vehicle enableAutomaticGearbox false;
be a better name?
vehicle enableAutomaticGearbox false;
be a better name?
Would probably be nice with some getters to go along with it.
Fixed in next dev
Can confirm. The farther the cursor is aways from the arrow, the more noticeable the "jump" is.
Yeah, as da12thMonkey mentioned, bullet rendering is not really fixable via some model tweaks - some engine solution would be needed
as far as I know, BXBX "fixed" at some point in A3 rendering of bullets on infantry weapons
and that fix involved rendering of bullets behind the weapon - previously they would be rendered as a top layer
Still not solved :(.
Still the case in 2.01
Fixed in 2.01.146950
The issue still present on DEV 2.01.146926 and PROFILING 2.00.146952
Still need any more info?
same problem here
FIXEEEEEED!
Just add
sizeEx = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
to
This is still an issue in 2.01. It seems to only happen if language is set to anything else than English.
I have also tried this and can confirm that this also happens on the latest main patch.
Confirmed in arma vanilla.
I placed a Mora at Stratis: [2594.48,5482.89,-0.0391083] (copied from 3den)
Then shot with B_soldier_AT_F player (missile on visual target). The destroyed mora flies high into the air.
Issue found and fixed in profiling v6.
Thanks for finding that, I don't understand why noone else noticed that
Restarting game or reconnecting works.
After reconnect, units list shows up, and costs now work properly too.
Reproduced somewhat maybe.
Fixed with
Fixed with
Fixed in 146926
Added a (vanilla) repro :
Behaviour is indeed different between being concealed and being "exposed", but it is not an instant reveal either.
Closed on @R3vo's request