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Apr 16 2024

harleinsky created T180518: FlowForce Max Reviews: I Tried it for 30 Days–Do These Natural Prostate Drops Really Work?.
Apr 16 2024, 7:13 AM

Apr 15 2024

MrHolland added a comment to T180177: Arma 3 2.16 Update (Mac).

Thanks to all devs for making this update! Awesome! :)

Apr 15 2024, 10:47 PM · Arma 3
Backstroke_1 created T180510: Help.
Apr 15 2024, 10:32 AM · Arma 3
bbaanngg created T180508: Circular Reference in Hashmap on Game Save.
Apr 15 2024, 9:02 AM · Arma 3

Apr 13 2024

shawnrusele created T180490: Makers CBD Gummies Reviews [Fraudulent Exposed 2024] Beware Shocking Ingredients Complaints & Fake Side Effects.
Apr 13 2024, 6:13 PM
TRAGER created T180487: Throwables triggers impact sound at throw moment not on hit the surface.
Apr 13 2024, 2:29 PM · Arma 3
destgway created T180486: Puravive Reviews: Scam or Legit? Really Work or Fake Hype?.
Apr 13 2024, 2:24 PM
TRAGER updated the task description for T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 13 2024, 1:58 PM · Arma 3
TRAGER created T180485: Unit footsteps on the Virtual Reality map using default sounds, although the game has VR sounds of footsteps and movements.
Apr 13 2024, 1:55 PM · Arma 3
Photograph updated subscribers of T180177: Arma 3 2.16 Update (Mac).

The macbook is very convenient for personal use and work, its minimalism, screen, convenience and aesthetics I like it

Apr 13 2024, 11:57 AM · Arma 3
Photograph added a comment to T180177: Arma 3 2.16 Update (Mac).

steam-library-arma 3-properties-additional-content{F3959272}

Apr 13 2024, 11:55 AM · Arma 3
TRAGER created T180481: Ambient map Virtual Reality won't work.
Apr 13 2024, 11:46 AM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well, I'm not quite so sure about your pessimism - although it seems, by look at https://community.bistudio.com/wiki/Description.ext a simple mission config is not able to override base config.
But that's exactly why this feature request is about: The Van_02 (to avoid confusion with the "small Truck" named Van_01 for whatever reason) comes with what I'm asking for:

  1. a simple switch to change between additional cargo vs additional infantry
  2. can load cargo as well as can be loaded as cargo
  3. can be slingloaded

All I request is to extent this function already in the game to both the Truck and the Offroader - or, what would even be cooler but I guess way more difficult: allow us to override the VehicleTransport config in Description.ext.

Apr 13 2024, 11:06 AM · Arma 3
cryptearth added a comment to T180177: Arma 3 2.16 Update (Mac).

I know this is about Mac - hence sorry for hijacking - just wanted to point out: A3 works great with current Proton 9 and Linux 6.8 - I guess your guys decision to drop native and rely on Proton was the right move - as I noticed a bit of increased dev activity and release cycle guess by the freed up resources.
As for all you Mac folks: Although I won't say Mac isn't a good platform for gaming - but its support is even more limited than Linux - why you even use it for gaming, tho?

Apr 13 2024, 10:44 AM · Arma 3

Apr 12 2024

cryptearth added a comment to T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.

*sigh*
That's the kind of topic like those over on the Arch forums shen people try to run Arch on 10+ year old hardware: Get it - your hardware is too old - upgrade your hardware!
A3 always was and sometimes still is the Crysis of the 2010s: It is unoptimized as hell to cause even beefy hardware to perform like crap.
An example: I ran a R9 290X - one of the high-end cards of its time - got roughly 30 fps ob mid settings - upgraded to a R570 - still only managed to get unstable 60 - it takes a freaking xt 7700 and a 5600 to get me stable 90 fps on high - with cranking to very high tanks me back to below - and all that on just 1080p!
Same goes with loading times: As I'm on Linux and ZFS most is cached into RAM - but it still forever on first start to load it all. And A3 is like gta V o that matter: big simple archives to aid with high sequential reads. Ever played killing floor 2 with all its billion of 1kb assets? Enable ANY anti virus on windows and your back at the 80s when we used tape with our C64

Apr 12 2024, 9:11 PM · Arma 3
sherysarget created T180470: FitSpresso Availability, Pricing, And Refund Policy .
Apr 12 2024, 5:19 PM
bob.d added a comment to T180177: Arma 3 2.16 Update (Mac).

