- Legacy ID
I suspect writing that sort of destruction into the game would require a total over haul of the existing engine. Id say say its much to late for that. You should have brought this up during alpha development.
I'd love to see the building take damage but in order to do this the building needs to be segmented into components with parts that would break off or disapear in a cloud of dust and whatnot.
This means...going back and cutting lines through the mesh, filling n those caps so that you don't have missing faces to create an invisible portal through the mesh. Then you need collision detection parameters followed by particle effects to make it look better.
Alternatively ignore the collision and simply make the damaged components vanish, such as used in World of Tanks. (which I seem to be having great difficulty finding a video example of)
some buildings, are more or less destructable...So why , some of them are not? It simply looks weird and cheep. Don't get me wrong, I love Arma... and I'm one of the oldest veterans of this milsim. And I want to see major improvements. Unfortunately, my expectations were not met . We still facing same stupid problems. Very poor visual effects , movement problems (like weapon change stop) or walking in to the rocks and walls, Poor aircraft and vehicle physics (you can make loops on heavy helicopter ), Low multiplayer FPS (My singleplayer FPS is 69-100 on Ultra settings ) online it drops to 15-28 which makes it completely unplayable , especially when you flying jet ( you have to play with settings and drop visibility to 500-1000 m. ...and even in this case it's not guaranteed to get high FPS.... you have to run Ramdisc etc.) With such visibility, you can't fly and detect targets. ....it's impossible !!!!! Dear developers I believe, you'll not stop and continue your hurd work. I wish Arma to become the Best in all aspects.
This all is my IMHO.