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Sep 14 2019

NiiRoZz created T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.
Sep 14 2019, 3:45 PM · DayZ Modding, DayZ
Emil.Rothenberg added a comment to T141094: Portable gasstove bug - tested by Exp. V1.04 151979.

Fix idea: To switch it on or of you must have the item in your hand. (Gaslamp, Gasstove).
That would be the same method as with the flashlight

Sep 14 2019, 2:23 PM · DayZ
Robert_Shepard updated subscribers of T144746: Block with weapons in hand | блок с оружием в руках..

EN: @Geez please pay attention to this bug as soon as possible.

Sep 14 2019, 1:55 PM · DayZ
Robert_Shepard created T144746: Block with weapons in hand | блок с оружием в руках..
Sep 14 2019, 1:54 PM · DayZ
Lex added a comment to T144739: Knife sheath block draq and drop after switching - Vers. 1.05.

Thanks for this instruction. But I ran into an even bigger problem in this part. I can’t say for sure what inventory items the problem for my character started to play, but sometimes this problem can cause even a double-click to fail. To restore normal operation, it was enough for me to go to the main menu of the game and return to the server. Several times the problem suddenly disappeared, but this is a harbinger of the fact that this will happen often. Therefore, I do not wait for the next case and immediately exit the server and return to the server.
There was another case on the mod server, immediately after the release of 1.05. The server did not check the mods, for this reason they did not kick me from the server. I started the game on the server with a new character and without mods. When they told me about the mods, I downloaded and installed them, went into the game and continued my script with the same character. Later, when this inventory problem first occurred, the problem began to progress. Gradually, I could not reload cartridges on pistols and rifles, later I could not drink and eat ... any animation started playing and immediately stopped playing. I could exit the server, and when I returned to the server I found objects in the inventory that I threw out before leaving the server. When I repeated this several times, I realized that this is not a server problem but a problem with the character. I had to put all my inventory in a barrel and kill the character. He started the game with a new character and regained all the equipment from the barrel. After this procedure, I did not get such a deep problem, only periodically there was a problem with the exchange in the inventory and I did not try again, expecting the problem to deepen on the character.

Sep 14 2019, 1:42 PM · DayZ
AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

To another server, the client can connect without restarting the game, to the same no, until its non-existent clone manually kick from the server. The problem is observed both when re-entering and when restarting the game, it does not matter. Some at the time of connection to the same problem writes an error Duplicate ticket, the symptoms are the same. In logs of the server there is nothing at people who do not receive an error about Duplicate ticket, and at those who receive Duplicate ticket there is a half-connection and a kick at once. No other symptoms problems I not found, the problem least with patch 1.04 there is have 10 from 60 players at times, extremely rarely but pile have people on patches 1.02 and 1.03. Basically, as it was correctly noted earlier, people with a large ping or unstable Internet connection, which in itself imposes possible problems on their part, but the symptoms of the problem are observed in all such players. The problem is solved either by a manual kick or by rebooting the server game.

Sep 14 2019, 1:21 PM · DayZ
NiiRoZz added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

Why you would register variable on server but on client, for sure this will make clients bleeding or anything related, a net sync variable should be client side and server side. If you are doing it only server side this will make a shift in bitstream and fucked up every other system using netsyncvar on the client.

Sep 14 2019, 12:13 PM · DayZ Modding, DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

NiioZz
If i use init() result the same
If i register and sync network variables on server and not register this variables on clients, clients bleeding

Sep 14 2019, 11:14 AM · DayZ Modding, DayZ
Emil.Rothenberg added a comment to T144742: Swapping items from hands.

I often use this methode to switch items. it´s new since 1.05. SURE!

Sep 14 2019, 11:06 AM · DayZ
Emil.Rothenberg added a comment to T144742: Swapping items from hands.

Look here. Same problem.... T144739

Sep 14 2019, 11:06 AM · DayZ
Emil.Rothenberg created T144744: Magazine reload - Sound overrun - Vers. 1.05 (also 1.04).
Sep 14 2019, 11:00 AM · DayZ
Lex added a comment to T144742: Swapping items from hands.

+100% Sometimes I don’t even have time to notice how the problem begins to play on the character. Sometimes it seems that this can have any sequence of actions in the inventory. In the last week, I played on a server with a low load, only 3-8 players on the server, and this happened even when I was alone on the server.
The problem never occurs at the beginning of the game, but after one hour (or more) it is expected.

Sep 14 2019, 9:45 AM · DayZ
girthquake added a comment to T144553: DayZ Game Events.

