Adding such a functionality would make it way easier to implement different behavior depending on which control was used (is focused).
Example for a command that works on display level:
//--- eg. onKeyDown display UIEH _ctrlFocused = focusedCtrl _display; if (_ctrlFocused == _display displayCtrl 1234) then {/* do something */}; if (_ctrlFocused == _display displayCtrl 5678) then {/* do something else */};
Alternatively this behavior could also be achieved by checking if the given control is focused and as a getter for ctrlSetFocus.
Example for command that works on control level:
if (ctrlIsFocused _ctrl1) then {/*...*/};