@Photograph
Thants great.
I was wondering how do you install mods and maps in Mac?

Apr 12 2024, 3:38 PM · Arma 3
Photograph added a comment to T180177: Arma 3 2.16 Update (Mac).

I turned it off Western Sahara Creator DLC and logged on to the server. Thak you

Apr 12 2024, 3:35 PM · Arma 3
Schatten added a comment to T180177: Arma 3 2.16 Update (Mac).

No, this server doesn't allow this CDLC, therefore it should be disabled.

Apr 12 2024, 3:31 PM · Arma 3
DnA added a comment to T180177: Arma 3 2.16 Update (Mac).

EDIT: glanced too quickly, see comment below (it's the reverse).

Apr 12 2024, 3:18 PM · Arma 3
Photograph added a comment to T180177: Arma 3 2.16 Update (Mac).

Bro, I was able to download the beta update, now friend is the problem

Apr 12 2024, 3:09 PM · Arma 3
bob.d added a comment to T180177: Arma 3 2.16 Update (Mac).

Can you upload a photos when you add the code then another photo when you click “check code”

Apr 12 2024, 2:26 PM · Arma 3
Photograph added a comment to T180177: Arma 3 2.16 Update (Mac).

99% of the way through the boot process, it says "disk write error."

Apr 12 2024, 2:17 PM · Arma 3
KingOfOsScrotum created T180465: Game Crashed every Time.
Apr 12 2024, 11:45 AM · Arma 3

Apr 11 2024

bob.d added a comment to T180177: Arma 3 2.16 Update (Mac).

Hey man.
Open steam library,
Right click on Arma then properties.
Click Betas, type MacUpdate216RC in Private Betas
Click Check Code. Then it will download

Apr 11 2024, 10:11 PM · Arma 3
Photograph added a comment to T180177: Arma 3 2.16 Update (Mac).

@DnA How do I download it? MacUpdate216RC

Apr 11 2024, 9:01 PM · Arma 3
BIS_fnc_KK closed T180338: "SlotItemChanged" EH running late/broken as Resolved.
Apr 11 2024, 5:00 PM · Arma 3
ehylla93 created T180455: [Feature Request] server.cfg Config Entry for BattlEye Query Timeout.
Apr 11 2024, 3:01 PM · Arma 3
TRAGER added a comment to T178500: Most human sounds not audible for other players.

can send two note:
If this sounds must triggers when player swiming so it won't work, on unit swim only water sounds appers

  • class SoundBreathSwimming
Apr 11 2024, 2:38 PM · Arma 3
mrzorn updated the task description for T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods.
Apr 11 2024, 1:03 PM · Arma 3
mrzorn created T180451: [Feature Request] _fnc_scriptName within HashMapObject Methods.
Apr 11 2024, 1:00 PM · Arma 3
KercKasha added a comment to T175562: Add weapon animation sources for aiming and optics mode.

I thought it was in the original post but after re-reading it I seemed to have missed it.

Apr 11 2024, 10:28 AM · Arma 3
dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

"when you watch remote players" yeah you are moving your camera into them.
I assume local camera state will reflect theirs, and as I'm checking local camera state, it will probably also trigger isADS then. But only while spectating.

Apr 11 2024, 9:48 AM · Arma 3
eiloan created T180446: EiLoan.
Apr 11 2024, 9:43 AM
Jenniemillane created T180445: Reconnect with Nature: Eco-friendly Fuji Private Tours.
Apr 11 2024, 7:19 AM
Nanisa12 added a comment to T180412: Weapon's bipods sounds are no audible for other players.
Apr 11 2024, 4:54 AM · Arma 3

Apr 10 2024

Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

It sure isn't impossible

Will it work for players who haven't downloaded and enabled it? No? Then this is a problem, as it limits players from connecting to servers that use this mod.

