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Oct 23 2023
In T175909#2515060, @Geez wrote:A fix has been released with todays update. Please let us know if there are any issues still.
Hello XMC_Cross.
We still cannot produce the issue even with your config file. When the fire ends, the sound ends as well.
Still having major issues with this. Not on EXP but on regular servers. Can connect to any servers except Asia Pacific which is the servers I need. Have tried everything, deleting the game, resetting router, spamming the server, favouriting and trying to enter that way. NOTHING WORKS. Have been trying for days. Disgraceful support, pay for a game and Connor even play it. Multiple friends having same issue on regular servers connecting to AP servers - when is this going to be fixed?????????
this isnt hackers bro its desync you have to relog and its fixed
Would be nice even if its just fixing the secondary syntax of https://community.bistudio.com/wiki/addPublicVariableEventHandler
Oct 22 2023
As far as I can see if any or both objects are local it doesn’t broadcast. If this is not the case I’d like to hear about it
The DayZ Launcher has the ability to filter servers with and without Mods. There is currently no such browser feature in DayZ.
Currently the only possible way to search for specific mods is to hope the server admin put the mod name in the server's name...
Hopefully we can get this kind of feature and the ability to filter modded servers in DayZ itself.
Hi @Geez ,
Were you able to solve the problem?
It's only about supply storages
Maybe add info about what type of weapon(M60) have this issue in the name of ticket?
In T162304#2517353, @BIS_fnc_KK wrote:Let me understand what this ticket is about. You want to have global object to be attached to global object but the changes not to be broadcast? If this is the case then request denied. It would cause all sorts of desync which will affect network functionality. If either or both objects are local, as it is the broadcast doesnt happen. Could you explain what exactly is this all about?
Since this hasn't been tested yet, I'll take the liberty to provide a more detailed repro. I created and published a test mod with the ID 5EAC510A8E6EC623, which contains the following code and in essence defines a new variable for the mission header and its value is written in the chat for all clients:
//------------------------------------------------------------------------------------------------ modded class SCR_MissionHeader : MissionHeader { [Attribute(defvalue: "11", desc: "My mission header variable")] int m_iMHT_myVariable; };
Good idea but will require too much work
Let me understand what this ticket is about. You want to have global object to be attached to global object but the changes not to be broadcast? If this is the case then request denied. It would cause all sorts of desync which will affect network functionality. If either or both objects are local, as it is the broadcast doesnt happen. Could you explain what exactly is this all about?
Should be fixed in Revision: 151086
In T161500#2253266, @JillyBones wrote:My server had no issues spawning buildings thorough events.xml until the 1.14 update was pushed out, and I have had my server built as is with said buildings since 1.07 or 1.08.
Please let me know what may be happening with the server outside of that, because i have never had such a server debilitating issue since this most resent update.
Doubt it was from upgrading to w11, I've had this problem for years before I did a clean install even when Windows 10 was the latest version.
Just updating... I can confirm a fresh install was the fix for me...something that makes the driver not allow permissions to mic was corrupt or missing after a razor cortex system clean. Or upgrading from 10 to 11. Was the issue witch I did both around the same time....
Oct 21 2023
Here Geeze, no need for internal testing.
This must get patched in 1.23!!!
Please help me get this resolved
Delete !_all_! old server files shoud fix this.
Did u find any solution to this? We having a lot of loops. Files are all validated and working. Server does work but restarts take very long with .mdmp files.
But we cannot open .mdmp files on nitrado for playstation... please help
It kills only itself on my system. After about 200 server pings its broken. Cant ping or connect to any server afterwards.
Yeah, sorry for the confusion, the muzzle is added when you add magazine
It works if you select the muzzle instead. Gonna have a look why mag is not resolved
That is a feature of the currently ongoing Halloween event on the official servers. More info: https://dayz.com/article/general/Halloween_event_2023