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Apr 25 2024

dedmen added a comment to T180306: battleeye failing .

The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.

Apr 25 2024, 12:41 PM · Arma 3
dedmen set Ref Ticket to AIII-56354 on T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Apr 25 2024, 12:32 PM · Arma 3
dedmen closed T180665: Periodic microstuttering observed with empty maps as Resolved.

next prof/dev

Apr 25 2024, 11:43 AM · Arma 3
kju-PvPscene added a comment to T180717: [Request] add option for user to enter a password with connectToServer.

You can do via:

connectToServer [_ip,_port - 1,_password];

Apr 25 2024, 10:43 AM · Arma 3
SaMatra added a comment to T180721: Command/EH to obtain artillery (computer) target position.

I wonder if we can just get general engine-driven calculation for predicted projectile hit position? This way you could run it in Fired to find out where AI was firing. This will differ a bit from where AI *wanted* to fire though.

Apr 25 2024, 10:25 AM · Arma 3
BIS_fnc_KK claimed T180721: Command/EH to obtain artillery (computer) target position.
Apr 25 2024, 10:22 AM · Arma 3
SuicideKing created T180721: Command/EH to obtain artillery (computer) target position.
Apr 25 2024, 10:19 AM · Arma 3
BIS_fnc_KK claimed T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 25 2024, 9:46 AM · Arma 3
BIS_fnc_KK claimed T171670: Drones and weapons assembled during JIP are null for JIP client.
Apr 25 2024, 9:25 AM · Arma 3

Apr 24 2024

lost created T180717: [Request] add option for user to enter a password with connectToServer.
Apr 24 2024, 11:43 PM · Arma 3
Leopard20 closed T180365: ENTITY getModelInfo INDEX as Resolved.
Apr 24 2024, 7:19 PM · Arma 3
TheEvilBaron created T180711: 0xC0000005- STATUS_ACCESS_VIOLATION.
Apr 24 2024, 6:32 PM · Arma 3
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Nice. I guess its fine with closing the ticket until there somebody has a really big need for single-return syntax.

Apr 24 2024, 1:28 PM · Arma 3
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

getModelInfo player
0.000409759
0.000415021
0.000424912

Apr 24 2024, 1:25 PM · Arma 3
SaMatra added a comment to T180365: ENTITY getModelInfo INDEX.

Command return is very different in nature - model name string, skeleton boolean, placing point vector, mass number. Pretty sure in 99.9% cases you'll only ever use a single value (like I do in all my usages), thus the suggestion to have it return only wanted value. I don't REALLY need it but it would be nice to have.

Apr 24 2024, 12:56 PM · Arma 3
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Ok authors can easy add this thing by scripting WeaponDeployed EH

Apr 24 2024, 12:40 PM · Arma 3
TRAGER renamed T173688: CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose from Livonian bell sounds has too small audible distance to CfgAnimationSourceSounds: «SmallBellSound» and «TinyBellSound» has too small max audible distance value for this assets purpose.
Apr 24 2024, 12:23 PM · Arma 3
TRAGER added a comment to T179776: Animation with sound from «CfgAnimationSourceSounds» won't update sound source position on player camera move.

also distance change ignores too https://youtu.be/MaslgfvHtwc

Apr 24 2024, 12:00 PM · Arma 3
dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

I don't see the need to spam commands for every place where this pattern appears.
I'd rather improve the performance of getModelInfo instead.

Apr 24 2024, 12:00 PM · Arma 3
dedmen closed T180481: Ambient map Virtual Reality won't work as Resolved.

The sound was considered annoying and was intentionally disabled in mid-2018 (Data131653).

Apr 24 2024, 11:57 AM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Man::Sound weaponInstance

Apr 24 2024, 11:55 AM · Arma 3
dedmen set Ref Ticket to AIII-56352 on T180434: Role Assignment - player list scrollbar issue.
Apr 24 2024, 11:49 AM · Arma 3
dedmen added a comment to T180434: Role Assignment - player list scrollbar issue.

The problem is that everytime a user is added/removed/changed(ready status) in that list, the scrollbar is reset.
Quite hard to reproduce, without battleye on a dev build.

Apr 24 2024, 11:45 AM · Arma 3
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

Need example mission with such a pylon based weapon.
Optimally with script that demonstates the issue

Apr 24 2024, 11:37 AM · Arma 3
dedmen closed T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods as Resolved.

