Hello VI-Rags.
If you mean DayZ Editor, then that is something the mod creator has to fix on their end as DayZ Editor is an user made mod/utility.
Regards,
Geez
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Jul 12 2024
this is the problem that i'm referring to
This is a duplicate of https://feedback.bistudio.com/T176721 and you might close this.
This is being reviewed since one year ... wow. :(
This still happens in 1.2 and I actually believe that it got worse with the last update. Sometimes tags will be just random AI names even though it is a real player.
Windows 10
Reforger 1.2.0.76
I have the same problem with all(?) of my scenarios. I am using only one mod: The official Capture And Hold by Bohemia.
I testet removing the vehicles and it's working again without the JIP-Error.
Very annoying :(
Issues continue on 1.2.0.76.
I experienced all previously reported issues.
@purechaos
I don't want to appear facetious, but weren't you advocating for this kind of thing in T182736: [Overhaul request] Make suppression and gun & character movement matter/better?
The broken pattern matching (when pattern is anything other than just "/*") and the wrong read-only flag should be fixed in 1.26
The DIRECTORIES flag not working is separate, that also does not work on windows. We're handling that in a separate ticket to be solved some other time.
@Arkensor
Thanks for the upcoming fix!😄
thank you very much for taking the time to report this. We identified multiple issues regarding this and a fix should be included with one of the next updates. It will be mentioned in the patch notes then.
1- There's clipping while aiming down sights when the pistol is in lower weapon mode;
2- When running with any weapon, when you aim down sights the character zooms in before you stop (I changed my zoom in button so no It can't be that)
On the previous update that happened to me, but on the current one it has never happened afaik, it always stayed built.
I've seen the reports and it says resolved. Probably because people could jump over it like a normal fence before but now they can't - unless if they are on a slightly elevated terrain or on a rock like I mentioned on the post.
This is one that has been reported on for awhile now and never changed or fixed. Razor wire should be one of the top things you build as a defender if it worked where you needed it. Doorways, gaps, bushes, common entry routes, and even just gaps in other compositions. Razor wire is cheap, quick to build, noisy, and has high utility against basic infantry intrusion. But the limits in where and how you can place it just lead to it never being built, that and the fact that it still breaks itself after 30+ seconds.
As Chaos points out it has no negative effect on players and is easily mounted.
Cuts would offer a risk reward scenario as well as a tactical one for the player. Do you choose to try and get through the wire, or do you avoid it? With the current attack/defense meta being a glorified cat and mouse game, razor wire would add a lot of depth to that as well since you could set it up in known positions and again common entry routes like doorways and fence gaps.
Razor wire still does not function in Conflict. I just tested this today as of 10 minutes ago.
When i first built the razor wire.
Turning around after i heard it fall apart.
This occurred for me also?
I picked up the 8th box with two days to go but the next day the daily rewards were gone?
no ninth or tenth daily boxes were even available?
One can only dream to have an ArmA game with such smooth animations!
And here we go again.
Jul 11 2024
Alright let me try to summarize the goals of the changes that you have proposed.
since I put the battleye dll back in place it crashes out of the game completely every 15 mins.
Unhandled exception
At the same time, it sets an attribute with index 4, which, as I understand it, is outside the scope of enum FileAttr where the last index is 3 with type INVALID
Can confirm this happening.
Hello xpamou.
The login rewards event ended after 10 days for you, as designed.
The first reward you have claimed on jun 29th. The last one on Jul 8th. You have missed two days (jul 2nd and jul 6th), meaning on the 10th and last day of the even you could have only obtained 8 rewards, which is exactly what happened.
Regards,
Geez
Still assigned to None....
You have to sit behind the cabin(right corner) there are planks sticking out, that’s where it is.
Today also happened to our friend. He switched his nvg for tactical googles, the googles were on the top shelf.
Resolved for 1.26
Hello Sprangbalk.
Can you please provide us with coordinates of this wooden cabin.
Hello dpbolt.
We have tested the initial issue you have reported but we could not reproduce such behaviour on our end.
Resolved for 1.26 update.
Hello MrZabel08.
Please click on "show details and prepare report" and upload the generated archive to this ticket.
Regards,
Geez
Thank you for the report Dhxtr.
This is a known problem.
I've been good since the hotfix on July 3rd im just glad the issue has been resolved as it's been a long two months of getting kicked. Sad to see others are still struggling with this issue but have faith im sure they will have this bug squashed within the month.
Bohemia doesn’t, and probably can’t give your character back. There’s a chance that you were killed upon spawning in by another player, or landmines. This is especially possible on old gen consoles but is also feasible for new gen because there’s a short time where you are spawned in but not able to play whilst in a T-Pose.
Coming back to this to see if server side memory leaks are a vanilla issue currently, or could it be my own scenario causing them?
14 moths later and it's still an issue...still working on it?
Jul 10 2024
The workaround only works sometimes, there’s instances where even doing that doesn’t help.
I see why this isn’t a bug. Getting attacked interrupts the animation, try rummaging through your back while getting punched in the face and see how easy that is lol
Wow, I didn't expect that. That makes fragmentation all the more important.
Default is jogging
Hold shift to sprint, Ctrl to walk
Double tap Ctrl to lock walking
Are they regular fireworks or anniversary ones?
Cannot pickup or use fireworks placed after 1.25 update. Any in inventory prior to update work fine
Same for the following modifications of Ural:
{DC1C2350CF665F9E}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_FIA_tanker.et {E6AEC014D162D686}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_FIA_command.et {A5647958579A4149}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_repair.et {34178E3A92776DA6}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_repair_FIA.et {4C81D7ED8F8C0D87}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker.et {33BC05D02006BE44}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_base.et {4A59DAEFE645E8A0}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_orange.et {B3C8EC88E7782C78}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_pohona.et {DCAF0585D17B917A}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_tanker_CIV_ranomized.et
Same thing (version 1.2.0.76)
Steps to reproduce:
- Open workbench
- Create new empty mod (just for test)
- Create sub-scene for any world ({77C41EA429B6AC35}worlds/GameMaster/GM_Arland.ent for test)
- Place {1BABF6B33DA0AEB6}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_command.et in world
- Setup PeerTool
- Switch to Game Mode
And now server runs perfectly, but any client disconnects with JIPError:
18:41:59.761 RPL : rpl::Pip::ProcessNetToGame 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000047 layout=RplComponent) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_ScriptComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_ArsenalComponent 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000048 layout=RplComponent) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_ScriptComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_ResourceComponent 18:41:59.761 RPL (E): IReplication::JIPError: Inconsistent item table on Slave connection. Item is missing or different item was loaded in its place. (item=0x40000049 layout=TimeAndWeatherManagerEntity) 18:41:59.761 RPL (E): Expected: 18:41:59.761 RPL (E): cpp_layout=_UniversalInventoryStorageComponent_Layout 18:41:59.761 RPL (E): s_layout=script::Game::SCR_UniversalInventoryStorageComponent ...
And huge amount of same errors:
If you remove vehicle placed at step 4 then clients connects normally
I am not sure now that the task does not display.
In T182641#2635367, @Geez wrote:Hello Player_One.
In order to analyse the crash we require the mdmp file from the occurrence (DayZServer_x64_2024-07-04_09-25-52.mdmp)
https://feedback.bistudio.com/T182498 same problem. 1.25 and start crashes..
I did more testing on my local server since I've managed to update bios on my MOBO (previous version F5 from late 2022, not available to download anymore, current F29).
After doing that, there is a significant difference - FPS are still dropping but the stutter effect in many cases is gone or is much less noticeable. I tried running with MSAA enabled in the same locations near Severograd and performance was slightly better but without stuttering it looks much better.