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May 1 2024

gc8 edited Additional Information on T180863: disableCollisionWith doesn't fully disable collision.
May 1 2024, 5:14 PM · Arma 3
gc8 edited Additional Information on T180863: disableCollisionWith doesn't fully disable collision.
May 1 2024, 5:14 PM · Arma 3
gc8 created T180863: disableCollisionWith doesn't fully disable collision.
May 1 2024, 5:12 PM · Arma 3
dedmen closed T158763: Arma 3 Launcher Exception Crash as Resolved.
May 1 2024, 3:41 PM · Arma 3
kendrey added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.
May 1 2024, 12:30 AM · Arma 3

Apr 30 2024

mrzorn added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Apr 30 2024, 8:03 PM · Arma 3
Wulf closed T122026: Bunker (Tower): Indoor sound environment used on 1st floor as Resolved.

FIxed in Dev build 151757.

Apr 30 2024, 4:55 PM · Arma 3
EinfachDerJul created T180840: setPos sets wrong position for "Land_BagFence_End_F".
Apr 30 2024, 4:47 PM · Arma 3
LouMontana added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

https://community.bistudio.com/wiki/createSoundSourceLocal

Apr 30 2024, 1:37 PM · Arma 3
dedmen changed the status of T180246: [Feature Request] command - createSoundSourceLocal from New to Feedback.
Apr 30 2024, 12:37 PM · Arma 3
SaMatra added a comment to T180763: createShot, a dedicated command to create shots.

Sure, but they already do that with proper cheats bypassing SQF and creating own shot messages. Is it really *that* much worse than creating shots with createVehicle and createVehicleLocal? You can already do a lot of mess with {createVehicleLocal ["HelicopterExploBig", getPos player, [], 0, ""]} forEach allPlayers and its not even logged in createvehicle.log. (Censor this if needed)

Apr 30 2024, 10:11 AM · Arma 3
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported

Apr 30 2024, 9:28 AM · Arma 3
dedmen changed the status of T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies from New to Acknowledged.

It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268

Apr 30 2024, 9:28 AM · Arma 3
dedmen added a comment to T180763: createShot, a dedicated command to create shots.

This seems it would just make it easier for cheaters to post bullets impersonating other players.

Apr 30 2024, 9:11 AM · Arma 3
dedmen closed T180717: [Request] add option for user to enter a password with connectToServer as Resolved.

Won't do.

Apr 30 2024, 9:09 AM · Arma 3
dedmen changed the status of T180711: 0xC0000005- STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Apr 30 2024, 9:08 AM · Arma 3
dedmen added a comment to T180819: Game crash king of the hill.

Same crash, fixed in todays profiling branch update

Apr 30 2024, 9:06 AM · Arma 3
dedmen merged T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Apr 30 2024, 9:06 AM · Arma 3
dedmen merged task T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Apr 30 2024, 9:06 AM · Arma 3

Apr 29 2024

dedmen closed T180809: C4G King of the hill crashing as Resolved.

UI to texture rendering failed. The rendertarget didn't exist. I don't know how that happened I never saw that before. I added a safety check, won't happen again after tomorrows profiling branch

Apr 29 2024, 4:57 PM · Arma 3
reny622 created T180819: Game crash king of the hill.
Apr 29 2024, 4:37 PM · Arma 3
xphy added a comment to T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 29 2024, 1:25 PM · Arma 3
vegitajames added a comment to T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies.
Apr 29 2024, 8:24 AM · Arma 3
aarpitbala added a comment to T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies.
Apr 29 2024, 7:44 AM · Arma 3
Yuri_Semenov created T180809: C4G King of the hill crashing.
Apr 29 2024, 7:13 AM · Arma 3
combatant created T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies.
Apr 29 2024, 2:51 AM · Arma 3

Apr 28 2024

mrzorn added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

Thats fair and i can understand the reasoning. still would be cool.

Apr 28 2024, 11:53 PM · Arma 3
mrzorn added a comment to T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).

