In T180533#2597955, @In-Whisky wrote:Nope, it sometimes works then the red server icon appears and again bad.
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Recent Activity
Today
Today
Geez added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.
I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3
Geez added a comment to T180715: Error on startup.
what kind of error appears?
blef124 added a comment to T180715: Error on startup.
The game tries to start and an error appears
Geez added a comment to T180733: dayz crash dont connect modded servers.
Hello lolsplaiy.
This seems like an issue on your network.
Geez changed the status of T180733: dayz crash dont connect modded servers from Need More Info to Reviewed.
Geez added a comment to T180739: Battery not equipping by pressed Y.
Hello bottomsneeze.
Can you please provide a video of the problem? We cannot seem to reproduce it on our end.
lolsplaiy added a comment to T180733: dayz crash dont connect modded servers.
Hello
If i try to connect my friends server then it said Could not connect to the server because it it unreachable but server is online and my friends are in the server but can you delete my characters if my friend uses my account he can connect but i dont.
TRAGER renamed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes from Hand Grenade Impact Sounds - not all triggering to Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Geez changed the status of T180693: Vehicle wheels rotate too fast from Awaiting internal Testing to Feedback.
Geez changed the status of T180739: Battery not equipping by pressed Y from New to Awaiting internal Testing.
Geez changed the status of T180738: Hacksaw cutting rags no audio from New to Awaiting internal Testing.
Geez changed the status of T180733: dayz crash dont connect modded servers from New to Need More Info.
Hello lolsplaiy.
Unfortunately there are no crash dumps that we could use to analyse the problem. Some RPT files show that you are running a mod that the server does not have, which can cause issues.
We could also use more detailed information from you to determine the cause of the issue.
Signtearame added a comment to T180014: Game crashes when loading GM saved scenarios onto a server.
I find much information here.
LBmaster added a comment to T180542: More Web Request Methods.
Yeah, sending custom Headers and not only content type headers would be a great addition too
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Have the same issue now also at my second PC. I have not changed everything except windows updates... .
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
I have both yes.
dedmen added a comment to T180097: [Feature Request] Expand attachTo.
You can already get position of a model selection/bone can't you?
So you can calculate the required offset
WhiteA9X added a comment to T180616: Crashes.
Hi, I have been playing the last few evenings and it hasn’t been crashing, but the sound is still out of sync, eg if I fire a few rounds to the enemy, you don’t hear the gunfire for a few seconds after. I am playing on an Xbox series s, not sure if this is helpful for you.
Regards
Steffan
• shivvk added a comment to T180673: Multiple death notification/broken revive mechanic.
h- added a comment to T180097: [Feature Request] Expand attachTo.
Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.
athenacute added a comment to T180730: Updating text in action menu when stand.
I think it's a common error, I also had the same error io games
LeBron added a comment to T180689: 1.25 exp critical 10 y.o. flaw that you successfully keep ignoring.
I support this. What kind of weed were you smoking when you decided to put ATOG on your SNIPER RIFLE?
POLPOX added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.
Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways
Kitty_Shackleford added a comment to T180471: Fireplace absurdity .
If you do remove the hitboxes please give us something to use as caltrops for vehicles.
Yesterday
Yesterday
lost added a comment to T180717: [Request] add option for user to enter a password with connectToServer.
i did end up doing my own work around just thought i might be nice for others to have an option
Husky created T180735: Audio distortion .
LouMontana added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
debug added a comment to T179788: videos during loading screens.
yes, and/or using filepatching, and/or within the scenario folder itself
NikkoJT added a comment to T180721: Command/EH to obtain artillery (computer) target position.
Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Now it worst than ever...
NikkoJT added a comment to T180097: [Feature Request] Expand attachTo.
I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.
Fixed in Dev build 151757.
yod updated the task description for T180730: Updating text in action menu when stand.
Fixed in Dev build 151757.
yod updated the task description for T180730: Updating text in action menu when stand.
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Nope, it sometimes works then the red server icon appears and again bad.
yod updated the task description for T180730: Updating text in action menu when stand.
In-Whisky added a comment to T180532: Bad Server Performance Dayz EU - DE 1281.
I play on tuesday night and the server is terrible. Now it works, but sometimes has some delay, but i try a little bit later.
happy6577 added a comment to T180608: DayZ black screen crash.
I have no idea why this worked because I have done it 2 times already but i was able to load into a official server with no problems.
kju-PvPscene added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?
Geez added a comment to T180608: DayZ black screen crash.
Can you try to copy the contents of your DayZ Exp documents folder into your DayZ folder and let us know what does that do for the issue?
yod updated the task description for T180730: Updating text in action menu when stand.
happy6577 added a comment to T180608: DayZ black screen crash.
