Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Dec 14 2023

TRAGER added a comment to T133265: Buildings destroyed by Edit Terrain Object module don't appear properly for players in multiplayer on dedicated servers.

dev rev. 151218
after fix (this issue appeared in the new dev branch update) I cannot return state of building from 'Destroyed' back to 'Undamaged' until editor restart

Dec 14 2023, 8:24 AM · Restricted Project, Arma 3
h- created T177859: [Feature Request] playSoundObject.
Dec 14 2023, 8:17 AM · Arma 3

Dec 13 2023

SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Tested, works great now!

Dec 13 2023, 3:12 PM · Arma 3
umd223 created T177848: Eden and Zeus - Show Model disables AI Pathing in Vehicles.
Dec 13 2023, 2:02 PM · Arma 3

Dec 12 2023

BIS_fnc_KK changed the status of T177319: A scripting command to return lean state from New to Feedback.
Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK added a comment to T177319: A scripting command to return lean state.

Revision: 151227 also event handler

Dec 12 2023, 8:55 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56141 on T177319: A scripting command to return lean state.
Dec 12 2023, 7:40 PM · Arma 3
BIS_fnc_KK claimed T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:53 PM · Arma 3
SaMatra updated the task description for T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:28 PM · Arma 3
SaMatra created T177832: Huge speeds during player rotation and subsequent terrible prediction of remote players positions.
Dec 12 2023, 6:25 PM · Arma 3
BIS_fnc_KK changed the status of T177317: Remote players are randomly getting stuck in leaning from New to Feedback.
Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK added a comment to T177317: Remote players are randomly getting stuck in leaning.

Should be improved in Revision: 151219

Dec 12 2023, 5:13 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56139 on T177317: Remote players are randomly getting stuck in leaning.
Dec 12 2023, 5:08 PM · Arma 3

Dec 11 2023

BIS_fnc_KK changed the status of T177763: All EPE* event handlers provide null object argument when collinding with simple objects from New to Feedback.
Dec 11 2023, 11:12 PM · Arma 3
BIS_fnc_KK added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Revision: 151218

Dec 11 2023, 11:11 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56138 on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 11 2023, 11:11 PM · Arma 3
dedmen changed the status of T177796: Arma 3 Perf Branch crashing with certains mods while using turn out option. from New to Feedback.

Its a UI thing..
Very interesting find, thank you!

Dec 11 2023, 6:05 PM · Arma 3
Darkbelg added a comment to T177745: Group event handler combat modes returns wrong modes.

Seems like I forget to mention I was basing myself on the wiki of the event handler.

Dec 11 2023, 12:42 PM · Arma 3
Vidik created T177808: SPAR-17 cannot take 10 round 7.62x51 Mk14 (Classic) mags.
Dec 11 2023, 11:53 AM · Arma 3
LouMontana added a comment to T177745: Group event handler combat modes returns wrong modes.

Hello, the event handler was indeed named in a confusing fashion; the wiki has been fixed to reflect the returned behaviour.

Dec 11 2023, 11:19 AM · Arma 3
kju-PvPscene added a comment to T177745: Group event handler combat modes returns wrong modes.

also there is behaviour and combat mode - two different things but the naming isnt used consistently: https://community.bistudio.com/wiki/behaviour
might be the wiki linking the wrong one from here: CombatModeChanged: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#CombatModeChanged

Dec 11 2023, 10:57 AM · Arma 3
kju-PvPscene added a comment to T177745: Group event handler combat modes returns wrong modes.

did you check via sqf commands after a slight delay yet? it could be the EH triggers before the combat mode change happens

Dec 11 2023, 10:53 AM · Arma 3

Dec 10 2023

ShiyuridaSiansi_65 created T177796: Arma 3 Perf Branch crashing with certains mods while using turn out option..
Dec 10 2023, 9:06 PM · Arma 3
h- created T177784: [Feature Request] soundTypeIndex for magazines.
Dec 10 2023, 9:34 AM · Arma 3

Dec 9 2023

dclark794 added a comment to T177775: Arma 3 Bugs Report 2016 to 2023.

Please help love y'all

Dec 9 2023, 9:43 PM · Arma 3
dclark794 created T177775: Arma 3 Bugs Report 2016 to 2023.
Dec 9 2023, 9:42 PM · Arma 3
SaMatra added a comment to T177763: All EPE* event handlers provide null object argument when collinding with simple objects.

Semi-related ticket: T177724

Dec 9 2023, 3:49 PM · Arma 3
BIS_fnc_KK claimed T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 3:42 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:39 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra edited Steps To Reproduce on T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:38 PM · Arma 3
SaMatra created T177763: All EPE* event handlers provide null object argument when collinding with simple objects.
Dec 9 2023, 2:36 PM · Arma 3
SaMatra added a comment to T177010: Submunition of `shotShell` is duplicated.

This also happens in RHS, when you fire HEDP grenade ammo rhsusf_40mm_HEDP (shotShell), it has submunitionAmmo = "rhs_ammo_40mmHEDP_penetrator"; (shotBullet) which is also duplicated. It does damage only on one client but effects are multiplied by number of clients (lots of craters and thick smoke deleting all smokes from the scene due to hitting cloudlets limit).

Dec 9 2023, 8:02 AM · Arma 3

Dec 8 2023

Darkbelg created T177745: Group event handler combat modes returns wrong modes.
Dec 8 2023, 10:12 PM · Arma 3
NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

Also, please don’t ignore the second part of the problem, I see no one wants to discuss this.

It's not being ignored. It's the same problem and can be fixed as part of the same change. When the Logic Entity is assigned to the correct side, the icon will simply not appear at all.

Dec 8 2023, 8:05 PM · Arma 3
mickeymen updated subscribers of T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

@NikkoJT thank you for clarification

Dec 8 2023, 7:45 PM · Arma 3
Vespade created T177742: [Feature Request] WeaponSlotItemChanged EventHandler.
Dec 8 2023, 6:58 PM · Arma 3
kju-PvPscene created T177737: [Feature Request] Port serverStartMission SQF command from ARGO .
Dec 8 2023, 5:18 PM · Arma 3
NikkoJT added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

The blue icon does not belong to the character. The blue icon belongs to an invisible virtual Logic Entity. The virtual Logic Entity is created by BIS_fnc_ambientAnim for technical reasons. The function has a mistake, which causes the virtual Logic Entity to be a BLUFOR unit, instead of belonging to the Virtual side.

Dec 8 2023, 5:17 PM · Arma 3
mickeymen added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..

I didn't understand much of what you said. In your screenshot, I also see red units with blue icons.
A red soldier should not have a blue icon.
Also, the icon of an animated character should not remain after the death or exit from the animation of this animated character.
Can't it be fixed?

Dec 8 2023, 4:19 PM · Arma 3
dedmen merged T171306: Ability to re-texture facemasks/goggles and HMD into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Dec 8 2023, 4:16 PM · Arma 3
dedmen merged task T171306: Ability to re-texture facemasks/goggles and HMD into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Dec 8 2023, 4:16 PM · Arma 3
dedmen added a comment to T171306: Ability to re-texture facemasks/goggles and HMD.

Please don't re-create duplicated tickets.
Yes its missing some parts, but its still fundamentally the same thing.
You can post a comment on the old ticket, but not really needed as duplicate tickets are linked and will be seen when the ticket is processed.

Dec 8 2023, 4:16 PM · Arma 3
dedmen added a comment to T151696: [Feature Request] New eventhandler: WeaponSwitched.

Related to T151698

Dec 8 2023, 4:13 PM · Arma 3
dedmen set Ref Ticket to AIII-55646 on T169615: Script command to control zoom of pilot camera .
Dec 8 2023, 3:52 PM · Arma 3
dedmen set Ref Ticket to AIII-56137 on T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
Dec 8 2023, 2:49 PM · Arma 3
dedmen added a comment to T177680: In Spectator mode, the animated character icon does not match the color of his faction and it does not disappear after the animation is over..
the AI-animated character ([this,"WATCH","FULL"] call BIS_fnc_ambientAnimCombat;) icon does not match the color of the faction.

Incorrect. It does match.

Dec 8 2023, 2:46 PM · Arma 3
dedmen changed the status of T176526: VisualSensor Component from New to Feedback.

Next week dev branch

Dec 8 2023, 2:23 PM · Arma 3
WillKMJ added a comment to T174804: Game crashes if bluetooth audio device changes.

Seems to be fixed in Win11

Dec 8 2023, 2:21 PM · Arma 3
aparentlink added a comment to T177559: arma3_x64.exe.
Dec 8 2023, 10:54 AM · Arma 3
riteway211 added a comment to T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.
Dec 8 2023, 7:47 AM · Arma 3
Angel17 added a comment to T177674: Exit code: 0x00000035.
Dec 8 2023, 7:10 AM · Arma 3
Andurias added a comment to T177674: Exit code: 0x00000035.

