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May 10 2016
Please keep on topic.
Awesomesauce!
Mass-closing resolved issues not updated in 10 days.
He probably means adding it to the player inventory, but details would be appreciated.
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Bad quality ticket. This is not something anyone can work with. Closing down.
Mass-closing resolved issues updated only last year - assuming fixed correctly.
Cheers!
Mass-closing resolved issues not updated in 10 days.
Marking resolved then.
Mass-closing resolved issues not updated in 10 days.
Duping to #15161 due to votes.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Tyler can you please reformat your ticket description with paragraphs, so it's not a fugly "Wall of Text"[tm]?
Mass-closing resolved issues updated only last year - assuming fixed correctly.
Cheers!
Mass-closing resolved issues not updated in 10 days.
Dupe of #10283.
Mass-closing resolved issues not updated in 10 days.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-close of resolved tickets not updated in last two weeks.
Mass-closing resolved issues not updated in 10 days.
Fixed according to dev branch CL:
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Cannot repro currently. Is it fixed?
Updated ticket for less fuss.
Closing in favor of #17082 with more votes.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This all boils down to #14141.
I think you should take it to the forums: http://forums.bistudio.com - this seems to be a support issue, not a game defect.
Mass-closing resolved issues not updated in 10 days.
Grumpy, I think not my question is the key now, but the one of oukej.
Can we please get a coordinate and optional a screenshot of the tower?
Yeah I also experienced it lately, but after a few minutes it became smooth alright. Good FPS is different, but it's not unplayable.
Plus, those with a 32bit OS should verify their -maxmem settings according to dev branch forum discussion.
Marking resolved.
Mass-closing resolved issues not updated in 10 days.
Mass-close of resolved tickets not updated in last two weeks.
Resolved according to dev build changelog.
Mass-closing resolved issues not updated in 10 days.
Mass-close of resolved tickets not updated in last two weeks.
No bug, closing.
Mass-closing resolved issues not updated in 10 days.
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Looks like we were too impatient or we've already been heard; from todays dev branch changelog:
"Changed: Behavior of adaptive cursor disabling to disable also offsetting according to ground"
Mass-closing resolved issues updated only last year - assuming fixed correctly.
Cheers!
Please tell me which ones are obsolete and I'll remove them.
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Mass-close of resolved tickets not updated in last two weeks.
Setting to resolved, waiting for confirmation.
Reopening on reporter request.
Mass-closing resolved issues not updated in 10 days.
I recall this was fixed. Please drop a comment if I'm wrong.
Mass-close of resolved tickets not updated in last two weeks.
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Sounds like dynamic destruction. Maybe with ARMA 4?
Mass closing resolved issues not updated since November.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Please make a quality ticket and modify it so it reflects what you really want, in a way it makes sense to everyone.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Dupe of #16460.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Marking resolved. Additional issues (maybe) need another ticket.
Mass-closing resolved issues updated only last year - assuming fixed correctly.
Cheers!
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Probably a dupe of #14639, but not sure - at least related. I'll keep them both for now, unless confirmed otherwise.
Still an issue?
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Unduping, different object.
Mass-closing resolved issues not updated in 10 days.
Mass-closing resolved issues not updated in 10 days.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
I think you could have simply zipped up and attached the mission folder, makes it easier for everyone, no renaming, no map guessing. Just food for thought for next time.
I can confirm the issue; you can even accelerate the repro by teleporting the guard away, such as issuing:
guard setPosATL [2222.5,5601.81,0]
Mass-closing resolved issues updated only last year - assuming fixed correctly.
Cheers!
Mass-closing resolved issues not updated in 10 days.
Corrected title.
Confirming. First I thought it was a coincidence that I start above a cloud gap, but now, no matter how I move the para trooper around the map at 9000 elevation, I always end up over a cloud gap.
I believe this has been tweaked; try below repro with 80-100% overcast with and without fog:
pos1 = getPosATL this; pos1 set [2,9000]; this setPosATL pos1
First of all, I just tested it and it does not apply to clouds, only after you punched through them, as this is the point where fog simulation starts.
On another note, the "circle" does appear, but it is appropriate now; it corresponds to the view range of the player (visibility). It is indeed realistic, that you don't see the fog coming up to your position, even if it's really thick, so you're always caught within a "visibility circle".
Mass closing resolved tickets from last month.
Mass-closing resolved issues not updated in 10 days.