The current weapon restrictions are just too harsh, it would be better if they were adjusted downward by 1 or 2 levels, if possible I would like to introduce a troop system to limit the available weaponry if possible it would be better if it was an optional for the server to freely choose whether to turn it on or not
Recent Activity
Today
Relates to T177072
Second point relates to T188793
Duplicate of T176698
It seems that some of the ideas from here have already been implemented in one way or another.
Partially related to T182860
In 1.3 this problem will be mostly fixed
I like this idea!
Demonstration of problem.
Entering the area/layer and exiting restores the layer but with the same slot every time.
Have been asking for this forever. In some cases, if the server session is the same and rejoin, it does have your loadout. I see it all the time so the ability is there. At some points it just stops working. Just save loadouts on the client or private server side already. Stop trying to reinvent the wheel.
Yes, it would be cool to set up several sets of equipment once in the main menu, in a separate section, and then select them in the game.
Relates to T182098
But if the game crashes (which it does a lot atm) you lose your loadout and have to manually setup your kit all over again.
Well was 6 hours later still there
This seems to occur when you exit "Play" mode in the WB. Unfortunately I can't test fully due to the workshop being down, and unable to upload to it.
@Geez please help. please..
This is a modded server, though I have also seen this in the official servers also:
Hello, it is broad issue caused by recent changes in our infrastructure as it was announced on official Twitter X account https://x.com/ArmaPlatform/status/1889721127624385000 and Discord.
Yesterday
This is still an issue in CSLA 1.2, and also affects the new static turrets added in that update.
Sorry, you've misunderstood what this is about. I'm not talking about additional sights on the optic itself.
When pulling the gun into your hands it doesn't make a sound if you have empty hands or if it's inside your backpack.
Seriously, please answer if this is the case for anyone else because it seems like no one cares, how do I know if I'm doing something wrong, it's not mentioned here, but it's exactly the same for me on the exp version only
I tried using built in dualsense mic as well as a headset (hyperx cloud), both don’t work in arma reforger but do work in other games and mic settings.
I think this should be made with some advanced rendering, not with usual depth of field. There should be some transparency for part of 3d model of the gun (for both eyes aiming maybe) + some blurriness. Never saw games having something like on the picture
. Maybe only in older games where 2d sprite is used for sight.- when trying add new collumn which name already exist workbench crash
Can be this fix added to 1.27 as well ? There is alread lot of hidden selection fixes, but this is missing. @Geez
this is an engine (tidesystem) problem that we're trying to solve. We use "engine" water (sea) and currently boats float only when there is low tide - low water level.
more information about this issue can be found here on FT in this ticket: https://feedback.bistudio.com/T146448
reflex sight/collimators don't have an alternative view above the sights
@Geez please help. server steel crashes. need help. pls
Ah I didnt think to try out for AI, thank you very much
Fri, Feb 14
The problem are the non team-players that wants to get the ultra-ghillie-sniper-grenade-rocket-launcher-kit straight from the beginning... just to get killed five seconds later. This behaviour drains resources like there is no tomorrow and causes massive resource problems. People should earn their stuff and that's what the conflict mode is for. If you know how to rank up fast you will get what you want.
It was ignored for player used weapons, not for AI.
Hello Krozj.
This has been tested internally but we were unable to reproduce the issue.
This is the minimal mod to cause the crash. Do we need to supply more dumps?
We would really like to retain the dyeing functionality.
Thank you, so far we are unable to reproduce this issue
Without the Steam ID/link to Steam profile we cannot provide any further service unfortunately.
2.20 also adds config entry for map controls
useRealViewport = 1 to enable it by default, then you don't need to use script command
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.
Fixed in https://feedback.bistudio.com/T189016
due to backwards compatibility you need to run a command, or add a config entry to enable it.