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EXPERIMENTAL: Scenario Framework: AI disappears after entering BTR70.et
Awaiting internal Testing, NormalPublic

Description

AI entity will enter the BTR 70, but there is no character in the vehicle, and GM shows the vehicle as empty.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
Version 10.0.22621 Build 22621
Category
General
Steps To Reproduce
  1. Place area.et in world. No changes to parameters.
  2. Place/Nest 3 layer.et's inside area.et
  3. Place/Nest 1 slot.et in layer 1.
  4. Place/Nest 1 slot.et in layer 2.
  5. Place/Nest 1 slotAI.et in layer 3.
  6. Layer 1 slot set object to spawn btr70.et
  7. Layer 2 slot set object to spawn AIWaypointGetInNearest.
  8. Layer 3 slot set object to spawn any ussr character. IE> Character_USSR_Rifleman.et
  9. Edit Waypoints section for the appropriate waypoint layer name.
  10. Play scenario.
  11. Open Game Master and observe.
  12. AI will enter vehicle.
  13. Hover mouse over vehicle. GM reports gunner has rifleman.
  14. GM Icon does not turn red to show entities in vehicle.
  15. Approach vehicle with player character.
  16. No enemy AI in vehicle.
Additional Information

Replace btr70.et with MachineGunNest_S_USSR_01_PKM.et the AI will mount the PKM as expected.

Also, if you place an AI in the BTR with GM. The AI does not rotate the turret anymore and track targets. They keep the gun forward. This is a change from current release.

Event Timeline

Geez changed the task status from New to Awaiting internal Testing.Oct 23 2023, 1:07 PM