I've been trying to find a 2. person with an AMD GPU to confirm it but they are hard to find lol

Apr 28 2024, 5:53 PM · Arma 3
mrzorn updated the task description for T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 5:45 PM · Arma 3
TRAGER created T180798: Audio option "microphone" slider seems not work.
Apr 28 2024, 5:45 PM · Arma 3
kju-PvPscene added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

not disagreeing. would be handy.
t the same time with very limited dev resources, its a matter of priority, complexity and benefits

Apr 28 2024, 5:00 PM · Arma 3
mrzorn edited Additional Information on T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 4:22 PM · Arma 3
mrzorn edited Additional Information on T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 4:13 PM · Arma 3
mrzorn edited Steps To Reproduce on T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 3:40 PM · Arma 3
mrzorn edited Steps To Reproduce on T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 3:22 PM · Arma 3
mrzorn created T180796: PP Effects - Film Grain - Black Pixels when sharpness = 0.0 (only on AMD GPU's?).
Apr 28 2024, 3:21 PM · Arma 3
mrzorn added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

I mean yea, if i would be an advanced windows user, and would i know how to do that, then yea.

Apr 28 2024, 2:45 PM · Arma 3
flexair added a comment to T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher.
Apr 28 2024, 1:37 PM · Arma 3 Creator DLC - CSLA Iron Curtain
flexair added a comment to T178351: ShKH-77 DANA loader position has nonfunctional smoke launcher.
Apr 28 2024, 10:36 AM · Arma 3 Creator DLC - CSLA Iron Curtain
NikkoJT created T180786: [Request] expand attachedTo & attachedObjects to return selections, rather than just whole objects.
Apr 28 2024, 3:59 AM · Arma 3

Apr 27 2024

TRAGER added a comment to T178138: Mk20 tail sound problem firing Katiba & Mk20 assault rifles at the same time.
soundShadersLimitwill play for player the 2 loudest sounds providing splendid sound immersion in good performance
customCategory="limit2";will hard drop any 2nd sound sample, which is extremely strange, because in a firefight, as a rule, there are more than these two assault rifles :)
Apr 27 2024, 4:13 PM · Arma 3
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

Bug 1 seems to have been fixed, as I can't reproduce it.
However, bug 2 still persists unfortunately. It happens only if the player doesn't have the throwable class that's added with the command.

Apr 27 2024, 12:09 PM · Arma 3
kju-PvPscene added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

cant you just symlink/junction all folders but keys into a second "server folder" - would leave only to duplicate the exe and a few dlls in the root dir

Apr 27 2024, 10:05 AM · Arma 3
SaMatra created T180763: createShot, a dedicated command to create shots.
Apr 27 2024, 7:40 AM · Arma 3

Apr 26 2024

jabeds added a comment to T180113: CfgDustEffectsAir has no affect.

Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?

Apr 26 2024, 8:48 PM · Arma 3
h- added a comment to T180097: [Feature Request] Expand attachTo.

Sort of I guess, problem is two-fold:
I'm almost completely mathematically illiterate :D

Apr 26 2024, 4:32 PM · Arma 3
mrzorn added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

please? 😬

Apr 26 2024, 3:31 PM · Arma 3
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.

I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3

Apr 26 2024, 12:39 PM · Arma 3
TRAGER renamed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes from Hand Grenade Impact Sounds - not all triggering to Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Apr 26 2024, 11:11 AM · Arma 3
TRAGER created T180743: «Side Channel» translated in RU incorrectly.
Apr 26 2024, 10:24 AM · Arma 3
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

I have both yes.

Apr 26 2024, 9:14 AM · Arma 3
dedmen added a comment to T180097: [Feature Request] Expand attachTo.

You can already get position of a model selection/bone can't you?
So you can calculate the required offset

Apr 26 2024, 9:12 AM · Arma 3
shivvk added a comment to T180673: Multiple death notification/broken revive mechanic.
Apr 26 2024, 8:31 AM · Arma 3 Creator DLC - CSLA Iron Curtain
h- added a comment to T180097: [Feature Request] Expand attachTo.

Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.

Apr 26 2024, 7:49 AM · Arma 3
athenacute added a comment to T180730: Updating text in action menu when stand.
Apr 26 2024, 6:22 AM · Arma 3
POLPOX added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways

Apr 26 2024, 2:22 AM · Arma 3

Apr 25 2024

lost added a comment to T180717: [Request] add option for user to enter a password with connectToServer.

i did end up doing my own work around just thought i might be nice for others to have an option

Apr 25 2024, 11:56 PM · Arma 3
LouMontana added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.

https://community.bistudio.com/wiki/PreProcessor_Commands#FILE
https://community.bistudio.com/wiki/PreProcessor_Commands#FILE_NAME
https://community.bistudio.com/wiki/PreProcessor_Commands#FILE_SHORT

Apr 25 2024, 10:04 PM · Arma 3
debug added a comment to T179788: videos during loading screens.

yes, and/or using filepatching, and/or within the scenario folder itself

Apr 25 2024, 9:47 PM · Arma 3
NikkoJT added a comment to T180721: Command/EH to obtain artillery (computer) target position.

Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.

Apr 25 2024, 7:06 PM · Arma 3
NikkoJT added a comment to T180097: [Feature Request] Expand attachTo.

I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.

Apr 25 2024, 6:55 PM · Arma 3
Wulf closed T168113: Unary random <SCALAR> can roll the input value. as Resolved.

Fixed in Dev build 151757.

Apr 25 2024, 5:53 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Apr 25 2024, 5:52 PM · Arma 3
Wulf closed T171981: [BUG] Garbage collector and respective SQF commands are bugged as Resolved.

Fixed in Dev build 151757.

Apr 25 2024, 5:47 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Apr 25 2024, 5:35 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Apr 25 2024, 5:24 PM · Arma 3
kju-PvPscene added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?

Apr 25 2024, 4:31 PM · Arma 3
yod updated the task description for T180730: Updating text in action menu when stand.
Apr 25 2024, 4:05 PM · Arma 3
yod created T180730: Updating text in action menu when stand.
Apr 25 2024, 4:05 PM · Arma 3
Wulf closed T179027: onUserSelectedPlayer is unreliable by reporting null entity as Resolved.

Should be fixed in Dev build 151757.

Apr 25 2024, 3:42 PM · Arma 3
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Very likely that its the same reason yeah. I didn't check the code

Apr 25 2024, 3:33 PM · Arma 3
dedmen lowered the priority of T179183: Custom chat position does not change its placement in intro/outro from Normal to Low.
Apr 25 2024, 3:32 PM · Arma 3
dedmen changed the status of T179578: OS Error 4294956635 from New to Need More Info.

We updated the Mac version a few days ago, does it work now?

Apr 25 2024, 3:30 PM · Arma 3
dedmen added a comment to T179788: videos during loading screens.

You mean storing the video in a mod, that every player has?

Apr 25 2024, 3:30 PM · Arma 3
dedmen closed T179891: Moving target function as Resolved.

Won't do. Feel free to write your own, or look at what the firing drill code does.

Apr 25 2024, 3:29 PM · Arma 3
dedmen added a comment to T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.

Very unlikely. The inventory system is not maintainable and this would probably be very complex.

Apr 25 2024, 3:27 PM · Arma 3
dedmen set Ref Ticket to AIII-56357 on T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
Apr 25 2024, 3:26 PM · Arma 3
dedmen closed T180065: 0x0000dead as Resolved.
Apr 25 2024, 3:24 PM · Arma 3
dedmen added a comment to T180097: [Feature Request] Expand attachTo.

???
attachTo can already attach to selection. And you can rotate it after attaching. Wiki even has example of that https://community.bistudio.com/wiki/attachTo
I don't get this? what is missing? As far as I can see its already all there

Apr 25 2024, 3:24 PM · Arma 3
dedmen added a comment to T180113: CfgDustEffectsAir has no affect.

Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.

Apr 25 2024, 3:22 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?

Apr 25 2024, 3:16 PM · Arma 3
dedmen set Ref Ticket to AIII-56356 on T180138: [Feature Request] Comprehensive getter for cameraEffect.
Apr 25 2024, 3:11 PM · Arma 3
dedmen closed T180177: Arma 3 2.16 Update (Mac) as Resolved.

The access code is no longer needed, as the update was officially released.

Apr 25 2024, 3:10 PM · Arma 3
lamardona added a comment to T180177: Arma 3 2.16 Update (Mac).

The MacUpdate216RC is not working nno longer. Is there any new solutions?

Apr 25 2024, 3:05 PM · Arma 3
dedmen added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

Unlikely

Apr 25 2024, 3:04 PM · Arma 3
dedmen merged task T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Apr 25 2024, 3:02 PM · Arma 3
dedmen merged T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Apr 25 2024, 3:02 PM · Arma 3
dedmen closed T180238: chiusura anomala as Resolved.

looks like a random one-time crash. Nothing actionable.

Apr 25 2024, 2:42 PM · Arma 3
dedmen set Ref Ticket to AIII-56355 on T180246: [Feature Request] command - createSoundSourceLocal.
Apr 25 2024, 2:38 PM · Arma 3
dedmen added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Apr 25 2024, 2:34 PM · Arma 3
dedmen changed the status of T180256: [Feature Request] preProcessor Command: __FILE_Short__ from New to Feedback.
Apr 25 2024, 2:33 PM · Arma 3
SaMatra added a comment to T176124: "HandleDamage" being called at shooter side for unrelated reasons.

Since source for roadkill damage changed from being a driver to an actual vehicle, damage from physx objects is still unit itself.

v = createVehicle ["Land_ToiletBox_F", player modelToWorld [0,10,0]]; 
pos = getPos v; 
onEachFrame {v setPos pos; v setVelocity [0,100,0]}; 
u = group player createUnit [typeOf player, v, [], 0, "CAN_COLLIDE"];

Here is a repro script to kill a unit with PhysX object.

v = createVehicle ["C_Hatchback_01_F", player modelToWorld [0,10,0]]; 
pos = getPos v; 
onEachFrame {v setPos pos; v setVelocity [0,100,0]}; 
u = group player createUnit [typeOf player, v, [], 0, "CAN_COLLIDE"];

Same repro with a vehicle instead of object properly attributes the vehicle as damage source

Apr 25 2024, 2:31 PM · Arma 3
BIS_fnc_KK claimed T176124: "HandleDamage" being called at shooter side for unrelated reasons.
Apr 25 2024, 2:29 PM · Arma 3
dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
__FILE_NAME__
__FILE_SHORT__
Apr 25 2024, 2:27 PM · Arma 3
dedmen added a comment to T180721: Command/EH to obtain artillery (computer) target position.

getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.

Apr 25 2024, 2:07 PM · Arma 3
dedmen added a comment to T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.

This seems to have been done on purpose, back in 2018.

Apr 25 2024, 1:59 PM · Arma 3
SaMatra added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.

Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there

They aren't visible in Eden, but these wrong icons are explicitly defined in the config. Maybe just remove these definitions so there are no pictures for them at all.

Apr 25 2024, 1:28 PM · Arma 3
reyhard added a comment to T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.

Those are not visible in game and that's why they are not defined. I guess I could try hiding those magazines better in Eden box editor if they are visible over there

Apr 25 2024, 1:20 PM · Arma 3
dedmen added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.

There is a CommandChanged group EH, but that only works for commands, which is unfortunate when lots of things just aren't commands, see below.

Apr 25 2024, 1:10 PM · Arma 3
SaMatra created T180724: Z-fighting from camera shake when the shooting vehicles.
Apr 25 2024, 12:56 PM · Arma 3