Experimental does work. And about the freezing if i dont close the game when windows tells me the program isnt responding my pc bule screens after 30 seconds.
Should be fixed in Dev build 151757.
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.
Very likely that its the same reason yeah. I didn't check the code
dedmen lowered the priority of T179183: Custom chat position does not change its placement in intro/outro from Normal to Low.
We updated the Mac version a few days ago, does it work now?
dedmen added a comment to T179788: videos during loading screens.
You mean storing the video in a mod, that every player has?
Won't do. Feel free to write your own, or look at what the firing drill code does.
Victorg_ms added a comment to T180727: Hotbar showing up.
i found a way to reproduce it{F3972050}
its when you get out of the car mostly
dedmen added a comment to T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.
Very unlikely. The inventory system is not maintainable and this would probably be very complex.
dedmen set Ref Ticket to AIII-56357 on T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
dedmen added a comment to T180097: [Feature Request] Expand attachTo.
???
attachTo can already attach to selection. And you can rotate it after attaching. Wiki even has example of that https://community.bistudio.com/wiki/attachTo
I don't get this? what is missing? As far as I can see its already all there
dedmen added a comment to T180113: CfgDustEffectsAir has no affect.
Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.
andro_dawton added a comment to T180368: Emptying liquid containers causes your character to flinch.
+1
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.
MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?
dedmen set Ref Ticket to AIII-56356 on T180138: [Feature Request] Comprehensive getter for cameraEffect.
The access code is no longer needed, as the update was officially released.
lamardona added a comment to T180177: Arma 3 2.16 Update (Mac).
The MacUpdate216RC is not working nno longer. Is there any new solutions?
dedmen added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".
Unlikely
looks like a random one-time crash. Nothing actionable.
dedmen set Ref Ticket to AIII-56355 on T180246: [Feature Request] command - createSoundSourceLocal.
dedmen added a comment to T180246: [Feature Request] command - createSoundSourceLocal.
createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?
dedmen changed the status of T180256: [Feature Request] preProcessor Command: __FILE_Short__ from New to Feedback.
SaMatra added a comment to T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Since source for roadkill damage changed from being a driver to an actual vehicle, damage from physx objects is still unit itself.
v = createVehicle ["Land_ToiletBox_F", player modelToWorld [0,10,0]]; pos = getPos v; onEachFrame {v setPos pos; v setVelocity [0,100,0]}; u = group player createUnit [typeOf player, v, [], 0, "CAN_COLLIDE"];
Here is a repro script to kill a unit with PhysX object.
dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
__FILE_NAME__ __FILE_SHORT__
dedmen added a comment to T180721: Command/EH to obtain artillery (computer) target position.
getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.
dedmen added a comment to T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
This seems to have been done on purpose, back in 2018.
Airinen added a comment to T180430: DayZ EU - DE 1260 often performance issues.
Any update from the support team?
WeirdXone added a comment to T180713: Bring Back Long Range Scope For VS-89 Only.
I completely agree with this. This is a military sniper and should have a dedicated long range scope for it. Reimplementing "Long range scope" sounds like a proper solution imo. Especially if ONLY sv98 can take it. It can be a military T3 ~ T4 spawn. I mean 4x Acogs are already spawning everywhere. It would be an upgrade from Mosin, and bolt action doesn't make it OP as SVD which is semi auto + takes suppressor. Sounds like a reasonable trade of benefits and drawbacks if you ask me. And a great reason not to get rid of 7.62 rounds once you find .308 sniper usually ... It's not like it's going to make players use Savnnah less often. Might as well be a good chance to test a huge magnification (8-12x) scope with "picture in picture" rendering method..
SaMatra added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
They aren't visible in Eden, but these wrong icons are explicitly defined in the config. Maybe just remove these definitions so there are no pictures for them at all.
reyhard added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there
dedmen added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.
There is a CommandChanged group EH, but that only works for commands. See below.
Geez added a comment to T180679: Mod Project folder empty after publishing.
Pack Project == "Publish to Workshop" in Resource Manager
Geez changed the status of T180723: Error Code group=3 'BATTLEYE', reason=1 'CLIENT_NOT_RESPONDING' from New to Reviewed.
Hello Tim879.
This error means that the BattlEye master server cannot communicate with the client. It may be that the client side is not properly running or there is an issue with your network / firewall setup.
Regards,
Geez
dedmen added a comment to T180306: battleeye failing .
The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.
dedmen set Ref Ticket to AIII-56354 on T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Tim879 updated the task description for T180723: Error Code group=3 'BATTLEYE', reason=1 'CLIENT_NOT_RESPONDING'.