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- User Since
- Mar 7 2013, 10:37 PM (612 w, 4 d)
Apr 3 2024
If I'm not mistaken, friendly fire notices are posted to the upper left message window on the display/screen, and on larger screens, I rarely am aware of the upper left window messages, however, most times I do take notice of friendly fire messages. From what I can recall, I received no notice of a friendly fire message, pretty sure of this.
My helicopter had no passengers, that I knew of, except for having supplies loaded onboard. Since I usually carry or carried a radio, and players used to spawn on non-deployed radios, quite common for players to spawn around or within my vehicle without myself knowing for extended periods of time.
Mar 25 2024
I really doubt Bohemia will drop TrackIR support overall, head tracking software makes 3D first person games manipulation extremely easier.
Mar 24 2024
Thanks for the information, I've notified the more popular TrackIR bug, while omitting a direct quote.
If a player joins the game while halfway in progression, or during the middle or later part of the game, rank progression is again extremely slow. Spent more than an hour playing in order to attain rank of corporal, then stuck at corporal until the end of the game.
Mar 23 2024
I now realize why this bug is not being fixed, all development appears to be on MS XBox. The MS XBox controller only contains on/off buttons, or simple push to activate buttons.
Mar 22 2024
I did notice since reporting no real time map events, real time map events apparently improved over time, and as of the release of 1.1 version and after 1.1 version, events appear real time.
Mar 21 2024
Tested this buy focusing on providing supplies the other night. However, had to remove ~10-20 AI at a supply point in the process.
Due to the slow ranking, I cannot likely feasibly re-test this bug. At most, I can likely use player AI for taking the co-pilot seat, but already doubting, I will be able to reproduce if you do not see this bug.
Also seems to be no automatic steering when driving the trucks.
Mar 19 2024
I'll test this again. Albeit, testing will now obviously be after the 1.1 version update, and the bug could have been fixed with 1.1 version.
Probably the worst scenario for the headlights, I likely experienced this last night, driving the large boxy US radio truck at night using 3rd person view with high beams on while driving a narrow bending/twisting dirt road within a forested area! The lit area ahead is extremely dimly lit, while the boxy truck blocks almost entirely the 3D view. Rate of speed was less than 10-20 KPH! (or 5-10 MPH!) People (usually idiots) always are able to drive 35-45 MPH, or faster at night, while still seeing the road ahead! Although likely not safely, they can still obviously see turns, but cannot see animals or people on the sides of the roadways.
Mar 15 2024
After ARMA Reforger 1.1 update, gaining corporal/sergeant rank still takes about the same amount of time as previous version, about an hour or two getting the two ranks while focusing on building.
Mar 12 2024
Here's a fix, just ban all (Microsoft) Xbox players!
Mar 7 2024
Thanks fghsw33. I was completely oblivious the Lovecraftian world involved pretty young school girls with love seeking octopus tentacles locked inside of school lockers!
Feb 27 2024
Another item I realized, since I do not own and operate a PC alongside an Xbox; I cannot directly compare (and probably will never will own an Xbox), are the animations of the developers' perception of what they think should occur, being forced upon players to walk through. A good example of the animations I'm talking about, are the current (and past) "get into vehicle" and "get out of vehicle" animations players are forced to await for playing-out before they can subsequently perform any actions. In most real life scenarios, the animations perform an elaborate dance in slow motion rather than displaying a more realistic quicker sense of urgency, unless using drugs or alcohol.
Psychologist... when they post their opinion.
Feb 26 2024
Feb 25 2024
Try my XML file for TrackIR attached to my Jan 1 2024, 22:44 post above.
Feb 24 2024
Looks like since you have filed this bug, the recent ARMA Reforger has moved to the advanced flight model for PC platforms, while the Xbox platforms still use the easy flight model.
Feb 22 2024
Feb 21 2024
Feb 18 2024
Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.
Ditto. This occurs due to the AI skill level likely being increased beyond super human abilities. Once the skills are above super human ability, the AI will shoot out towards three to five mile out objects with a high degree level of accuracy, similar to an anti-air gun but using sniper rifles. Rolling on the ground while prone, will also get you dead far quicker than simply scooting over. Bumping-up the AI skill level is simply a hack for not fixing the high server CPU/Memory resources, and should never be used as the affects only significantly negate game experience for players.
Also, with the current ranking experience, the ranking points (capture points) is likely condoning a quick ending for a game, while not focusing on the other aspects of the game, such as supplies, building and creating barricades, etc.
Suggestion: Every skill, whether building or capturing bases, get equal rank. Once a player has all of the unique skills, exponentially quicken/increase rank, but slow the rank to officer. Players should be able to create a helicopter pad after ~30 minutes, while spawning helicopters should be only ~60 minutes. The only current method of attaining these ranks within this amount of time is by only capturing bases with other player, deterring supplies and building. With the current ranking, a player can likely quickly become an sergeant/officer rank without any building or supply experience.
Feb 17 2024
There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...
Feb 15 2024
After 1.0.0.95 Update, built bases still capture quickly
All service objects were built. Yes, there were hundreds/thousands of
barricades, but due to significantly lack of text documentation (and
using YouTube videos substituting for good old tried and true text
files), I (or we) now know barricade objects have little affect on the
timer for capturing.