+1

Sep 14 2019, 8:38 AM · DayZ Modding, DayZ
Bad.Dreams created T144742: Swapping items from hands.
Sep 14 2019, 8:27 AM · DayZ
Emil.Rothenberg added a comment to T144597: Unable to split clotches into rags while some items inside.

I real life you can also not use thick rags to bandage you.

Sep 14 2019, 3:16 AM · DayZ
Emil.Rothenberg created T144739: Knife sheath block draq and drop after switching - Vers. 1.05.
Sep 14 2019, 3:03 AM · DayZ
Emil.Rothenberg created T144738: Drinking from water pump cost to much time - Vers. 1.05.
Sep 14 2019, 2:29 AM · DayZ
Dumpgrah added a comment to T144703: Tents shot become ruined.

yep just read it. please close when you can

Sep 14 2019, 2:11 AM · DayZ

Sep 13 2019

Lex added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

@AXEL7 Somewhere on the tracker there was a ticket about a similar problem that the client, going to the main menu of the game (due to disconnect), could not connect to any server without restarting the game. Only after restarting the game did he manage to return to the server or connect to another server.
 But all this is more like a special case, since there are no mass complaints with a similar problem. I see only the second such ticket.

Sep 13 2019, 11:02 PM · DayZ
NiiRoZz added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

In expansion we have multiple of registernetsync and never experienced this issue.

Sep 13 2019, 7:07 PM · DayZ Modding, DayZ
AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

I hear you. But explain to me then why at departure of the player from the server his identifier remains to be registered in the list of players on the server as in the status of Lobby of the server whereas actually the player at this moment took off from the server. And as long as manually by means of Rcon-admin server using Battleye that player does not kick out, he can't log in to the server normally?

Sep 13 2019, 7:05 PM · DayZ
Hunterz added a comment to T139497: Car Despawn.

Looks like my car despawned when parked in the garage. I think when placed new loot, maybe is car entity deleted by loot spawn event.

Sep 13 2019, 3:45 PM · DayZ
MyBraiNs added a comment to T137172: Random Stuttering, almost 3 Years Now!.

Heres a graph of frametimes when tabbing in and out of inventory.

Sep 13 2019, 3:36 PM · DayZ
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

Dear Geez

Sep 13 2019, 2:57 PM · DayZ Modding, DayZ
Lex added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

A possible problem may be the client's IP address.
Check the path on the CMD command line (Win + R - cmd), from the client to the problematic IP address of the game server, command:

  1. tracert IP address - shows the path to the server, and on which server path the problem occurs
  2. ping IP address -t - will show if there are time intervals in packets


Check which IP address is provided from the provider to the client, internal or external. This problem should not arise with an external one, but you can contact your provider with a request to change the external IP address from internal to external, or change the external IP address if the client's IP address is blocked somewhere on the traffic.

Sep 13 2019, 2:56 PM · DayZ
Geez added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

void Init() has to be called in class constructor in order to initialize and register other synced variables. This is likely the reason for the broken bleeding and other issues besides.
Safest way to achieve this would be:
void PlayerBase()
{

Init();
RegisterNetSyncVariableBool("m_isAdmin");

}
This would ensure the new variable is registered after the original ones are, and avoid possible mismatch in variable indexing. Alternatively, you can just modify the void Init() function and add the synced variable at the end of the list there. Either approach should work

Sep 13 2019, 2:53 PM · DayZ Modding, DayZ
Baguidapesada935 created T144730: Glitch no dayz ou hack .
Sep 13 2019, 2:51 PM · DayZ PlayStation
borizz.k added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

This is a constructor and cannot be override.
Attempting to call super.PlayerBase() cause an error

Sep 13 2019, 2:31 PM · DayZ Modding, DayZ
Geez added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Sep 13 2019, 1:27 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.

-ignoreMod is not a planned feature IIRC so this will never be a problem.

Sep 13 2019, 11:59 AM · DayZ Modding, DayZ
Kecha created T144720: Bug Action.
Sep 13 2019, 5:06 AM · DayZ
zikariosniper created T144718: Game Crash ( Put FNX gun in your hands ).
Sep 13 2019, 12:59 AM · DayZ

Sep 12 2019

AXEL7 added a comment to T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases.

Hello AXEL7.
Can you please translate what does this error state?

https://cdn.discordapp.com/attachments/297642079218040834/619213975925817355/unknown.png

also, is it possible that this is a network issue on the side of this player? As we had no reports of such behaviour previously.

