Glad other people are noticing. It looks ridiculous.
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Sep 11 2019
Having the ability to "Include" other types files with a single directive in the main types.xml would be a quality of life enhancement for modders and server admins.
Thank you for the report gzhegow.
The issues have been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report Emil.Rothenberg.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello Niphoria.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Relevant to this, I’m still noticing a lot of stuttering if the you hold down sprint. Usually after your stamina is drained, and recovering.
Hello dumb and thank you for the report.
The issue has been confirmed and it has been scheduled for a fix.
Regards,
Geez
Thank you for the report ryanburrett17.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Do you fix it ?
@Geez I'm not sure as to whether this only occurs in the exact spot seen in the video. Will let you know if I come across the issue again in a different place.
Hello AXEL7.
Can you please translate what does this error state?
This still happens in the current 1.05 stable as of 2019-09-11.
Thank you for the report Tuxtux.
The issue has been fixed internally and should be fixed on the current experimental.
Regards,
Geez
Thank you for the report Cest7.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
In T139497#1952195, @Anaphoxis wrote:Any new Information on this issue would be appreciated. At least some information about the state or the time it MIGHT need.
Thank you for all the information you have provided.
We are investigating the issue internally and we have a possible cause. However, the fix may be complex and therefore it may take some time for the issue to be solved.
Also, any additional information you come across that might be useful is of course welcome and feel free to post it here.
Regards,
Geez
Hello digiacomtech and thank you for your feedback.
We have a github page set up where we upload the latest files and you can check what has changed in them easily - https://github.com/BohemiaInteractive/DayZ-Central-Economy.
Any new Information on this issue would be appreciated. At least some information about the state or the time it MIGHT need.
Can confirm. I noticed that, too. Really annoying to hit them doing that!
For me it feels like they continue when you turn around again. As soon as you move out of the circle it's okay.
The Canteen can be emptied by looking onto the ground. Same is for the cooking pot, jerry can and Motor Oil Container. At least for me. Can you specify which Containers you tried to empty?
Sep 10 2019
Have also made a private ticket with the required files. Hopefully Geez can figure out something with the private tickets.
New private ticket raised as requested with required files uploaded. hope you can find something!
@Geez hi :)
@Geez hi :)
Still issue
@Geez hi again
Still same sound :(
1.05.152429
@Geez hi
@Geez hi
@Geez hi
In T122617#1563842, @BISWizard wrote:Hello guys,
copy the file XAPOFX1_5.dll
- from Jun2010_XAudio_x86.cab to C:\Windows\SysWOW64\
- from Jun2010_XAudio_x64.cab to C:\Windows\System32\
Don't let Windows to fools you. If 32-bit game says it's loading something from 'C:\Windows\System32' it is most likely loading it in 'C:\Windows\SysWOW64' (system silently redirects the file path), so the paths above are really correct. Btw: I'd recommend you to use Windows Explorer to do this, as other tools might run into the same issue with folder re-direction.
I've deactivated many crafting recipes in my mod pack.
Mod with multiple classes that inherit from ScriptedEntity may cause the same errors
Seems to be User Actions and Receipes amount
error message: scripts/1_Core/proto\enscript.c(....): Missing 'Count' is linked as member but declared as external/static.
Another message along the lines...
To reproduce the Issue:
Create a mod with multiple classes that inherit from ActionContinuousBase (min. 7) in the world module.
start the Server with the created mod and also all these mods: "@CF;@Zeroy-FishingZ;@Breachingcharge;@BaseBuildingLogs;@MunghardsItempack;@MedicalAttention;@GraveCross;@Base Fortifications;@mass'sManyItemOverhaul;@Sneaky Stashes and Stuff"
To clarify. I have searched the community tab and not official. I’m aware this server was supposed to be switched to the community list.
Hey Geez,
Hello Emil.Rothenberg and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report Qwilan.
We have confirmed the issue and it has been scheduled for a fix.
Regards,
Geez
Hello EnterThePug.
The issue has been fixed internally and will be fixed on Steam in the future.
Regards,
Geez
Duplicate T144497
Hello saltybob.
Can you please provide us with a launcher preset for the mods you are using, the server configuration file and also the mission you are using?
To be safe that the files do not get shared with public, please create a separate private ticket and tag me in the description.
Regards,
Geez
@Geez it's a very major bug, pls note this.
That is an very very old bug that has appeared before 0.62, I though before it was associated mostly with my custom keybindings but it happened with default keybinds as well.
It sounds awesome now and I do think proper adv. attenuation is in too now? Which is amazing.
Sep 9 2019
Hi Geez.
My mic is enabled for steam and other steam games, i can talk in all my games dota/cs/rust/r6s etc
Also i can talk in skype/discord and other programms
When dayz work i can talk in discord and other games.
My mic not work also if i open only dayz.
Rly tilted because i dunno what i can do with that problem.
Regards, gosha
https://feedback.bistudio.com/T144430 it's something to do with mods its already being discussed in that ticket
Thank you for the response ... but I'm still unsure of the values returned by GetWind() as further testing shows inconsistent wind vectors based on smoke in the game.
I can confirm that this happened to myself aswell, no possible way to recreate but after restart the mag in my ak became empty and was invisible on model. impossible to remove. had to leave the gun as I tried everyday to get it to work. re-log, hotbar etc. will update if i can recreate this. seems like it maybe the result of a string of complex tasks that trigger this behavior. difficult to nail down.
+1
@Geez Have you been able to reproduce yet, or do you require more exact information?
Hello MIHA33RUS.
Please use English language only on the feedback tracker.
Unless there is another GPU in your computer besides the GT-630M / Intel(R) HD Graphics 3000 that are listed in the dxdiag file you have provided, then your system is below the minimum requirements that are listed on the Steam page (and therefore not supported).
Regards,
Geez
Also, if the GeForce 840M is your primary GPU, are you aware that you are running the game on a card that is below the minimum requirements (and therefore not supported by us) listed on the Steam page - https://store.steampowered.com/app/221100/DayZ/ ?
This can cause various compatibility issues, including poor performance.
Hello GKDarius.
Are you using any mods? If so, try uninstalling them. Also, delete the full contents of your C:\Users\*username*\Documents\DayZ folder and verify the game data through Steam.
Have you experienced this issue in the past?
Has this issue been introduced with a patch?
Was there any hardware/software change on your end that could have caused this problem?
And are there any programs running that could possibly interfere with DayZ? (programs using overlays and such / have you tried to run DayZ only with all other programs disabled?)
Regards,
Geez
@Geez Hi. At the moment, after update 1.5, a single shot from any pistol with a suppressor causes attention and a zombie attack at a great distance. Not sure, but now the detection radius for zombies is up to 80-100 meters, or more. Previously, a single shot from a pistol with a suppressor could activate zombies at a short distance, up to 25-35 meters. I can’t say what caused the activation of zombies, or the sound for them also sounds like a shot without a suppressor (the problem is described in this ticket T143724), or the detection distance from such a sound is increased.