2024.02.15: Last evening, about 1 hour to 1.5 hours to increase from Private to Corporal rank, only building a delivering supplies, avoiding most enemy contact. Think I may have still rubbed-out one or two enemy, while avoiding action, focusing only on building and delivering supplies. About another hour for Sergeant or Lieutenant ranks.
Feb 14 2024
Feb 13 2024
This has been on-going since ARMA 3 days, and possibly earlier.
Seems appropriate, wish-list!
Feb 12 2024
Think this is the statement within the February 2024 change log. (Sometimes the notes are elusive or non-descriptive, but pretty sure my interpretation is correct.)
I agree. The cheaters (typically Soviets) exploiting the ability for finding the opposing teams main base then quickly taking over the map, are now exploiting the helicopters for base hopping around the opposing teams main base, again far more quickly taking over bases, the main base, then ending the game too quickly.
Feb 11 2024
Feb 3 2024
In programming, this is something called either bad programming with resources (eg. CPU) or more likely the AI are causing a CPU run bug, more specifically a segmentation fault causing an endless loop with the CPU instructions, with the affect of using all of the CPU resources. Can also occur with computer memory, segmentation fault using all of the memory resources, also known as a memory run.
Jan 31 2024
Track IR within ARMA Reforger is lacking TrackIR zoom axis.
Jan 20 2024
What you are more than likely seeing, those playing at the server-end (developers, server hosts, ...) will not be impacted/affected much by this bug, especially if they're poor with tactics. You'll likely realize this with both, community and official servers. Humorous non-critical bugs aside, Bohemia has always been very slow with fixing critical game play bugs, but fast with features completely critically breaking game play. I saw last night, somebody running circles around a platoon, repeatedly winning every fire fight for almost an hour straight. Most players just left by then. Server side playing really ruins the game, especially bugs like this, as there is really no motivation for the developer(s) for readily fixing.
Jan 19 2024
January 19th 2024, still nothing updated? Game play on official (players versus players) servers is horrid!
Jan 2 2024
Scratch my last post for workarounds. Plain and simple, ARMA Reforger needs a new TrackIR profile.
Jan 1 2024
I screwed up stating the axis. Y axis (up/down is screwed/bonkers) while X axis (left/right) is a little too sensitive.
Dec 31 2023
If this is the case, then it is very likely a simple programming mistake inhibited within the past year or ~12 months.
Mixing-up the yaw axis with the y-axis with yaw axis being used as the y-axis, creating an out-of-bounds when moving the head left or right, making the view bounce erratically.
Same here, track-ir is going bonkers or randomly looking all around within arma reforger game! No fix as of yet??
Oct 18 2020
As I re-read my prior comment, I sounded so negative or anti-rocket like.
Apr 6 2019
The only time I've experienced dropped frames nowadays, are when map scenario makers bump the AI skill level to insanely intelligent/smart levels to cope with 25-50+ players on a server. When playing on such server map scenarios with only approximately 1-5 people, the actions of the AI enemy become so quick, it appears the AI enemy drop frames between movements. (eg. Enemy AI move from resting stance to firing stance within apparently one frames per second!)
Jul 28 2017
Sounds about right to me.
Jun 29 2017
Your imaginary 10-30 people sitting in an EVAC chopper, tipping over and exploding constantly occurs within the game.
May 10 2017
Try disabling third party mapping software.
Apr 29 2017
Last night I used the Game Updater and the updater downloaded ~13 GB of the total approximate ~26 GB developer snapshot/archive, although I have not used the Game Updater (or synced) the archive for almost ~2 weeks. Seems a bit high unless they're updating all the graphics. I'll try checking this again within 7 days, or next weekend.
Apr 22 2017
The Jets DLC is bringing engine flame and can only be seen internally from the rear of the aircraft (eg. using 3D view), but not the afterburner thrusters glow which extends beyond the frame of the aircraft during afterburner usage.
I completely agree!
Apr 21 2017
I believe you're stating TrackIR depth translation (eg. XYZ) rather than just tracking X and Y angles.
Apr 20 2017
Apr 19 2017
From memory after the previously mentioned incident and after restarting the mission scenario, I pushed the F/A-181 to around 51,000-59,000m, but flight control surfaces became inoperable. You mean there's a limited height, or adequate height, or content heighth a pilot should want to fly? ;-)
As with all developer snapshots or developer source code trees, the very latest is the best to file a bug against.
Apr 18 2017
Apr 4 2017
Bottom line, the A-143 GROUND CAS jet, although a preferably used jet versus A-164 for game playability, is currently useless within the Tanoa map.
Jan 30 2017
Switching the memory allocator to (I think) "-malloc=tbb4malloc_bi" if you're on an Intel platform may slightly improve this bug's effect.
Jan 28 2017
The stupid stand-up bug is back again.
Dec 26 2016
WORKAROUND: Use one of the BlastCore Explosion Effects mods/modules providing more realistic explosions as well as significantly increasing flare brightness to realistic levels as well as increasing chemical/glow stick brightness. (eg. extensions.) Most servers ban though any 3rd party mod, regardless of the 3rd party modifications intentions or usefulness. Server administrators are paranoid of hackers or are just lazy.