In T168103#2518935, @Vestarr wrote:It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.
Recent Activity
Recent Activity
Today
Today
mickeymen updated subscribers of T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.
mickeymen added a comment to T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
BIS please respond!
Khaosmatic added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
Yesterday
Yesterday
Rich_Grimez created T181314: CHEATER.
spitoon_drinker added a comment to T181312: Energy and water values in the gear/food/config.cpp do not match the energy and water a player gets from food items.
I have noticed some variation in the multiplier from further testing. Pig meat seems to have a multiplier of 2.5 for energy and water. Goat meat is even less, with values ending up only 50% more than those in config.cpp, sometimes only just higher than what they should be.
spitoon_drinker added a comment to T181312: Energy and water values in the gear/food/config.cpp do not match the energy and water a player gets from food items.
One addendum : Making an override mod to change these values does not change the multiplier, for example setting the energy and water values of mackerel fillet, baked, to 5 means you get 25 energy and 25 water from it.
Tybro added a comment to T181244: Please Do A Full Wipe!.
For real! People have been stacking loot on alts for over a year now.
Tybro added a comment to T181302: Duping.
You’ll probably need solid proof for them to do anything. They normally don’t take action on vague posts like this.
GHPCee updated the task description for T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
GHPCee renamed T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work. from [1.1.0.42] All BTR-70 viewports do not work. to [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
666BaBouche added a comment to T181309: vigor pc.
48555abf-66e2-409c-8d46-798327647d7a
Zaman added a comment to T181180: Reload Bug.
I didnt had time to check that before I died. But when this is a known issue to you, it probaly was like that.
GHPCee added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
[RESOLVED] Turns out the server I was on uses a mod that has functional viewports on the BTR. Viewports are not part of the vanilla base game.
Bazajaytee added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
What ever server you on has modded viewports this isn’t a vanilla feature for the btrs
patriaminas added a comment to T181296: [1.2.0.12 Experimental] AI stand on vehicles when reloading GM save.
I realized that it is necessary to be in play for the AI to position itself inside the vehicle. If GM is paused, this problem may occur. However, there seems to be something to improve.
GHPCee updated the task description for T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
GHPCee updated the task description for T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
GHPCee added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
@Echo4609 I wholeheartedly beg to differ... https://clips.twitch.tv/ViscousLivelyWolfJebaited-Jc0scjcxou9xjmK0
Echo4609 added a comment to T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
They've never been functional. Its not a bug, its just designed that way
Vertitt added a comment to T181151: Lack of progress and staff accounting.
I have a problem 10 hours play i have 2 lvl .... After encounter i don't get any loot .... in menu i have only 2 tabs unlocked ... Outlands and Customize, i have access only to play encounter, after playing 40 encounters. Fix it ...
My saved progress in game is only 0 ->1 lvl from daily reward ... but i dont get items from daily rewards xD
moein2332 added a comment to T181300: connection to game modes my ID is 5b6413f6-624e-4bc4-9056-033d77467f2d.
can not connect to any game mode and I live in Iran. fix it you fucking lazy shits
Dirrtybeans added a comment to T181215: Implement CO-OP.
yeah i meant this game lol definitely dont want people dying
GHPCee renamed T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work. from All BTR-70 viewports do not work. to [1.1.0.42] All BTR-70 viewports do not work..
GHPCee updated the task description for T181297: [1.1.0.42][RESOLVED] All BTR-70 viewports do not work..
XMC_Cross added a comment to T181244: Please Do A Full Wipe!.
I agree, a full wipe would also be fair and square.
Sat, May 18
Sat, May 18
flashy added a comment to T180979: Error: GPU hangs/Access violation, illegal write.
Seems to be crashing on experimental now since the update
Fraali added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.
Seems to be fixed in profiling, but is not currently on live - If this will be going to live, this report can be closed, thank you :)
Fraali added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.
Smola added a comment to T181156: Crash Server.
{F3996960}Here is another log folder, I don’t know what this might be connected with
DrBigKush added a comment to T181137: Arma Reforger Texture Detail Graphics Exploit.
I do not believe you have 'tested this issue extensively' as I can reproduce it every time, across all servers modded or not. It gives a completely unfair advantage, this exploit needs to be fixed immediately.
johnb43 added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).
As actionKeysEx was added, imo this is resolved (it does the job well for me).
Wobbly_Aimer added a comment to T165233: Large Framerate Drop When Using Map.