Regards,
Geez

In the screenshot, the game reports that it was unable to connect to the server due to an unknown error (I'm telling you about the message at the top of the screen). In this case, the game server itself does not fix connections.
2 servers worked in 1 real server mashine in 1 ip address and diferent server ports, in bug time this player can't connect to first server and can connect to second server game, but in database server character is don't locked,
The problem from provider is possible, we assume, but according to messages from provider, problems are not observed, connection stable, and this problem is observed only at people with the unstable Internet (the ping can sharply change)

Sep 12 2019, 9:15 PM · DayZ
LeoGaunt added a comment to T144703: Tents shot become ruined.

I believe this is fixed on exp branch already

Sep 12 2019, 9:13 PM · DayZ
brezli created T144712: Game crash when screensaver activates.
Sep 12 2019, 8:08 PM · DayZ
Emil.Rothenberg added a comment to T144533: Question: Does the Sarka 120 spawn now in Vers. 1.05.

Yes, Sarka 120 does spawn!

Sep 12 2019, 7:02 PM · DayZ
AXEL7 created T144710: Json Creation don't work is correct.
Sep 12 2019, 6:31 PM · DayZ
Xedon created T144708: [SOLVED] DayZ Server Performance & Console Log Issue.
Sep 12 2019, 6:12 PM · DayZ
gammeloni added a comment to T144485: Everyone complains - knife hiding sound.

Sounds like the same issue as T143745 - should be merged

Sep 12 2019, 5:17 PM · DayZ
LeoGaunt created T144705: Guns bug out when you swap a mags from the wrong gun..
Sep 12 2019, 5:05 PM · DayZ
digiacomtech added a comment to T144641: Types XML Issues....

@Geez ... I understand that for vehicles that are NOT currently active, ready to be used in the game, you would want them to despawn immediately after being spawned in. However, for known good vehicles, the value should be set to something more reasonable (e.g. 30 days).

Sep 12 2019, 4:18 PM · DayZ
digiacomtech added a comment to T144641: Types XML Issues....

I have to agree with 'sanguine00' ... any items being added in by MODs should be managed in a separate file (e.g. modtypes.xml). This way, DayZ could push types.xml updates to every server every day ... but the external modtypes.xlm would never be touched. This file would only be modified by server administrators that are adding/removing MODs.

Sep 12 2019, 4:15 PM · DayZ
Dumpgrah created T144703: Tents shot become ruined.
Sep 12 2019, 4:09 PM · DayZ
Lex added a comment to T144260: Impossible to pick up anything (in hands)..

@Kuznetsoff Can you record and show a video about how this happens? I can’t reproduce this according to your steps, but I periodically encounter this problem and cannot build dependencies for this problem.

Sep 12 2019, 3:56 PM · DayZ
Lex added a comment to T144394: Render distance on some items.

@Geez Bad rendering can happen for any object in some areas and at any distance.
A few Examples in this video https://youtu.be/rCin2bLgOpQ
I can be mistaken, but if the subject is in open space, where there are no other buildings or other objects nearby, problems do not arise with rendering.

Sep 12 2019, 3:31 PM · DayZ
Geez changed the status of T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod from New to Assigned.
Sep 12 2019, 2:51 PM · DayZ Modding, DayZ
freerider3434 added a comment to T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].

@Geez Thank you!

Sep 12 2019, 1:23 PM · DayZ
Geez changed the status of T144394: Render distance on some items from New to Acknowledged.

Thank you for the report KajMak64Bit2.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Sep 12 2019, 12:59 PM · DayZ
Geez changed the status of T143602: Chat not blocking using Univ. Flashlight from Assigned to Acknowledged.

Hello again.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Sep 12 2019, 12:57 PM · DayZ
Geez changed the status of T138849: Audio glitch when near vehicles from Need More Info to Acknowledged.

Thank you for the videos and updates.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez

Sep 12 2019, 12:56 PM · DayZ
Lex added a comment to T143716: 1.05 experimental - Swapped Patrol Jacket disappears inside buildings.

Report it in this ticket T139622 . The problem is reproduced in different places.

Sep 12 2019, 12:46 PM · DayZ
Lex added a comment to T144523: Equipment disappearing.

@Geez The problem is general in nature and is described in this ticket T139622 . In my experience, this can occur when exchanging inventory with any items. Or is the problem of a different nature?

Sep 12 2019, 12:43 PM · DayZ
Geez added a comment to T144523: Equipment disappearing.

Thank you for the report Doomed.
We have confirmed the issue in specific buildings with specific items and it has been scheduled for a fix. In case you come across any additional information you could provide, feel free to submit it here.
Regards,
Geez

Sep 12 2019, 11:06 AM · DayZ
Geez closed T144400: Can't enter the game as Resolved.
Sep 12 2019, 11:04 AM · DayZ
Geez changed the status of T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS] from Assigned to Acknowledged.