Apr 10 2024, 11:36 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

It sure isn't impossible - I built a simple config-mod with just this and got what I want:

Apr 10 2024, 11:22 PM · Arma 3
XTankKiller updated the task description for T180432: AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 10:15 PM · Arma 3
Leopard20 added a comment to T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.

Should be fixed yes. Please try the latest dev branch update and report back.

Apr 10 2024, 8:28 PM · Arma 3
kju-PvPscene added a comment to T180412: Weapon's bipods sounds are no audible for other players.

that sound seems local only - no idea if intentional or by design. should be easy to fix

Apr 10 2024, 8:06 PM · Arma 3
kju-PvPscene added a comment to T178500: Most human sounds not audible for other players.

it seems most infantry sounds are local only - no idea if intentional or by design. should be easy to fix

Apr 10 2024, 8:05 PM · Arma 3
kju-PvPscene added a comment to T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound.

this was fixed, right?

Apr 10 2024, 8:02 PM · Arma 3
kju-PvPscene created T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
Apr 10 2024, 8:02 PM · Arma 3
elabhemari created T180438: Green Acres CBD Gummies Reviews [SCAM OR LEGIT] Pros, Cons, Price & Customer feedback.
Apr 10 2024, 7:59 PM
Leopard20 changed the status of T178099: «soundFly» parameter in CfgAmmo does not take into account the speed of sound from New to Feedback.
Apr 10 2024, 5:40 PM · Arma 3
johnb43 added a comment to T180338: "SlotItemChanged" EH running late/broken.

I have tested on the latest profiling branch using both BI and ACE arsenal - seems to have been resolved. Thank you very much!

Apr 10 2024, 4:49 PM · Arma 3
TRAGER added a comment to T158514: Vanilla medic heal action is too sensitive on movement.

Hello @Bis!

If the commander orders a medic to treat a wounded AI, then that wounded AI stops like a statue and will wait stands at full height without moving! During combat, this makes his behavior unnatural.

Please make sure so that the wounded AI-person awaiting treatment does not stand at full height during the battle, especially in combat mode, under enemy bullets.
It would be great if he expected to crouch or even lie down on the ground in a special animation.

Apr 10 2024, 3:31 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles.

This is impossible without updating vehicle configs either by updating the game or enabling mods.

Apr 10 2024, 3:18 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well - according to https://community.bistudio.com/wiki/Arma_3:_Vehicle_in_Vehicle_Transport it seems possible to just add the VIV capability to new and existing vehicles. In fact: using the config viewer in the editor the vehicles that can load others do have a VehicleTransport section which contains a Carrier node. And although I wasn't able to confirm it my guess is that most loadable cargo shares some common inherited VehicleTransport/Cargo section.

Apr 10 2024, 2:32 PM · Arma 3
TRAGER created T180434: Role Assignment - player list scrollbar issue.
Apr 10 2024, 12:46 PM · Arma 3
XTankKiller renamed T180432: AI not shotting when cannon has artillery and direct fire mode from AI not shotting when cannon has artillery and direct fire moe to AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:32 AM · Arma 3
XTankKiller changed Severity from severity:none to severity:feature on T180432: AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:23 AM · Arma 3
XTankKiller created T180432: AI not shotting when cannon has artillery and direct fire mode.
Apr 10 2024, 11:21 AM · Arma 3
DnA added a comment to T180177: Arma 3 2.16 Update (Mac).

We've opened a RC-Branch for Mac 2.16. Its Steam beta access code is: MacUpdate216RC
It should work fine already, so if you're keen to get back multiplayer compatibility, switch over.

Apr 10 2024, 11:19 AM · Arma 3
CarylMorrow created T180427: Comprehensive ENT Solutions in Schaumburg: Exhale Sinus TMJ Headache & Sleep Specialists.
Apr 10 2024, 10:11 AM

Apr 9 2024

BIS_fnc_KK added a comment to T180034: Markers are broken on custom channels.

test next dev please

Apr 9 2024, 11:57 PM · Arma 3
BIS_fnc_KK placed T180034: Markers are broken on custom channels up for grabs.
Apr 9 2024, 11:57 PM · Arma 3
ylarkwiliam created T180416: How should the Essential Hemp CBD Gummies be utilized?.
Apr 9 2024, 6:05 PM
BIS_fnc_KK claimed T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK placed T167136: On offroad's turret seats Titan resets lock up for grabs.
Apr 9 2024, 5:24 PM · Arma 3
BIS_fnc_KK claimed T167136: On offroad's turret seats Titan resets lock .
Apr 9 2024, 5:24 PM · Arma 3
R3vo edited Additional Information on T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:19 PM · Arma 3
R3vo created T180413: Script error when executing ["IsSpectator", [player]] call BIS_fnc_EGSpectator.
Apr 9 2024, 5:18 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

This one: https://feedback.bistudio.com/T180317#2591720

Apr 9 2024, 4:23 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

What proposal you're talking about?

