I also had this a couple of days ago with Experimental version 1.2.0.52 with no mods.
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Jun 16 2024
I am preferring vanilla solution and independence.
this one is indeed most terrible thing, holding back a lot of people who were interested in animations.
because either you do complete overhaul supporting everyhing you can, or you just say "screw it"
grenade stuck in hand still happens in 1.1.0.42 stable in conflict official with regular and smoke grenades.
A forklift….Interesting idea. I think I like it :)
How is this issue still a thing? How hard is it to change volume on the pin-pull of a grenade?!
This is not the issue. The object will not spawn as ruined; it will only spawn as badly damaged unless explicitly forced with a min/max value of 1.0. It seems there might be some confusion with object despawn, but this is a completely separate issue not related to the CLE.
It really seems to me that this is some kind of object on the map, but I can’t figure out which one, I would like to find out any information about the object
By the way, casing (shell) drop sounds on differnt surfaces for rifles (svd for example, but they all use shell_39 sound, so basucally for all exept of shotguns), so drop on the ground sounds are being played "-1.5"m from the left side, and in rifles (again like svd) bolt opens from the right side, and case drops off from the right side (memory lod point nabojnicestart/nabojniceend also proves that), so it would be correct to replay sound on the right side by changing "-1.5 ...." to "1.5 ...."
Jun 15 2024
Class: 'SurvivorBase'
Entity name:'76561198266859115' id:3554605
Nevermind, I'm stupid, it works, can be closed
@Geez sorry for being impatient, but when can we expect the hotfix ? It's been so long since we've started complaining about this.
And pretty much everyone is extremely annoyed by it. The game has become so frustrating, especially for the new players on Livonia and Namalsk. The another additional problem is that Infected again make you bleed too often when they hit you with the first hit. was that also intentionally changed ? Out of 20 infected, 12 were first hit - first bleed. This was already implemented some patches ago, and the feedback was overwhelmingly negative so it was reverted or it was a bug ( I don't remember anymore). Why bring it back again on top of absurd awareness ?. You basically can't shoot, extremely hard to stealth kill, can't talk in-game because the moment you do it, the whole infected village will be upon you. Prior to this change, Infected felt really good damage and awareness-wise. Pathing and big variety in death animations is what needs work imo.
is it fixed yet
If we all agree to play nice, I can add a registry system into DF for cameras and animations. 😄
I hope this doesn't get fixed yet till they fix the restock timer, because I use the .json to force use the restock timer for items that have a low item count. Example Add 2 DMRs to a JSON file, and set a max of 3 and a min of 1 to DMRs in types and it'll always use the restock timer in the types file after it gets picked up. Yes there will be only one DMR spawning, but it gets to use the restock timer, so DMR aren't easy to find. I did this to have a temporary fix to this bug until its fixed on 1.26: https://feedback.bistudio.com/T177835
Packed tents can make it so items can't be picked up that are under them. If a packed tent is thrown and lands upside down it can be very hard or not possible to pick it up.
Pls fix this
On Xbox it won’t let you fill up Jerry cans at the gas stations
Jun 14 2024
server options allow for fences to be placed anywhere including inside other objects
In T181893#2623790, @1c4ru5 wrote:Sorry skiddie you’re still bad at the game without cheating lmao
So it has just happened again with the new mods, I want to get you the proper information as it has reproduced so ya'll can figure this bad boy out so no one else goes through it.
Main picture preview doesn't display (at least on my end), so click F4071124 hyper link - it is there :)
As it turned out, this was done by design see https://discord.com/channels/105462288051380224/108187245529268224/1251158707107139694
Can confirm in current dev, as script repro use steps
- enable revive system see steps to reproduce ↑↑
- start scenario as MP
- exec player setDamage 0.3
- use first aid kit or exec player addItemToVest "FirstAidKit";player action ["HealSoldierSelf", player];
- exec getDammage player
- result → 0, expected 0.25
- try again 1-5 steps in SP, result will 0.25
I've got it saved since that time. Here it is
support
In T181556#2619240, @BobLeeSwagger wrote:It is also impossible to install awnings or tents in Livonia
@aldworth33 It's not crap crap. The model is amazing, but in terms of practicity... yea. 338 varian would really be the best way out.
Sorry skiddie you’re still bad at the game without cheating lmao
I'm on ps4
I had this same error the past week hosting a server for my friends. My friends were all getting this error.
Jun 13 2024
In T179692#2623741, @Nate_LapT wrote:as of 1.25 this seems to have been fixed.
I haven't had any PBOs in the past few weeks have this issue since the update.
as of 1.25 this seems to have been fixed.
I haven't had any PBOs in the past few weeks have this issue since the update.
"But if the game crashes (which it does a lot atm) you lose your loadout and have to manually setup your kit all over again."
In T181893#2623737, @1c4ru5 wrote:
When will you fix the bug?
This is also a big issue for us, and we hope there is a fix planned.
Just let us save loadouts on our client, don't list a loadout if it's not possible to build it or have it greyed out, pretty much like Virtual Arsenal loadouts worked in Arma 3, why not use the same system here? even the arsenal itself, I'm not sure why we went back to Virtual Ammobox days, takes so much longer to find whatever you need
Yeah the sv98 is really really underwhelming, I recently used it in a pvp event on my server and one time I was shot square in the chest from under 200m and I didn't even drop 🤣 yes I had a plate carrier on but yeah if that was a dmr I'd have been out. I think the only thing that would have made it better would have been either giving it a proper sniper scope or making it a higher calibre like .338 but I think they wanted it to be "balanced" and in the process they made it crap
@5sety4 it makes perfect sense because camera in-game doesn't work like an IRL eye and doesn't have a dynamic depth perception so if there's one place you'd put it, it would the one that's in the game. Also since when you're aiming IRL, you'll always look either at the tip of the barrel ( or iron sight ) to line it up with the target, and everything behind it will be blurred out.
thank you so much
Yeah I've already done the wipe for the errors I may have sent. Sorry, but I didn't think to grab those logs at the time.
Hello AurimasValujavicius.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez