Also, inside the vehicle, gear, light, handbrake and damage indicators are not visible.
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Jul 19 2024
I too have been having this problem. It came out of nowhere and I have been unable to fix it. Haven’t been able to play the game for about 2 months because of it.
Jul 18 2024
Just wanted to say that for some reason after the new update, this does not seem to be an issue anymore. It's a bit laggy, but it registers button clicks and stuff now. Not sure what changed, but it works.
probably related to whatever is causing T181863: [Experimental 1.2.1.76] Incorrect characters spawn in certain vehicles or no characters spawn at all
persists in [1.2.0.92]
persists in [1.2.0.92]
Do you know, how that workshop mod is called? I am curious how well that mod works.
With best regards
appears to be fixed in 1.2.0.92.
persists in [1.2.0.92]
Soviet technical. gunner faction is correct (Soviet), but gunner model is wrong (US)
I had a similar problem with an R6800XT, it was the GPU overheating.
In T179460#2574721, @Khaosmatic wrote:@Geez I'm sure you guys have seen it, but there was a fantastic workshop mod that blended ragdolls into some of the existing downed state animations that are currently unused. I think he may have even made custom ones himself also. It massively enhanced the unconscious state as there were all these different variations.
I can understand that ragdolls might make it difficult to select the interaction points for the person healing the patient but to fix that, you could have a "Roll onto back" action to put them in the state they go into currently.
Even though I didn't see anything in the changelog, 1.2.0.92 appears to have resolved this issue.
Confirmed fixed. thanks though the AI seems to wait around for a while at each step of the process.
Hello jarvisjenkins61.
Can you please provide the following information?
Jul 17 2024
Resolved for 1.2.0.76 and higher.
Hello patriaminas.
According to the devs this is not going to be addressed currently.
One of thing i tried to talk about in my overly long post above is the connection between the character in the game and the player as the controller. How i as a player act and how my character reacts are different. We as players are not military personal. Some of us are, and some of us were, but i will make a large assumption in saying that 'most' of us are not. We vary in age, abilities, skills, language, culture, and even control method or platform. How we as a player react and the choices we make dictate the experience of our character in the game.
Our character experiences all the consequences we as a player give them, both good and bad. How we value that character is largely up to us, much like how in DayZ we can choose how that character progresses by the actions we choose. We can choose to play as a Soldier or as close as we can, or we can jump in a chopper with an Australian who is blaring AC/DC and doesn't seem to value his life (or ours) in the slightest. We can watch in horror, or in hilarity as he loudly states "is that an enemy choppa? I'm going to ram him!".
Or we can join a mil sim server where everyone has a rank, they intend to play the game in that way, and they have built the server with mods tailored to exactly the experience they as a collective want.
There is no wrong answer. Arma gives you the freedom to experience it how you want.
The balance is between the freedom of the player and the limits set to the character.
Jul 16 2024
@Khaosmatic
The developers should aim to create engaging gameplay while still capturing elements of real-world combat.
I encountered the same problem, I fixed it by deleting the game settings in my profile
I guess also close T181159: [Exp] Low Ready not functioning then
Hello GlutenFreeVapes.
Currently there are no plans to address this.
Regards,
Geez
Hello Flynnruk.
We have tested this extensively but we were unable to reproduce the issue on our end.
Regards,
Geez
Applying forced suppression screen effects and control effects is a cheap method to fundamentally apply a bandaid on a problem which is solved if you disable respawns or make dying actually a threat to a players gameplay experience. Would it work for quick session, rapid gameplay like conflict? Yes for sure. If you actually want this to be impactful and you are playing "MILSIM", turn off your respawns and see how that changes up the way players take part in a session. If they genuinely care about the experience of both themselves and those around them, they'll start working hard to not die and things like suppression will then just work even moreso than it already does, without forcing game-y filters over the player.
Jul 15 2024
This is a duplicate of https://feedback.bistudio.com/T182054
@Geez I know that. What I'm reffering to is the accidental "going prone" when trying to crouch all the way down. Either remove "going prone" from the CTRL + SCROLL or add an option to disable the "going prone" when using CTRL+SCROLL.
Not a hardware issue, as microphone works perfectly fine everywhere else.
Hello purechaos.
Ctrl + scroll to adjust stance is a feature of the game. You can choose to unbind this function in the keybindings menu.
Hello MrMike.
Could this be related to your headset? Have you tried another hardware, possibly official xbox one to see if the issue persists there as well?
Experienced this as well and have reported on it. I was never able to fully reproduce it and experienced the same inconsistency. I suspected synchronization as a culprit as well, which is a difficult to pin down and something that is appearing at least for players to be affecting multiple systems.
Alright, I have more to report.
Jul 14 2024
Yes, there is no single game that I don't see pending vote kicks. It is always there, being used by trollers for, many times, personal reasons.
Muzzle Component modified dispersion values not working in-game
Or you can increase the supply of supplies if certain buildings are installed at the base.
For example, the antenna will give +5