AI entity will enter the BTR 70, but there is no character in the vehicle, and GM shows the vehicle as empty.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 11 x64
- Operating System Version
- Version 10.0.22621 Build 22621
- Category
- General
Steps To Reproduce
- Place area.et in world. No changes to parameters.
- Place/Nest 3 layer.et's inside area.et
- Place/Nest 1 slot.et in layer 1.
- Place/Nest 1 slot.et in layer 2.
- Place/Nest 1 slotAI.et in layer 3.
- Layer 1 slot set object to spawn btr70.et
- Layer 2 slot set object to spawn AIWaypointGetInNearest.
- Layer 3 slot set object to spawn any ussr character. IE> Character_USSR_Rifleman.et
- Edit Waypoints section for the appropriate waypoint layer name.
- Play scenario.
- Open Game Master and observe.
- AI will enter vehicle.
- Hover mouse over vehicle. GM reports gunner has rifleman.
- GM Icon does not turn red to show entities in vehicle.
- Approach vehicle with player character.
- No enemy AI in vehicle.
Additional Information
Replace btr70.et with MachineGunNest_S_USSR_01_PKM.et the AI will mount the PKM as expected.
Also, if you place an AI in the BTR with GM. The AI does not rotate the turret anymore and track targets. They keep the gun forward. This is a change from current release.