Hello freerider3434.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Sep 12 2019, 10:57 AM · DayZ
Geez merged T144673: Spotlight in my head with head lamp off into T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].
Sep 12 2019, 10:56 AM · DayZ
Geez merged task T144673: Spotlight in my head with head lamp off into T144333: 1.05.152376 - HEADTORCH is SELF-ILLUMINATED/GLOWING MODEL [SCREENSHOTS].
Sep 12 2019, 10:56 AM · DayZ
Allantheking updated subscribers of T144376: Animation issues causing weird hand state to get stuck 1.05 Stable.

@Geez quite annoying animation issue , you guys aware of this ?

Sep 12 2019, 10:54 AM · DayZ
Anaphoxis updated the task description for T144688: Buildings can be entered through windows since 1.05.
Sep 12 2019, 8:52 AM · DayZ
Anaphoxis renamed T144688: Buildings can be entered through windows since 1.05 from Windows can be climbed through since 1.05 to Buildings can be entered through windows since 1.05.
Sep 12 2019, 7:37 AM · DayZ
Anaphoxis created T144688: Buildings can be entered through windows since 1.05.
Sep 12 2019, 7:36 AM · DayZ
freerider3434 renamed T144679: 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO] from 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND to 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO].
Sep 12 2019, 1:24 AM · DayZ

Sep 11 2019

Dparsonsjr97 created T144680: Server lag.
Sep 11 2019, 10:19 PM · DayZ
freerider3434 created T144679: 1.05.152380 - BODY INACCESSIBLE/IN WALL/CUTTIING UP BODY WORKAROUND [VIDEO].
Sep 11 2019, 10:18 PM · DayZ
borizz.k edited Steps To Reproduce on T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Sep 11 2019, 8:46 PM · DayZ Modding, DayZ
borizz.k created T144678: RegisterNetSyncVariable on server side in PlayerBase class cause cuts and bleeding wihout blood loss for players who do not have client part of server mod.
Sep 11 2019, 8:46 PM · DayZ Modding, DayZ
JamesinIA created T144677: Potential missing clip bug.
Sep 11 2019, 8:19 PM · DayZ
BarbaRuiva created T144673: Spotlight in my head with head lamp off.
Sep 11 2019, 5:42 PM · DayZ
sanguine00 added a comment to T144664: "monkey" Zombie AI will circle player unrealistically.

Glad other people are noticing. It looks ridiculous.

Sep 11 2019, 4:45 PM · DayZ
sanguine00 added a comment to T144641: Types XML Issues....

Having the ability to "Include" other types files with a single directive in the main types.xml would be a quality of life enhancement for modders and server admins.

Sep 11 2019, 4:40 PM · DayZ
Lex added a comment to T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..

@Geez Do the same to hold your breath T142835

Sep 11 2019, 4:30 PM · DayZ
Geez changed the status of T144525: The cr75 mag has physics weight too large and Remington870 too small, izh70 mag has error in weight center from Assigned to Acknowledged.

Thank you for the report gzhegow.
The issues have been confirmed and scheduled for a fix.
Regards,
Geez

Sep 11 2019, 4:09 PM · DayZ
Geez changed the status of T141094: Portable gasstove bug - tested by Exp. V1.04 151979 from Assigned to Acknowledged.

Thank you for the report Emil.Rothenberg.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Sep 11 2019, 4:08 PM · DayZ
Geez closed T142769: Bugged Magazine on the CZ527 as Resolved.

Hello Niphoria.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez

Sep 11 2019, 3:34 PM · DayZ
EnterThePug added a comment to T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight..

Relevant to this, I’m still noticing a lot of stuttering if the you hold down sprint. Usually after your stamina is drained, and recovering.

Sep 11 2019, 3:14 PM · DayZ
Geez changed the status of T144669: Base Building Mishap from Assigned to Acknowledged.

Hello dumb and thank you for the report.
The issue has been confirmed and it has been scheduled for a fix.
Regards,
Geez

Sep 11 2019, 3:02 PM · DayZ
Geez changed the status of T144662: Cannot fill blood collection kit after initial filling from Assigned to Acknowledged.

Thank you for the report ryanburrett17.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez

Sep 11 2019, 2:20 PM · DayZ
Amock123 added a comment to T144644: Cant read the the Text in the serverbrowser filter.

Do you fix it ?

Sep 11 2019, 2:13 PM · DayZ
freerider3434 updated subscribers of T144478: 1.05.152380 - TACTICAL GLASSES become INACCESSIBLE, after swapping with normally spawned AVIATOR GLASSES (potentially others) [VIDEO].

