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Trees glow when they are far (tree LOD does not accept shadows)
Awaiting internal Testing, NormalPublic


When I fly away from trees, they start glowing, but when I go close they stop glowing.
It looks like the LOD does not accept shadows, so they appear brighter than they are supposed to be. (or brighter than they do when I am close to trees)


Operating System
Windows 10 x64
Steps To Reproduce
  1. enable shadows and distance shadows and contact shadows in the settings
  2. open arland during sunrise (0930)
  3. open editor (zeus)
  4. move the camera in front of some trees
  5. Move the camera back and forth
  6. trees glow when they are far
  7. trees un-glow when they are close

Event Timeline

This happens during morning and evening in-game time.
It happens because the direction of the sun does not interact with SubSurfaceScatering properties of the materials.

The glowing trees make some sense during daytime

But not as much during sunrise, when the sun is low

When the sun is low the trees should not be illuminated

I got my game to have less glowing trees in the morning by using SSSBackScattering attribute on tree LOD emat's.
But I would prefer a solution that could change the value based on weather config.
I don't know how to do it myself.

Geez changed the task status from New to Awaiting internal Testing.Fri, Mar 17, 9:57 AM