You can add that yourself if you wish.
We will not. The _fnc_scriptName in CfgFunctions is also not automatically added, its in the CfgFunctions init script which prepends a header to every script.
If you want that, you have to script it yourself, just like CfgFunctions does.

Apr 24 2024, 11:35 AM · Arma 3
dedmen changed the status of T180465: Game Crashed every Time from New to Need More Info.

Please follow this https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
We need the log files.

Apr 24 2024, 11:30 AM · Arma 3
dedmen set Ref Ticket to AIII-56351 on T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 24 2024, 11:23 AM · Arma 3
dedmen changed the status of T180508: Circular Reference in Hashmap on Game Save from New to Feedback.
Apr 24 2024, 11:18 AM · Arma 3
dedmen added a comment to T180508: Circular Reference in Hashmap on Game Save.

Thats what I deserve for copy pasting code and then only fixing a bug in one of the two.
There is also a memory leak in there, on every save for every hashmap serialization.

Apr 24 2024, 11:11 AM · Arma 3
dedmen added a comment to T180665: Periodic microstuttering observed with empty maps.

I can actually measure the one function that runs there. And I can see the difference but it's so extremely small.

Apr 24 2024, 11:06 AM · Arma 3
dedmen closed T180510: Help as Resolved.

Well it would make sense that you cannot play a game that doesn't exist on playstation, on playstation.

Apr 24 2024, 10:55 AM · Arma 3
dedmen closed T180554: UI scaling? as Resolved.

It is a setting, in the Video options under the Display tab.

Apr 24 2024, 10:54 AM · Arma 3
dedmen closed T180569: Fix typos in game main menu as Resolved.
Apr 24 2024, 10:53 AM · Arma 3
dedmen added a comment to T180640: createUnit "FORM" placement type does not work as expected.

There are Todo's in code in multiple places saying that Form needs to be handled.
This feature was never actually implemented. Its unlikely that it will.

Apr 24 2024, 10:46 AM · Arma 3
dedmen changed the status of T180644: Crash - Status acess violation from New to Need More Info.

Please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
And please don't dump a huge amount of text into a text field. You can upload files here too.

Apr 24 2024, 10:41 AM · Arma 3
dedmen set Ref Ticket to AIII-56350 on T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:40 AM · Arma 3
dedmen merged T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:38 AM · Arma 3
dedmen merged task T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS into T166771: Customising an unarmed Qilin or Prowler causes the armed variant's additions to appear in the Editor.
Apr 24 2024, 10:38 AM · Arma 3
dedmen changed the status of T180604: createMarker(local) command ignores drawPriority of other markers from New to Feedback.
Apr 24 2024, 10:12 AM · Arma 3
oakweekend added a comment to T180569: Fix typos in game main menu.
Apr 24 2024, 9:40 AM · Arma 3
mitchellmarsh820 added a comment to T180569: Fix typos in game main menu.
Apr 24 2024, 8:23 AM · Arma 3
jackjharborn added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Apr 24 2024, 5:53 AM · Arma 3

Apr 23 2024

mickeymen added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

I think during combat injured AI after getting order 'get treat from medic' must take prone position and medic on healing start needs proning too. All animations will applied by auto, just force the wounded man to prone after the medic has received the order to treat him, the medic himself will also prone before treating him, or he will run as usual, go prone a few meters away and crawl to the wounded man…
In any case, AI should not be frozen like it is happens now

Apr 23 2024, 9:21 PM · Arma 3
NikkoJT added a comment to T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.

Same as T166771

Apr 23 2024, 6:33 PM · Arma 3
Wulf closed T158514: Vanilla medic heal action is too sensitive on movement as Resolved.

Fixed in Dev build 151725. Heal action was tweaked it should be better.

Apr 23 2024, 5:27 PM · Arma 3
redarmy55 updated the task description for T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Apr 23 2024, 3:46 PM · Arma 3
redarmy55 created T180678: Quilin unarmed copy paste uses minigum armed variant and low FPS.
Apr 23 2024, 3:43 PM · Arma 3
Perun89 edited Steps To Reproduce on T180673: Multiple death notification/broken revive mechanic.
Apr 23 2024, 2:32 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Perun89 edited Additional Information on T180673: Multiple death notification/broken revive mechanic.
Apr 23 2024, 2:29 PM · Arma 3 Creator DLC - CSLA Iron Curtain
Perun89 created T180673: Multiple death notification/broken revive mechanic.
Apr 23 2024, 1:41 PM · Arma 3 Creator DLC - CSLA Iron Curtain
dedmen closed T167577: [Feature Request] DLSS 3.0 for Arma 3? as Resolved.

