Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Dec 23 2023

zman6258 created T177992: Move "effects" objects from Contact DLC to Contact (Platform) DLC.
Dec 23 2023, 12:57 AM · Arma 3

Dec 22 2023

Hollywoodpopusk added a comment to T177989: Error logging in.

my computer is not looking for a folder with that name through win r. what could be the reason for this and how to solve it?

Dec 22 2023, 11:14 PM · Arma 3
Hollywoodpopusk added a comment to T177989: Error logging in.
Dec 22 2023, 11:13 PM · Arma 3
Leopard20 added a comment to T177989: Error logging in.

Please upload the rpt as well. They can be found in %localappdata%\Arma 3 (type that in Windows Explorer address bar, or use Run)
More info here:
https://community.bistudio.com/wiki/Crash_Files

Dec 22 2023, 10:18 PM · Arma 3
Hollywoodpopusk created T177989: Error logging in.
Dec 22 2023, 10:02 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151241 repairing static building now repairs hitpoints for JIP as well

Dec 22 2023, 8:47 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

we'll see

Dec 22 2023, 8:34 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 8:05 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

handledamage alters damage locally after all the networking is done but thats not all. static building damage isaccumulative dam = olddam + newdam, now say new damage is 0 because you handed it, see where Im going? setHit is actually implementable

Dec 22 2023, 7:54 PM · Arma 3
SaMatra added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:46 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

HandleDamage and static buildings is a won’t fix, but might fix setHitxxx instead

Dec 22 2023, 7:43 PM · Arma 3
NikkoJT added a comment to T177978: Endless vehicle explosion in MP missions.

Likely the same as T175731. A fix for that is currently on dev and profiling. If you are on dev or profiling and are still seeing this, make sure to mention that.

Dec 22 2023, 6:30 PM · Arma 3
BIS_fnc_KK added a comment to T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.

Revision: 151240 Static buldings fix

Dec 22 2023, 5:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56153 on T172490: JIP damage is inconsistent with the server for both pre-placed objects and dynamically spawned ones.
Dec 22 2023, 5:07 PM · Arma 3
R3vo added a comment to T162061: [Request] Script command to override turret stabilization config.

Another huge advantage would be accessability. Some players have a hard time playing tanks in 1st person without stabilization due to becoming motion sick.

Dec 22 2023, 3:45 PM · Arma 3
kju-PvPscene added a comment to T162061: [Request] Script command to override turret stabilization config.

It would be very useful also for dynamic difficulty adjustment - ie old WW2 tanks have no turret stabilization and thus its very hard for non tank experts

Dec 22 2023, 3:39 PM · Arma 3
reekoj created T177984: [Feature request] Override Take/Put eventhandlers like InventoryOpened.
Dec 22 2023, 3:21 PM · Arma 3
Wulf closed T177255: say3D does not take into account the speed of sound as Resolved.

Added parameter present in Dev build 151218, closing.

Dec 22 2023, 2:51 PM · Arma 3
Wulf closed T177038: ButtonClick no longer handles ESC menu closing as Resolved.

Fixed in Dev. build 151218.

Dec 22 2023, 2:49 PM · Arma 3
Wulf closed T177258: Clicking on progresss bar in utils 4 skips the song as Resolved.

Fixed in Dev build 151218.

Dec 22 2023, 1:31 PM · Arma 3
RSSmerch created T177978: Endless vehicle explosion in MP missions.
Dec 22 2023, 1:12 PM · Arma 3
joeywatt added a comment to T175511: M249 reflector sight doesn't allow switching to iron sights, while 4x20 scope does.
Dec 22 2023, 3:52 AM · Arma 3 Creator DLC - CSLA Iron Curtain
ampersand38 created T177967: Floating bolt in LSV view-cargo lod.
Dec 22 2023, 2:08 AM · Arma 3
BIS_fnc_KK claimed T177864: Audio from video play continues even when tabbed out.
Dec 22 2023, 1:03 AM · Arma 3

Dec 21 2023

Wulf closed T120107: HitPart EH does not return projectile object for unguided rockets as Resolved.