I followed the instructions in the guide and I can't start the game when battle eyes is active.

Dec 8 2023, 6:29 AM · Arma 3
ksi9302 added a comment to T177395: No Sound for Arma 3 at all.

Hey there,

Dec 8 2023, 3:45 AM · Arma 3

Dec 7 2023

veteran29 added a comment to T177010: Submunition of `shotShell` is duplicated.

Does it actually spawn multiple smoke effects then? visible for all players?

Dec 7 2023, 10:54 PM · Arma 3
dedmen closed T176582: Campaign as Resolved.
Dec 7 2023, 6:40 PM · Arma 3
dedmen changed the status of T176670: arma 3 king of the hill chiusura anomala from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 7 2023, 6:37 PM · Arma 3
dedmen added a comment to T177053: Arma 3 Dedicated Server Fatal Crash.

3 times the exact same crash.
But I cannot explain how that happens...

Dec 7 2023, 6:36 PM · Arma 3
dedmen set Ref Ticket to AIII-56136 on T177010: Submunition of `shotShell` is duplicated.
Dec 7 2023, 6:33 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

Does it actually spawn multiple smoke effects then? visible for all players?

Dec 7 2023, 6:33 PM · Arma 3
dedmen changed the status of T177221: my game is crashing and failing to import mods from New to Need More Info.

https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Dec 7 2023, 6:28 PM · Arma 3
dedmen set Ref Ticket to AIII-53291 on T151339: LDF Combat Fatigues too much armor.
Dec 7 2023, 6:26 PM · Arma 3
dedmen set Ref Ticket to AIII-55191 on T78917: onUnload handler of rscTitles nested classes is never called.
Dec 7 2023, 6:26 PM · Arma 3
dedmen set Ref Ticket to AIII-56011 on T175731: Neverending cook off tank explosions in Multiplayer.
Dec 7 2023, 6:25 PM · Arma 3
dedmen set Ref Ticket to AIII-56020 on T176047: A scripting command to select throwable muzzle and magazine.
Dec 7 2023, 6:24 PM · Arma 3
dedmen set Ref Ticket to AIII-56043 on T176248: selectThrowable fails on some grenade types.
Dec 7 2023, 6:24 PM · Arma 3
dedmen set Ref Ticket to AIII-56047 on T176371: ctrlScrollValues/ctrlSetScrollValues work with values greater than 1.
Dec 7 2023, 6:23 PM · Arma 3
dedmen set Ref Ticket to AIII-55281 on T166810: [Feature Request] Using -1 to select the last element in arrays.
Dec 7 2023, 6:23 PM · Arma 3
dedmen set Ref Ticket to AIII-56053 on T176547: Overload distance and distanceSqr to take scalars inside of vectors.
Dec 7 2023, 6:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56054 on T176559: A scripting command to quickly check is there is a non-nil variable in entity, varspace or hashmaps.
Dec 7 2023, 6:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56063 on T176809: playSound3D not respecting speed of sound.
Dec 7 2023, 6:22 PM · Arma 3
dedmen set Ref Ticket to AIII-56057 on T176691: ctrlActivate open configured control url.
Dec 7 2023, 6:20 PM · Arma 3
dedmen set Ref Ticket to AIII-56070 on T177038: ButtonClick no longer handles ESC menu closing.
Dec 7 2023, 6:19 PM · Arma 3
dedmen set Ref Ticket to AIII-56118 on T177167: playSound3D doesn't work over network if path starts with leading slash.
Dec 7 2023, 6:19 PM · Arma 3
dedmen changed the status of T177262: Server problem from New to Need More Info.
Dec 7 2023, 6:17 PM · Arma 3
veteran29 added a comment to T126837: Ragdoll de-sync in MP.