Not possible.
FSR 1 might be the maximum doable.

Apr 23 2024, 12:22 PM · Arma 3
R3vo renamed T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface from Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface to Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface.
Apr 23 2024, 9:35 AM · Arma 3
SuicideKing created T180665: Periodic microstuttering observed with empty maps.
Apr 23 2024, 4:05 AM · Arma 3

Apr 22 2024

Wulf closed T178977: setShotParents doesn't work as Resolved.

Fixed in Dev build 151725.

Apr 22 2024, 6:39 PM · Arma 3
Wulf closed T178958: Global projectiles don't broadcast instigator to other clients as Resolved.
Apr 22 2024, 5:37 PM · Arma 3
Wulf added a comment to T178958: Global projectiles don't broadcast instigator to other clients.

Fixed in Dev build 151725.

Apr 22 2024, 5:37 PM · Arma 3
Wulf closed T79689: magazineTurretAmmo and setMagazineTurretAmmo do not function as expected if there are multiple magazines of the same type as Resolved.

Fixed in Dev build 151725.

Apr 22 2024, 3:31 PM · Arma 3
Wulf closed T172855: Blood slops are not visible to the player who is injured as Resolved.

Fixed in Dev build 151725.

Apr 22 2024, 2:21 PM · Arma 3

Apr 21 2024

Braunn updated subscribers of T180644: Crash - Status acess violation.
Apr 21 2024, 8:41 PM · Arma 3
Braunn created T180644: Crash - Status acess violation.
Apr 21 2024, 8:35 PM · Arma 3
NikkoJT created T180640: createUnit "FORM" placement type does not work as expected.
Apr 21 2024, 6:33 PM · Arma 3
R3vo created T180633: Script error due to Missing define IDC_DISPLAY3DEN_CREATE_FAVORITE in BIS_fnc_3DENInterface.
Apr 21 2024, 12:26 PM · Arma 3

Apr 20 2024

POLPOX added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Hmm had to agree that it is a good idea to have an EH to detect if someone starts to speak or stops.

Apr 20 2024, 11:04 AM · Arma 3

Apr 19 2024

cryptearth added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

If you want to play with more realistic in-game radio use TaskForce Arrowhead Radio (TFAR) and a TS3 server.

Apr 19 2024, 6:23 PM · Arma 3
cryptearth added a comment to T180569: Fix typos in game main menu.

@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.

If I set it to small I see the text correctly, no typos.
Sad, because a typo would be a much more easy fix.

Any recommendation to update the title of this report so it reflects better what's the issue?
It is small issue, not a big deal

Apr 19 2024, 6:17 PM · Arma 3
Wulf closed T177898: Virtual curators can be killed by rotors as Resolved.

Should be already fixed on current Stable.

Apr 19 2024, 5:00 PM · Arma 3
dedmen set Ref Ticket to AIII-56336 on T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
Apr 19 2024, 3:56 PM · Arma 3
R3vo edited Steps To Reproduce on T180604: createMarker(local) command ignores drawPriority of other markers.
Apr 19 2024, 3:52 PM · Arma 3
R3vo created T180604: createMarker(local) command ignores drawPriority of other markers.
Apr 19 2024, 3:48 PM · Arma 3
TRAGER created T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.
Apr 19 2024, 3:46 PM · Arma 3
Leopard20 added a comment to T180569: Fix typos in game main menu.

Normal is fine too:

Apr 19 2024, 3:34 PM · Arma 3
dedmen set Ref Ticket to AIII-56334 on T172248: Markers in 3D editor.
Apr 19 2024, 12:34 PM · Arma 3
kju-PvPscene added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

The radio protocol has parts of that - however the effort and complexity to make that part of the VON system is likely not low.

Apr 19 2024, 12:28 PM · Arma 3
dedmen added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

BattlEye would need to add it on their end.
Probably into their existing BE server config.

Apr 19 2024, 12:19 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Very unlikely.
static noise and transmission quality maybe. Rest no.

Apr 19 2024, 11:45 AM · Arma 3
dedmen set Ref Ticket to AIII-56333 on T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication.
Apr 19 2024, 11:43 AM · Arma 3

Apr 18 2024

BIS_fnc_KK added a comment to T180487: Throwables triggers impact sound at throw moment not on hit the surface.