Closing as resolved.

Dec 21 2023, 6:08 PM · Arma 3
Wulf closed T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1 as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 5:32 PM · Arma 3
Wulf closed T176248: selectThrowable fails on some grenade types as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 5:16 PM · Arma 3
Wulf closed T175342: Game crashing after ungrouping units synced to a trigger in zeus as Resolved.

Fixed in Dev build 151218.

Dec 21 2023, 2:23 PM · Arma 3
Wulf closed T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error as Resolved.

Closing this as resolved.

Dec 21 2023, 1:17 PM · Arma 3

Dec 20 2023

neocaridinka created T177954: no sound.
Dec 20 2023, 11:20 PM · Arma 3
holger2510 added a comment to T160969: Arma does not create a Compositions folder in my profile folder.

I have the same issue TOO.

Dec 20 2023, 8:06 PM · Arma 3
BIS_fnc_KK changed the status of T177916: set3DENMissionAttribute is not persistent from New to Feedback.
Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK added a comment to T177916: set3DENMissionAttribute is not persistent.

Revision: 151237 save3DENPreferences command

Dec 20 2023, 6:16 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56151 on T177916: set3DENMissionAttribute is not persistent.
Dec 20 2023, 6:15 PM · Arma 3
Wulf closed T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem as Resolved.

Issues fixed in Dev build 151218.

Dec 20 2023, 6:01 PM · Arma 3
Wulf closed T176122: Script error when editing Hide Terrain Objects Module's attributes as Resolved.
Dec 20 2023, 5:15 PM · Arma 3
Wulf added a comment to T176122: Script error when editing Hide Terrain Objects Module's attributes.

Fixed in Dev build 151218.

Dec 20 2023, 5:15 PM · Arma 3
gc8 edited Steps To Reproduce on T177914: AA Range limit.
Dec 20 2023, 2:39 PM · Arma 3
humorask added a comment to T177914: AA Range limit.
Dec 20 2023, 5:32 AM · Arma 3
humorask added a comment to T177864: Audio from video play continues even when tabbed out.
Dec 20 2023, 5:28 AM · Arma 3

Dec 19 2023

BIS_fnc_KK changed the status of T177915: Show group's variable name in Entity List in Eden Editor from New to Feedback.
Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK added a comment to T177915: Show group's variable name in Entity List in Eden Editor.

Revision: 151236

Dec 19 2023, 10:58 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56150 on T177915: Show group's variable name in Entity List in Eden Editor.
Dec 19 2023, 10:56 PM · Arma 3
BIS_fnc_KK changed the status of T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading from New to Feedback.
Dec 19 2023, 10:27 PM · Arma 3
BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151235 addWeaponTurret, addWeaponCargo, addWeaponCargoGlobal, addWeaponWithAttachmentsCargo, addWeaponWithAttachmentsCargoGlobal

Dec 19 2023, 10:27 PM · Arma 3
sceptrex renamed T177925: [Feature Request] New scripting command: setMagazineReloadingTime and/or parameter to loadMagazine from [Feature Request] New scripting command: setWeaponReloadingTime and/or parameter to loadMagazine to [Feature Request] New scripting command: setMagazineReloadingTime and/or parameter to loadMagazine.
Dec 19 2023, 7:08 PM · Arma 3
LoneNomad14 changed Severity from severity:none to severity:crash on T177930: Arma 3 Bug Report.
Dec 19 2023, 5:11 PM · Arma 3
LoneNomad14 created T177930: Arma 3 Bug Report.
Dec 19 2023, 5:10 PM · Arma 3
BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151234 addBackpackCargo, AddBackpackCargoGlobal

Dec 19 2023, 4:45 PM · Arma 3
major_stiffy added a comment to T177911: On resume of save, vehicle explosions when destroyed do not stop..

