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[Feature Request] New scripting command: getAutoCombat/setAutoCombat
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Description

Reasoning:

  • AutoCombat is when AI get into "careful" mode from being under fire. Its good for combat performance, but bad for pacing.
  • With disable "AUTOCOMBAT" one can turn the behavior off complete, yet what is desirable more flexibility to turn on and off the behavior for the group or better single units to adjust AI behavior
  • The main problem is it takes like 5 minutes of no combat interacting for AI to revert to non AutoCombat. This is way too long.

Desired:

  • Either the ability to adjust that threshold, or better yet direct adjustment with getting and setter.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Scripting
Steps To Reproduce
  1. Make a AI group lead by AI or under player control get shot at or one team member injured
  2. Notice how they switch to autocombat (slow moving, bounding overwatch, taking cover, etc - in player group the icon in the combat bar).
  3. Notice how it takes ages for AI to recover and get back to their original mode (behavior) (indicated by a "clear" via radio when AI lead)
Additional Information

Event Timeline

kju-PvPscene renamed this task from [Feature Request] New scripting command: getAutoCombatMode/setAutoCombatMode to [Feature Request] New scripting command: getAutoCombat/setAutoCombat.
h- added a subscriber: h-.Wed, Nov 18, 8:56 PM