Apr 9 2024, 4:04 PM · Arma 3
TRAGER added a comment to T178500: Most human sounds not audible for other players.

Found thing for c) scenario class SoundBurning
F3953191 ← repro scenario, start it as SP or hosted MP, take closer to AI on campfire flame, you are able to hear burning sounds from them;
But if launch it on dedicated server AI will not play burning sounds more.
see YT video how to repro

Apr 9 2024, 2:46 PM · Arma 3
TRAGER created T180412: Weapon's bipods sounds are no audible for other players.
Apr 9 2024, 2:22 PM · Arma 3
Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

You don't need to put this config sample anywhere since my proposal has not been implemented. If it is implemented, as I wrote, you will be able to add such configs to mission config.

Apr 9 2024, 1:00 PM · Arma 3
kojil added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 9 2024, 10:45 AM · Arma 3
ArdenSuarez created T180410: Vietnam Visa on Arrival: Your Gateway to Exploring a Beautiful Country.
Apr 9 2024, 9:48 AM
sharlesiky created T180409: Nooro Foot Massager Reviews: (Don’t Ignore This!) Real FOOT PAIN RELIEF DEVICES.
Apr 9 2024, 9:47 AM
bhopalscortsgirls added a comment to T167136: On offroad's turret seats Titan resets lock .
Apr 9 2024, 6:18 AM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

Well, unfortunately I'm not quite sure where to put this or how to load this. Can you give me some hint on how to add this?

Apr 9 2024, 2:11 AM · Arma 3

Apr 8 2024

Schatten added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

I think it would be nice if configuration of ViV transport functionality was also read from mission config. This will allow mission makers to add ViV transport functionality to vehicles that don't support it (whose models will likely never be updated), overwrite, or add extra configuration of ViV transport to vehicles that support it.
A possible configuration for Van might look like this:

class CfgVehicleInVehicleTransport
{
    class C_Van_01_transport_F
    {
        class Cargo
        {
            ...
        };
        class Carrier
        {
            ...
        };
    };
};
Apr 8 2024, 10:01 PM · Arma 3
nicocilard created T180402: Sugar Defender Review {Urgent Consumer Reports 2024} Where to Buy Sugar Defender , Ingredients, Price and Shocking Side Effects Exposed.
Apr 8 2024, 5:36 PM
sladomyz created T180397: Neotonics Supplement (Updated Real CritiCal CustomeR Warning Alert!!) EXPosed Reviews.
Apr 8 2024, 8:45 AM

Apr 7 2024

BIS_fnc_KK changed the status of T180338: "SlotItemChanged" EH running late/broken from New to Feedback.
Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK added a comment to T180338: "SlotItemChanged" EH running late/broken.

Revision: 151680

Apr 7 2024, 10:32 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56308 on T180338: "SlotItemChanged" EH running late/broken.
Apr 7 2024, 12:39 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:28 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:27 PM · Arma 3
redarmy55 updated the task description for T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 7 2024, 12:26 PM · Arma 3
redarmy55 added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

Yes Kju-Pscene.

Apr 7 2024, 12:25 PM · Arma 3
kju-PvPscene added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

The whole knowsAbout-reveal system is a bit of a mess unfortunately.

Apr 7 2024, 10:46 AM · Arma 3

Apr 6 2024

redarmy55 renamed T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance from AI Detect when a friendly vehicle was destroyed no matter distance to AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:30 PM · Arma 3
redarmy55 edited Steps To Reproduce on T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:27 PM · Arma 3
redarmy55 added a comment to T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.