Tried on Dev Build 2.15.151218 and it works properly.
Thanks

Dec 19 2023, 3:33 PM · Arma 3
JamesCosta31 added a comment to T177916: set3DENMissionAttribute is not persistent.
Dec 19 2023, 10:49 AM · Arma 3
JamesCosta31 added a comment to T177925: [Feature Request] New scripting command: setMagazineReloadingTime and/or parameter to loadMagazine.
Dec 19 2023, 10:49 AM · Arma 3
sceptrex created T177925: [Feature Request] New scripting command: setMagazineReloadingTime and/or parameter to loadMagazine.
Dec 19 2023, 10:06 AM · Arma 3
Derricolve added a comment to T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Dec 19 2023, 9:27 AM · Arma 3
BIS_fnc_KK claimed T177916: set3DENMissionAttribute is not persistent.
Dec 19 2023, 8:55 AM · Arma 3
BIS_fnc_KK claimed T177915: Show group's variable name in Entity List in Eden Editor.
Dec 19 2023, 8:52 AM · Arma 3
major_stiffy added a comment to T177911: On resume of save, vehicle explosions when destroyed do not stop..

Sure I'll give it a shot in the next few days. Never installed dev before I'll have to track it down.

Dec 19 2023, 2:24 AM · Arma 3

Dec 18 2023

BIS_fnc_KK added a comment to T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.

Revision: 151233 addMagazineCargo, addMagazineCargoGlobal, addMagazineAmmoCargo, addMagazineTurret, addMagazine, addMagazineGlobal, addMagazines

Dec 18 2023, 9:28 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56149 on T177653: Using invalid classnames with addXcargo/global commands causes config error and blocks mission loading.
Dec 18 2023, 8:54 PM · Arma 3
R3vo updated the task description for T177916: set3DENMissionAttribute is not persistent.
Dec 18 2023, 6:51 PM · Arma 3
R3vo created T177916: set3DENMissionAttribute is not persistent.
Dec 18 2023, 6:50 PM · Arma 3
R3vo edited Additional Information on T177915: Show group's variable name in Entity List in Eden Editor.
Dec 18 2023, 6:42 PM · Arma 3
R3vo created T177915: Show group's variable name in Entity List in Eden Editor.
Dec 18 2023, 6:41 PM · Arma 3
gc8 created T177914: AA Range limit.
Dec 18 2023, 6:25 PM · Arma 3
BIS_fnc_KK changed the status of T177911: On resume of save, vehicle explosions when destroyed do not stop. from New to Need More Info.
Dec 18 2023, 5:47 PM · Arma 3
BIS_fnc_KK added a comment to T177911: On resume of save, vehicle explosions when destroyed do not stop..

Could youtry this with the latest dev?

Dec 18 2023, 5:47 PM · Arma 3
major_stiffy created T177911: On resume of save, vehicle explosions when destroyed do not stop..
Dec 18 2023, 4:40 PM · Arma 3
Ansible2 renamed T177900: Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities from Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Trigger Entities to Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities.
Dec 18 2023, 1:54 AM · Arma 3
Ansible2 created T177900: Dynamic Simulation Does Not Wake Up When Units Are Teleported Near Triggering Entities.
Dec 18 2023, 1:54 AM · Arma 3
ZincSama created T177899: 0xC000012F - STATUS_INVALID_IMAGE_NOT_MZ.
Dec 18 2023, 1:35 AM · Arma 3

Dec 17 2023

BIS_fnc_KK changed the status of T177898: Virtual curators can be killed by rotors from New to Feedback.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK added a comment to T177898: Virtual curators can be killed by rotors.

Revision: 151232

Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56148 on T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:53 PM · Arma 3
BIS_fnc_KK claimed T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:08 PM · Arma 3
johnb43 created T177898: Virtual curators can be killed by rotors.
Dec 17 2023, 10:05 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

connection is local so you can have multiple players connected to the same uav but only 2 can be pilot and gunner, the rest are good to receive video feed and take controls once freed

Dec 17 2023, 4:31 PM · Arma 3
Nightwolf328 added a comment to T177890: Windows Steam Deck CTD, I just bought the game and can't play it..

push.

