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[Feature Request] Getter/Setter for player muting in MP
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Description

My proposition is add a command to allow for simple local setting/getting if a player is muted in multiplayer.

Ex.

getPlayerMuted cursorObject; // Returns: BOOLEAN (True if cursor has been muted by player)
setPlayerMuted cursorObject; // Returns: Nothing

CursorObject could be a steamID, object, or DirectPlay ID, doesn't really matter which is used as they are all accessible.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Feature Request
Additional Information

As of right now, there is no way to set or get if a player has been muted in Multiplayer

(There is a very difficult way to SET a player muted/unmuted, but that involves HTML linking and Direct Play ID's)

Event Timeline

Fraali created this task.May 13 2024, 2:14 AM
dedmen added a subscriber: dedmen.Thu, May 16, 5:39 PM

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

can be used to mute players.

Don't know if it corresponds with the actual mute button

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

can be used to mute players.

Don't know if it corresponds with the actual mute button

Unfortunately it doesn't detect if a player has been muted via map buttons, which is what I am trying to do.

Would it be enough for you if getPlayerVoNVolume returned zero, when the player is muted?

This comment was removed by dedmen.