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Obsolete/not working commands in Communication Menu
Acknowledged, WishlistPublic

Description

Suppressive Fire - Has never been working, so why is it still there? It should either be fixed or removed.

Disengage - Has no effect on AI, they do not retreat or anything. Same as above.

Assign different Teams - That one has been bothering me since the Alpha. Why is the Assign Team function easier to reach then to select a team?

Example:

To assign a squad mate to team white one has to press the following buttons:

2-9-5 -> puts unit two in team white

In order to select team white however, one has to press:

2-9-9-5 That's just impractical. The whole purpose of assigning units to different teams is, to easily/quickly select them.

Furthermore, selecting a unit should bring up the main communication menu which shows all the different types of commands I can give

1 Move
2 Target
3 Engage
etc.

Right now one has to press backspace to get into that menu, but that's just clunky and new players often don't even know on which key they can access what type of commands.

Since the roadmap didn't mention any major updates about commanding AI. Could we at least get some small improvements to make commanding AI less a struggle and more straight forward for new players?

Details

Legacy ID
2931783024
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding

Event Timeline

R3vo set Category to AI Control / Commanding.Dec 13 2015, 11:07 PM
R3vo set Reproducibility to Always.
R3vo set Severity to None.
R3vo set Resolution to Open.
R3vo set Legacy ID to 2931783024.May 8 2016, 1:19 PM
R3vo edited a custom field.
F2kSel added a subscriber: F2kSel.May 8 2016, 1:19 PM

Yes I noticed the same, there are three functions that look as if they were planned but never introduced.

wpSupport,wpRelax,wpPatrol functions only contain the following code so they can't do anything.

private ["_group","_pos","_target","_wp"];
_group = [_this,0,grpnull,[grpnull]] call bis_fnc_param;
_pos = [_this,1,[],[[]],3] call bis_fnc_param;
_target = [_this,2,objnull,[objnull]] call bis_fnc_param;
_wp = [_group,currentwaypoint _group];

PiepMGI added a subscriber: PiepMGI.May 8 2016, 1:19 PM

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

oukej added a comment.Dec 14 2015, 9:34 AM

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Disengage

Cancels out Engage at will (makes the AI stay in formation and not pursue new targets (the one currently being engaged is not affected)). Subj. to merge with Return to formation.

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

Furthermore, selecting a unit should bring up the main communication menu

Currently it brings up the contextual commanding menu. I'd rather pursure improving that one than the 1-9 num. keys one.

R3vo added a subscriber: R3vo.May 8 2016, 1:19 PM
R3vo added a comment.Dec 14 2015, 11:08 AM

Thanks for the information oukej,

Suppressive Fire

http://feedback.arma3.com/view.php?id=3099 [^] (It "worked" but not the way one could expect - makes AI more prone to fire at a hidden target. Audible command is missing.)

Would it be possible to add a audible feedback in the future? Something like "Supress all targets" ?

In order to select team white however, one has to press:

Shift + F1 = Red
Shift + F2 = Green
Shift + F3 = Blue
Shift + F4 = Yellow
Shift + F5 = White
The information about this however is missing in Arma 3 :/

In fact, the information is not missing, it's in the controls menu and the Field Manual. I've just never seen it before.

One thing I'd also like to see in the future is a option to set up a perimeter defense (hope that's the right term). Something like this is actually realy easy to script.

Example:
http://pastebin.com/zMAAY2fc

And please, remove all orders (in action menu 6) for an AI grabbing any weapons, in any direction and any distance. It's just weird! You don't know where weapons are but you order an AI to take it and AI knows where it is! Not worthy for Arma3.

The weapon and items should be sorted by distance to the selected unit (units). Every weapon farther way then let's say 50 m should be removed from the menu.