As it seems i am having the same issues i can last a match quite awhile it seems the bug has to do with the map itself as i can open it a lot some games and not have an issue for hours then some days its pretty much a hassle, Might have to do with the stress of how many are using the map to other causes. My pc is pretty well high end aswell as OC all the time so im pushing the best i can and getting probably the most out your server with very little lag or stutters currently only issue i am having is with the map bug, Anything else i can have everything max settings. Other then getting the usual replication error on matches which im sure is a common one with everyone. I do hope they can figure i fix to this as i main a HMG, prioritizing vehicles support and using a map is a key role to being able to support and navigate and direct where needed to engage. Thanks for the time reading
Overview
Computer model: Micro-Star International Co., Ltd. MS-7D59
Operating system: Microsoft Windows 11 Pro (10.0, Build 22631)
Processor: 12th Gen Intel(R) Core(TM) i7-12700K 12/20
Motherboard: Micro-Star International Co., Ltd. PRO B660-A DDR4 (MS-7D59)
RAM: 32 GB
Storage1: WD_BLACK SN770 2TB (1.8 TB/Fixed hard disk media)
Storage2: BIOSTAR S100-256GB (238.5 GB/Fixed hard disk media)
Storage3: Samsung SSD 870 EVO 1TB (931.5 GB/Fixed hard disk media)
Graphics card1: AMD Radeon RX 6750 XT (12.0 GB)
Graphics card2: Intel(R) UHD Graphics 770 (128 MB)
Display1: Acer America Corp. KA242Y B (1920x1080 / 24 Inch)
Display2: Acer America Corp. Acer KG221Q (1920x1080 / 21.7 Inch)
Audio1: CORSAIR VOID ELITE Wireless Gaming Headset
Audio2: AMD Streaming Audio Device
Audio3: High Definition Audio Device
Audio4: Yeti Nano
Audio5: AMD High Definition Audio Device
Audio6: THX Spatial
Keyboard: Razer Ornata V2
Mice: Razer Basilisk X HyperSpeed
Audio1: CORSAIR VOID ELITE Wireless Gaming Headset
Audio2: AMD Streaming Audio Device
Audio3: High Definition Audio Device
Audio4: Yeti Nano
Audio5: AMD High Definition Audio Device
Audio6: THX Spatial
zarya added a comment to T176796: Invisible fence at the airport.
Hello, you can close this ticket, I have checked, and the problem was resolved.
zarya added a comment to T179052: [1.0.0.95] Cheat for supplies.
Hello, you can close this ticket, I have checked, and the problem was resolved.
reygasai added a comment to T181177: Projectiles desync on server.
Well the issue is bigger than i thought. I was able to get into a drivers seat with another player at the same time and we were driving the same truck. It appeared to be joint control at least from my POV. Should i open a second ticket?
Of course, especially if you know how it can be reproduce
moein2332 added a comment to T181277: Connection to server timed out.
I live in Iran and the only way to play the game is by VPN and I am always getting the error Connection to server timed out.
janleoh edited Steps To Reproduce on T181274: AI weird movement behaviour.
veteran29 added a comment to T171506: String editor sets author to the computer's user name rather than the name of the Bohemia account.
Current experimental tools still do use my windows username, can you look about merging this for next release?
johnb43 updated the task description for T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.
johnb43 added a comment to T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type.
Still an issue in 2.17.151825.
Horovich added a comment to T181151: Lack of progress and staff accounting.
AvaCam renamed T181245: shooting range progress not tracking across installs from shooting range progress not tracking to shooting range progress not tracking across installs.
12gabriel3 edited Steps To Reproduce on T181265: [exp] Mi-8 door bugs.
TRAGER added a comment to T178856: Subsequent throwables impacts make no sound.
The tweak described in this ticket was done in the latest dev update
Can be closed, works good, thanks
TRAGER added a comment to T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Fixed: Any surface impact for grenades was using the ground impact sound
Lastest dev branch update fixed impact sounds for walls and objects but not for surfaces where players can move
See this picture, this is full metal object, after rev. 151825 the green part of object will sucsess play metal impact sound, but red part still will use the ground impact sound
ainsyeet renamed T181253: this is being revised please ignore for now from Crashes related to audio to this is being revised please ignore for now.
JustDoItSH added a comment to T181219: Can't change local multiplayer view distance.
Have you watched the video? Have you tried the same thing as me? I didn't have this problem before. The view distance was the same for single-player and multiplayer missions. I could change it as much as I wanted. I don't know why it suddenly became like this.
Yamachinu added a comment to T181177: Projectiles desync on server.
Well the issue is bigger than i thought. I was able to get into a drivers seat with another player at the same time and we were driving the same truck. It appeared to be joint control at least from my POV. Should i open a second ticket?
gmc1964 changed Severity from severity:none to severity:minor on T181259: "Allies" Quest Uncompletable?.
Fri, May 17
Fri, May 17