Yeah, completely broken in game

Apr 18 2024, 9:01 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56332 on T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 18 2024, 7:10 PM · Arma 3
BIS_fnc_KK claimed T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 18 2024, 7:05 PM · Arma 3
KingOfOsScrotum added a comment to T180465: Game Crashed every Time.

Reaction Forces. But thats not the problem if the game started, i can activate the dlc ingame, then the game restarts itself and i have no problems. But if i start with launcher and activated one dlc, the LAUNCHER and STEAM shutdown

Apr 18 2024, 5:41 PM · Arma 3
Karmavil updated subscribers of T180569: Fix typos in game main menu.

@cryptearth I'm pretty sure your interface size is set to Small.
Go to Options -> Video -> Display and set Interface size to Normal.
Restart the game.

Apr 18 2024, 5:09 PM · Arma 3
cryptearth added a comment to T180569: Fix typos in game main menu.

This seems like a problem on your end - maybe some font issue - as it works fine for me:

Apr 18 2024, 4:36 PM · Arma 3
Karmavil created T180569: Fix typos in game main menu.
Apr 18 2024, 3:46 PM · Arma 3
ItsBadManJose created T180554: UI scaling?.
Apr 18 2024, 6:28 AM · Arma 3
Feiv added a comment to T127101: Game crashes on startup.
Apr 18 2024, 5:40 AM · Arma 3

Apr 17 2024

Leopard20 changed Severity from severity:major to severity:none on T180544: getUnitMovesInfo command is broken.
Apr 17 2024, 8:15 PM · Arma 3
Leopard20 closed T180544: getUnitMovesInfo command is broken as Resolved.

It's not broken. You're using an old version of the game. As the wiki says, the command will be available in A3 v2.18. (you can also try it in the dev branch right now)

Apr 17 2024, 8:15 PM · Arma 3
thehungryhippo added a comment to T180544: getUnitMovesInfo command is broken.

Launcher version: 1.5.151618

Apr 17 2024, 7:01 PM · Arma 3
kju-PvPscene added a comment to T180544: getUnitMovesInfo command is broken.

@thehungryhippo are you on stable (2.16) or dev/perf branch?

Apr 17 2024, 6:23 PM · Arma 3
kju-PvPscene updated subscribers of T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

@Dwarden is it possible?

Apr 17 2024, 6:23 PM · Arma 3
kju-PvPscene added a comment to T180465: Game Crashed every Time.

which DLCs? did you try to narrow it down by adding one by one yet?

Apr 17 2024, 6:19 PM · Arma 3
thehungryhippo created T180544: getUnitMovesInfo command is broken.
Apr 17 2024, 5:13 PM · Arma 3
mikenike added a comment to T176847: Huron turrets memory points.
Apr 17 2024, 4:13 PM · Arma 3
dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

If they don't even support animation at all, then definitely not.

Apr 17 2024, 1:57 PM · Arma 3

Apr 16 2024

KingOfOsScrotum added a comment to T180465: Game Crashed every Time.

An update. If I start the game without DLC's and mods (I don't have any mods anyway) everything works. I can then activate the DLCs in-game, restart by asking in-game and then everything works. It just doesn't work via the launcher.

Apr 16 2024, 9:29 PM · Arma 3
rogerdanie created T180529: Bloom CBD Gummies Reviews Shocking Side Effects Alert! 2024 Customer Where to Buy?.
Apr 16 2024, 5:24 PM
rogerdanie created T180528: Bloom CBD Gummies Reviews [Consumer Warning Alert 2024] Beware Complaints and Shocking Side Effects!.
Apr 16 2024, 5:23 PM
KingOfOsScrotum added a comment to T180465: Game Crashed every Time.

Its not the Graphic Card or something that mades problems. If i Start Arma 3 with the launcher, Steam and the Game Shutdown everytime. If i start "arma3battleye.exe" and "arma3_x64.exe" (without the launcher in the folder of the game itself) then it starts Normaly without a problem. but on this way i dont can play any DLC

Apr 16 2024, 4:53 PM · Arma 3
DylanWalker added a comment to T180465: Game Crashed every Time.
Apr 16 2024, 10:58 AM · Arma 3
DonnieGrosse created T180521: Explorer le lien entre l'acupuncture et la crise des opioïdes.
Apr 16 2024, 10:37 AM