Dec 17 2023, 3:13 PM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

There is isUAVConnected that checks it and it works in multiplayer, remote units get true when somebody is connected, isn't there a link from UAV to whoever is connected to it? Thought it is technically possible to have several players connected through a bug, then this command won't tell the full picture. Is there any other list in the game that could help with this, apart from iterating through every unit? Add an event handler that fires when somebody connects and disconnects their terminal so such list can be tracked by script perhaps?

Dec 17 2023, 12:55 PM · Arma 3
BIS_fnc_KK claimed T177859: [Feature Request] playSoundObject.
Dec 17 2023, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T171357: Missing UAV terminal scripting commands.

how do you see this? there could be many players connected but the connection is processed locally so all you can do is check if a particular player is connected to uav where player is local

Dec 17 2023, 12:40 PM · Arma 3
BIS_fnc_KK closed T170425: unitIsUAV returns false for UAV units as Resolved.
Dec 17 2023, 12:35 PM · Arma 3
Nerexis added a comment to T177325: Game crash connected to game play time.

We disabled BattleEye for one day and 2 out of 2 players online that day didn't encounter the 3 FPS bug that day.

Dec 17 2023, 10:56 AM · Arma 3
SaMatra added a comment to T171357: Missing UAV terminal scripting commands.
  1. is done in T171207
Dec 17 2023, 10:17 AM · Arma 3
SaMatra added a comment to T170425: unitIsUAV returns false for UAV units.

Ticket can be closed as resolved.

Dec 17 2023, 10:14 AM · Arma 3

Dec 16 2023

BIS_fnc_KK added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

This is not related to this ticket, so please next time create a ticket per issue even if it looks like the same issue, as it creates a bit of a mess on our end. Fixed in Revision: 151230

Dec 16 2023, 4:39 PM · Restricted Project, Arma 3
Nightwolf328 created T177890: Windows Steam Deck CTD, I just bought the game and can't play it..
Dec 16 2023, 3:44 PM · Arma 3
TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 16 2023, 2:51 AM · Restricted Project, Arma 3

Dec 15 2023

BIS_fnc_KK closed T177763: All EPE* event handlers provide null object argument when collinding with simple objects as Resolved.
Dec 15 2023, 6:10 PM · Arma 3
Megavolt added a comment to T177887: Reloading a bolt action weapon..

The option is insignificant at first glance, but it makes shooting at long distances much more convenient.
It would be very cool if the SOG developers added it in an update.

Dec 15 2023, 5:44 PM · Arma 3
Megavolt created T177887: Reloading a bolt action weapon..
Dec 15 2023, 5:41 PM · Arma 3
Leopard20 set Ref Ticket to AIII-56144 on T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:49 AM · Arma 3
PR9INICHEK added a comment to T150430: ArmA III Dead Bodies + Armored Vehicle.

^_^

Dec 15 2023, 11:47 AM · Arma 3
Leopard20 claimed T150430: ArmA III Dead Bodies + Armored Vehicle.
Dec 15 2023, 11:43 AM · Arma 3

Dec 14 2023

CrankMasterPaul created T177877: IR flashlights have visible volumeShape.
Dec 14 2023, 7:10 PM · Arma 3
kju-PvPscene renamed T177864: Audio from video play continues even when tabbed out from Audio from video play continues even when tabbed out with -window startup parameter to Audio from video play continues even when tabbed out.
Dec 14 2023, 10:39 AM · Arma 3
kju-PvPscene created T177864: Audio from video play continues even when tabbed out.
Dec 14 2023, 9:44 AM · Arma 3
kju-PvPscene created T177863: Viewdistance parameter template does not update object viewdistance accordingly.
Dec 14 2023, 9:15 AM · Arma 3
kju-PvPscene created T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.
Dec 14 2023, 9:13 AM · Arma 3
kju-PvPscene updated the task description for T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Dec 14 2023, 9:09 AM · Arma 3
kju-PvPscene created T177861: Being unconscious makes (scripted) sounds to be played muffled even if the source of the sound is your own unit.
Dec 14 2023, 9:08 AM · Arma 3