can be disabled with visionAid = 0; in difficulty
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Aug 14 2020
How in the hell has this not been fixed yet?
A new update for the Zeus gamemode would be great for the community. +1
One of the most important things Achilles adds for me is the ability to apply (certain) modules to selected entities with [ENTER]. It's rare that I want to change the simulation of one prop at a time or every prop on the map -- but it's very frequent that I want to change the simulation of a certain set of props.
I would definitely like to see more love for the Zeus interface. Zeus is fun, but desperately needs more modules like the Achilles mod. Maybe just allow the Achilles key on just one of the official servers?
We really need this update to Zeus. Especially for vanilla Arma with no scripting involved the base Zeus interface doesn't have many "must-have" modules. Adding these modules would be amazing for those who use vanilla Zeus or play on the Official Servers.
+1
Aug 13 2020
I didn't get any errors on v1.99.146550 either. But it is not possible to fully check in the game on servers (
No crash on v1.99.146550.
Using the profiling branch I am getting a status stack buffer overrun error.
Aug 12 2020
it was added to profile branch on 30 May
Aug 11 2020
In T148480#2074340, @BIS_fnc_KK wrote:The fix is added in 1.99.146447 please test on or after
Aug 10 2020
Then maybe wait till release, or maybe performance profiling branch. But the underlying issue is fixed, even if not available to you yet.
Aug 9 2020
No. This doesnt warrant new command
Aug 8 2020
Hi dedmen, I do not feel that adding this to the dev branch counts as resolving the issue as there is no Linux dev branch. Would you please release a new Linux dev build?
Thanks
Looks like all listed achievments work now
Fixed in description.ext in 1.99
Rest is very likely "won't fix"
My bad, never had any issues so far with this detail of SQF.
It's not a bug. That's how the expressions are prioritized.
round (3+4)/3 calculates round (7) first, then divides it by 3.
Is it possible to delete the ctrl and recreate it with the new style?
Yes to control style no to control set style. After control is created changing style may lead to crash
Maybe even extend that with alt syntax to do 'play-part-of-anim':
unit playAnim [moveName, from, to]
Yeah that's even better, but I don't think it's possible (afaik it would need a total overhaul of the animation system)
Exactly that kind of command has been on my whislist as well, but I thought I'd test the waters first with something I would have needed recently.
Aug 7 2020
Ending an animation is like jumping to the end of the animation. So why not extend your request to a more general case:
Aug 6 2020
Hmm. I didn't notice that (although it doesn't cause any problems for my use). Thanks for the tip.
array + [] and +array are not the same and cannot be improved in the way you suggest. added warning here: https://community.bistudio.com/wiki/%2B
Aug 5 2020
OK, this solved this, I thought that I started with this few evenings ago, but apparently not. There was one damaged file.
Have you tried verifying the game data through Steam?