Apr 6 2024, 5:26 PM · Arma 3
redarmy55 created T180375: AI Detect when a friendly vehicle was destroyed no matter distance if was destroyed within VIEW distance.
Apr 6 2024, 5:06 PM · Arma 3
immediatealora created T180366: 🤑💸💵💴🪙💰Carolin Kebekus Immediate 365 Alora-(Immediate Alora Seriös)-COMERCIO CONFIABLE PARA USTED-Ina Müller Immediate I3 Alora👉🔥💰🔏🔐!!.
Apr 6 2024, 2:28 PM
SaMatra created T180365: ENTITY getModelInfo INDEX.
Apr 6 2024, 11:31 AM · Arma 3
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.

Or maybe call it setCustomEntityInfo by analogy with getEntityInfo, getModelInfo commands

Apr 6 2024, 11:30 AM · Arma 3
SaMatra added a comment to T119190: Please add command to edit displayName property of customized vehicles.

I'd like to also ask for custom picture.

Apr 6 2024, 11:29 AM · Arma 3
Mizael created T180361: Cheater in DayZ SA - SP 6470 (temporary).
Apr 6 2024, 4:51 AM · DayZ

Apr 5 2024

GameConsumer added a comment to T163708: AI won't fire at some tanks with PCML.

This issue is still present with 2.16.151618.

Apr 5 2024, 11:16 PM · Arma 3
cryptearth added a comment to T180317: [feature request] add vehicle in vehicle cargo load options for offroader and small truck.

After searching I found the CfgVehicle pages - and they list the Offroad (covered) / (comms) as VIV-compatible. So I loaded up the editor and played around with them - and was able to fit quite a lot of small crates and even the barrels into them. Also: Although the page lists them as "Cannot be transported" I'm able to load a stuffed Offroad onto a HEMTT Flatbed.
TLDR: The base mechanis I'm asking for are already in the game - but only to a very limited subset - and without actions for loading cargo (currently one can only load "vehicles" as in "cars" - but not as in "crates").
Adding those "loading" actions in a rather generic way seems simple - but it would be nice if this would be added to the game itself without having to script it.
In addition my base request still is: Please also enable it for the regular Offroader (as there's no logic behind why an enclosed vehicle can load cargo while it's not enclosed base model can't) and the small Truck. Maybe it would be possible to have both at the same time: infantry and cargo with shared spots.
Also also: Please add a way to somehow chose the spot a cargo is added to. Currently the auto-add feature aligns the cargo from front to back and in the middle. Playing around with multiple cargo at once there's clearly space for adding two Supply/Uniform boxes.
Another example is when one adds a Basic Weapons first and then a Supply Box the later added supply box turns 90 - but if you remove the first added the supply flips back and you can't re-add the basic.
It's so a nice feature - and as it's part of the game for so long it's sad to see it never got any polish over the years.

Apr 5 2024, 10:45 PM · Arma 3
R3vo updated the task description for T178325: Add an option to disabled mission parameters from being initalized automatically by BIS_fnc_initParams.
Apr 5 2024, 8:25 PM · Arma 3
SaMatra added a comment to T175562: Add weapon animation sources for aiming and optics mode.

isADS would be https://community.bistudio.com/wiki/cameraView == "GUNNER"? If so then I don't think I can do that. That wouldn't work for AI's which don't have camera, and would also be a problem in MP.
That would always return the state of the players camera. I could check if the unit holding the weapon == cameraOn. In all other cases it would always be zero?
You'd have to combine it with isselected anim source, to make sure you don't animate when player is in ADS somewhere else.

I'm pretty sure that remote units camera state is broadcasted because it changes for you automatically when you watch remote players with _remotePlayer switchCamera "INTERNAL" it follows whatever camera view that player is having on their client.

Apr 5 2024, 7:00 PM · Arma 3
dedmen added a comment to T175562: Add weapon animation sources for aiming and optics mode.

That would be same spot as bipod_length, bipod, bipod_mounting, revolving, reloadmagazine sources.

Apr 5 2024, 6:24 PM · Arma 3
dedmen added a comment to T179682: [Feature] Handanim support for Binoculars.

Added in 2.18.
But not sure if we will do the required config changes in base game.
Requires this

Apr 5 2024, 5:01 PM · Arma 3