While trying to figure out how to make a SliderWidget work, I discovered that adding an SCR_SliderComponent without there being a valid SCR_EventHandlerComponent in an expected path, will cause the Workbench to throw this error:
SCRIPT (E): Virtual Machine Exception Reason: NULL pointer to instance Class: 'SCR_SliderComponent' Function: 'HandlerDeattached' Stack trace: Scripts/Game/UI/Components/WidgetLibrary/SCR_Slider/SCR_SliderComponent.c:71 Function HandlerDeattached
Suggested fix: Add an early-exit check to SCR_SliderComponent::HandlerDeattached() if m_Handler is NULL