If the engine could accept an array of these 'aim at' points so that you could actually mark on the model the points to attack in order of best to least favored ([zamerny (best), zamerny_1, zamerny2, ...zamerny_N]), that would be neat.
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Aug 26 2020
In T151123#2077984, @Warseal wrote:Bought the game 25 hours ago been spending 16-20 of those hours trying to get help why this game crashs and when it did work information that makes some type of since how it is played. yes I read the manual and yes I played the toriturial which was as confusing as the manual. Im thinking a BA in gaming tech might help me but im just a customer not a computer tech. So here what the game does NOW when I turn it on.
I have the same issue
Undoubtedly this would be complex issue, and most likely undoable but just throwing it out there.
I didn't do much of actual testing how the command itself works, mainly went by the wiki description and some experiences from the olden times.
The XXXTarget commands only reveal an unit and make the unit(s) watch/glance at it.
Aug 25 2020
hi i have same problem, and game crash with mods disabled
Appears to work perfectly. Thanks :)
With no event handler added, my messages always say "Der Chat wurde deaktiviert, deine Nachricht wurde nicht gesendet." in the chat feed, even though I'm not typing that. Also it doesn't broadcast the message but that makes sense if it were actually disabled.
With the event handler added and returning nil or false, same result as above.
With the event handler added and returning true, it changes the message to that sentence above and doesn't print anything in chat, so the blocking of messages does work correctly.
We need all of this in Zeus, right now what we have feels very surface level. Its usable and you can do a lot with it but we need more stuff like this to make it more interesting and fun for Zeus players as a whole.
Aug 24 2020
If retrocompatibility is a concern then another idea would be to add a new config entry:
class MyEdit: RscEdit { allowedChars[] = {48, 49, 50, 51, 52, 53, 54, 55, 56, 57}; };
Aug 23 2020
Still present in 1.98, would be keen to see this fixed.
Aug 22 2020
Yes, it indeed seems to work better now. Huge thanks! 👍
Fixed in 2.01.146606 please, close it
Aug 21 2020
The verification is successful and there is no problem.
Try verifying the game cache via Steam.
I get an error every time, I want to play but I can’t play
@BIS_fnc_KK
Yes, it does work better. Thanks.
Just a question: Is it possible to update the command so that it returns the target even if the unit is not engaging? (For example, if combat mode is "GREEN" or "BLUE")
@BIS_fnc_KK
Please add the command to the wiki as well. I though it isn't implemented yet (v2.01.146606), but it is.
Aug 20 2020
Its available as of today.
This also seems to be the case with a significant number of other functions in this library including BIS_fnc_addRespawnInventory, BIS_fnc_addRespawnPosition, and BIS_fnc_getRespawnPositions.
I can confirm that this issue is still occurring. The furniture being thrown around the house seems to occur when fast travelling to it. I too have had other areas spawn additional radios, such as the L'Ensemble camp to the southwest of the Old Man's home, though not to the extent of the radios in the main house. Here are some pictures:
Aug 19 2020
createSimpleObject has local parameter since v1.95.145741
@kju-PvPscene
In case this doesn't get implemented, you can use _units joinSilent _group. Though it shouldn't be used on the group leader, because the leader will leave the group and rejoin; one workaround is to temporarily set any unit as the leader (the unit doesn't have to be a member of the squad, so you can create a helper civilian unit for the entire mission), use joinSilent, then select the original leader, i.e:
Aug 18 2020
Fixed in 4989
Aug 17 2020
Ask @dedmen he should know
In T148480#2096846, @BIS_fnc_KK wrote:App version: 1.98.146.445
Fixes are in 146448
App version: 1.98.146.445
Fixes are in 146448
Aug 16 2020
when trying to fly to kajman, the error status stack buffer overrun .... time on HUD is 16-59-59. perfomance profiler branch!
addition a minute before that I ordered ammobox for vehicle when calling which frequent errors also occur...
next dev-branch whenever that will be.
Aug 15 2020
Almost always I have AI initially set to "SAFE", but after first contact (when gunshots ring out across the AO) the AI seldom update to "AWARE" by themselves, so I have to do it. If I don't, patrols stroll around with their guns lowered through areas with nearby audible contact. So either:
In T153245#2096474, @Pi wrote:As a sidenote
In T153245#2096294, @GamesByChris wrote:I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?
If BI is too busy, I'd be more than happy to take on the task of adding these new Zeus modules to the game. 😉
Iirc the reason that Achilles isnt allowed on the official servers is because
- Achilles has a module that lets you execute code similar to the Debug Console which the BI peeps dont want
- The BI peeps want the official servers to be a good starting point for new players and resemble the Vanilla game
From what I've heard from the official Discord that is exactly why
Aug 14 2020
As a sidenote
In T153245#2096294, @GamesByChris wrote:I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?
If BI is too busy, I'd be more than happy to take on the task of adding these new Zeus modules to the game. 😉
I think it'd be smarter to replace the "Delete all markers" module with an "add x to interface" module since that'd be a lot more universal.
It`s a shame to see Bohemia put such a good idea to waste. There is so much more that could be done with this game mode but they decide to ruin scripting and work on a 20$ mod. Not everyone has the time to join a unit or rent their own server to play with Zeus enhancing mods and most people who looked at the trailer for Arma 3 weren't expecting KOTH to be the dominant game mode. This list would definitely help Arma 3 Zeus, but there is still so much that Bohemia could do like, find out ways to combat trollers because they run rampant through the Zeus servers, add a larger player cap to Zues servers if you wanna play with just one faction, the ability to put down a full arsenal I know its a repeat but god damn is it desperately needed, etc.
Would 100% support this, in order to keep the game community alive and active this is definitely needed.
I'm all for hosting Vanilla based Ops and even hosting more often on Bohemia's Zeus servers. To see an update like this be implemented to Arma 3 would be extremely beneficially for the game's community.
+1 These enhancements would open up a whole new dimension of Zeusing possibilities. Stay cool, Lanker!
Definitely a +1 because this helps all Zeus players and gamemasters
This is needed so bad, +100%.
What whalen207 talked about would be great too!
Bruh, We fucking need this update, It is literally the only way Zeus will get any respect. +1