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Vehicles can still be damaged with allowDamage false
Closed, ResolvedPublic

Description

When a vehicle is hit by physics (aka helicopter crash), it can sometimes take damage regardless of allowDamage. {F21830}

Details

Legacy ID
745740469
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Health System
Steps To Reproduce

Preview attached mission. All helicopters are set to allowDamage false, have 0 fuel and have setVelocity to [0, 0, -99] so that they crash. Some of them will get blown up.

Additional Information

Expected behavior - No helicopters get blown up since they are set to allowDamage false.

Event Timeline

galzohar edited Steps To Reproduce. (Show Details)Sep 1 2013, 5:48 PM
galzohar edited Additional Information. (Show Details)
galzohar set Category to Health System.
galzohar set Reproducibility to Always.
galzohar set Severity to None.
galzohar set Resolution to Fixed.
galzohar set Legacy ID to 745740469.May 7 2016, 4:26 PM
Fadi added a subscriber: Fadi.May 7 2016, 4:26 PM
Fadi added a comment.Sep 30 2013, 10:45 PM

Yep, still seems to be an issue.

DiRK3 added a subscriber: DiRK3.May 7 2016, 4:26 PM
DiRK3 added a comment.Oct 1 2013, 1:38 AM

easily reproducable with a vehicle spawned in midair.
i tested with 10 hummingbirds. all set to spawn on 200m altitude and allowdamage false. result: all 10 get destroyed on impact.

hladas added a subscriber: hladas.May 7 2016, 4:26 PM

please retest rev 1110011

SaMatra added a subscriber: SaMatra.May 7 2016, 4:26 PM

By the way, players\units still die underwater with allowDamage false;

StJimmy added a subscriber: StJimmy.May 7 2016, 4:26 PM

Yep doesn't take damage anymore in that repro mission.
SaMatra is right about the underwater thing.

Marking resolved. Additional issues (maybe) need another ticket.

Mass-closing resolved issues not updated in 10 days.

StJimmy removed a subscriber: StJimmy.May 31 2016, 6:32 PM