Items do not spawn in a ruined state via CfgSpawnableTypes.xml unless the Damage Min/Max values are set to 1.0. This limitation prevents configuring a random chance for items to spawn in a ruined state.
Steps to Reproduce
- Modify "CfgSpawnableTypes.xml" to include an item with a Damage Min value less than 1.0 and a Damage Max value of 1.0.
- Observe that the item does not spawn in a ruined state.
- Adjust the Damage Min/Max values to 1.0.
- Observe that the item spawns exclusively in a ruined state, eliminating the possibility for a random chance.