this is because player is killed by the rotor only on one client

Dec 7 2023, 6:15 PM · Arma 3
dedmen set Ref Ticket to AIII-56127 on T177344: deleteVehicle <array>.
Dec 7 2023, 6:14 PM · Arma 3
dedmen set Ref Ticket to AIII-56128 on T176122: Script error when editing Hide Terrain Objects Module's attributes.
Dec 7 2023, 6:14 PM · Arma 3
dedmen set Ref Ticket to AIII-56114 on T177258: Clicking on progresss bar in utils 4 skips the song.
Dec 7 2023, 6:14 PM · Arma 3
dedmen set Ref Ticket to AIII-56067 on T176785: Eden Editor - player attribute reset after changing unit type and undoing.
Dec 7 2023, 6:13 PM · Arma 3
dedmen set Ref Ticket to AIII-56069 on T176730: setDamage ignore useEffects parameter if executed on server side → will be default(true) even if set false. Server side in pre-init work problem.
Dec 7 2023, 6:13 PM · Arma 3
dedmen set Ref Ticket to AIII-56123 on T126837: Ragdoll de-sync in MP.
Dec 7 2023, 6:13 PM · Arma 3
dedmen added a comment to T177255: say3D does not take into account the speed of sound.

Ref https://feedback.bistudio.com/T177285

Dec 7 2023, 6:12 PM · Arma 3
dedmen set Ref Ticket to AIII-56119 on T177255: say3D does not take into account the speed of sound.
Dec 7 2023, 6:12 PM · Arma 3
dedmen added a comment to T177285: createSoundSource does not follow speed of sound.

Potentially related https://feedback.bistudio.com/T177255

Dec 7 2023, 6:12 PM · Arma 3
dedmen closed T177277: Problem starting the game - STATUS_DLL_NOT_FOUND as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Dec 7 2023, 6:11 PM · Arma 3
dedmen added a comment to T177325: Game crash connected to game play time.

This is known as the 3FPS bug. And has been a well known issue for the last... 5+ years.
As of todays profiling branch, the FLUSH cheat works, which should mitigate it without a game restart.

Dec 7 2023, 6:08 PM · Arma 3
dedmen set Ref Ticket to AIII-56135 on T177333: Unit (AI) stuck after applying FirstAidKit.
Dec 7 2023, 6:08 PM · Arma 3
dedmen changed the status of T177338: wont start from New to Need More Info.
Dec 7 2023, 6:06 PM · Arma 3
dedmen set Ref Ticket to AIII-56134 on T177369: One side of the VR Slope (10x5x4) object has stretched texture/material mapping.
Dec 7 2023, 6:05 PM · Arma 3
dedmen added a comment to T177395: No Sound for Arma 3 at all.

16:54:54 Error: Create XAudio2 device failed, error 800700c1
16:54:54 Warning: Audio device creation failed, attempt to create default audio:
16:54:54 SamplesPerSec: 44100, channels: 2
16:54:54 Error: Create XAudio2 device failed, error 800700c1

Dec 7 2023, 6:03 PM · Arma 3
dedmen added a comment to T177500: ERROR.

Your GPU is being disconnected, not much we can do about that.
Maybe check that your graphics drivers are up-to-date

Dec 7 2023, 5:59 PM · Arma 3
SaMatra added a comment to T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.

Can make a repro with event handlers logging if needed.

Dec 7 2023, 5:58 PM · Arma 3
SaMatra created T177724: Change EPEContactStart to fire before HandleDamage the collision procudes.
Dec 7 2023, 5:56 PM · Arma 3
dedmen closed T177540: oyundan beklenmedik şekilde atıldım as Resolved.
Dec 7 2023, 5:53 PM · Arma 3
dedmen closed T177544: crash upon attempting to join servers as Resolved.

See https://feedback.bistudio.com/T139766
or https://forums.bohemia.net/forums/topic/231305-the-cloud-file-provider-is-not-running/

Dec 7 2023, 5:51 PM · Arma 3
dedmen changed the status of T177559: arma3_x64.exe from New to Feedback.

See https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Dec 7 2023, 5:48 PM · Arma 3
dedmen added a comment to T177593: [Feature Request] skyColorInfluencesHorizonColor and fogColorInfluencesHorizonColor .

I suspect this color influence might be in the shaders. Which might make it problematic and potentially not feasible to change.

Dec 7 2023, 5:45 PM · Arma 3
dedmen changed the status of T177629: 0xC000009A - STATUS_INSUFFICIENT_RESOURCES from New to Need More Info.

It indeed indicates that BattlEye is blocking something.
Your Arma Launcher's BattlEye tab will say what it is.
The issue will likely resolve itself by waiting a bit.

Dec 7 2023, 5:38 PM · Arma 3
dedmen closed T177630: Units page not working as Resolved.
Dec 7 2023, 5:35 PM · Arma 3