@Geez I'm not sure as to whether this only occurs in the exact spot seen in the video. Will let you know if I come across the issue again in a different place.

Sep 11 2019, 12:59 PM · DayZ
Geez changed the status of T144523: Equipment disappearing from New to Assigned.
Sep 11 2019, 12:59 PM · DayZ
Geez changed the status of T144525: The cr75 mag has physics weight too large and Remington870 too small, izh70 mag has error in weight center from New to Assigned.
Sep 11 2019, 12:59 PM · DayZ
Geez changed the status of T144669: Base Building Mishap from New to Assigned.
Sep 11 2019, 12:58 PM · DayZ
Geez changed the status of T144664: "monkey" Zombie AI will circle player unrealistically from New to Assigned.
Sep 11 2019, 12:58 PM · DayZ
Geez changed the status of T144662: Cannot fill blood collection kit after initial filling from New to Assigned.
Sep 11 2019, 12:57 PM · DayZ
Geez changed the status of T141094: Portable gasstove bug - tested by Exp. V1.04 151979 from New to Assigned.
Sep 11 2019, 12:57 PM · DayZ
Geez changed the status of T144468: DayZ 1.5 Classic - The server cannot correctly kick the player from the server in some cases from New to Need More Info.

Hello AXEL7.
Can you please translate what does this error state?

Sep 11 2019, 12:57 PM · DayZ
Beavis added a comment to T143702: 1.05 Experimental - New R to swap magazine bugs removed magazines.

This still happens in the current 1.05 stable as of 2019-09-11.

Sep 11 2019, 12:26 PM · DayZ
Geez closed T144464: Tents get ruined with single shot. as Resolved.

Thank you for the report Tuxtux.
The issue has been fixed internally and should be fixed on the current experimental.
Regards,
Geez

Sep 11 2019, 12:25 PM · DayZ
Geez changed the status of T144473: Stamina Sprint lockout does not regain to a sprintable state when overweight. from New to Acknowledged.

Thank you for the report Cest7.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez

Sep 11 2019, 12:24 PM · DayZ
Geez added a comment to T139497: Car Despawn.

Any new Information on this issue would be appreciated. At least some information about the state or the time it MIGHT need.

Sep 11 2019, 11:48 AM · DayZ
Geez changed the status of T144430: Community servers error on startup related to mod conflicts / limitations? from Need More Info to Assigned.

Thank you for all the information you have provided.
We are investigating the issue internally and we have a possible cause. However, the fix may be complex and therefore it may take some time for the issue to be solved.
Also, any additional information you come across that might be useful is of course welcome and feel free to post it here.
Regards,
Geez

Sep 11 2019, 11:12 AM · DayZ
Geez changed the status of T144641: Types XML Issues... from New to Reviewed.

Hello digiacomtech and thank you for your feedback.
We have a github page set up where we upload the latest files and you can check what has changed in them easily - https://github.com/BohemiaInteractive/DayZ-Central-Economy.

Sep 11 2019, 10:43 AM · DayZ
Geez merged task T144643: Cant read the the Text in the serverbrowser filter into T144644: Cant read the the Text in the serverbrowser filter.
Sep 11 2019, 10:24 AM · DayZ
Geez merged T144643: Cant read the the Text in the serverbrowser filter into T144644: Cant read the the Text in the serverbrowser filter.
Sep 11 2019, 10:24 AM · DayZ
Geez changed the status of T144663: Unable to empty water containers from New to Need More Info.
Sep 11 2019, 10:21 AM · DayZ
Geez changed the status of T144573: Lose items when swapping clothes with those on the ground from New to Assigned.
Sep 11 2019, 10:05 AM · DayZ
Anaphoxis added a comment to T139497: Car Despawn.

Any new Information on this issue would be appreciated. At least some information about the state or the time it MIGHT need.

Sep 11 2019, 9:09 AM · DayZ
dumb created T144669: Base Building Mishap.
Sep 11 2019, 8:42 AM · DayZ
Anaphoxis added a comment to T144664: "monkey" Zombie AI will circle player unrealistically.

Can confirm. I noticed that, too. Really annoying to hit them doing that!
For me it feels like they continue when you turn around again. As soon as you move out of the circle it's okay.

Sep 11 2019, 8:32 AM · DayZ
Anaphoxis added a comment to T144663: Unable to empty water containers .

The Canteen can be emptied by looking onto the ground. Same is for the cooking pot, jerry can and Motor Oil Container. At least for me. Can you specify which Containers you tried to empty?

Sep 11 2019, 8:29 AM · DayZ