Resolved for 1.26 update.
Regards,
Geez
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Jun 17 2024
Thanks Geez,
Thank you.
Hello SM_0lly.
Have you tried to add exception in firewall for DayZ?
Regards,
Geez
Hello tateshigh.
Please provide the following information:
Hello Readin.
Relogging to another server which shares your character should reset your characters position.
Regards,
Geez
Thank you for the report.
We are aware of this and it is scheduled for a fix.
Regards,
Geez
@Geez
It seems to be random and mostly happens in Workbench.
You could try to spawn S1203 vehicle via Game Master in Workbench Play Mode (at very least it's how I got the state of the icon on screenshot from OP).
Resolved for 1.26 update.
Resolved for 1.2.0.64
Hello SRGshadows.
Can you please provide more information in regards to this issue? Also could you upload a video of this? And on which server can you reproduce this?
Regards,
Geez
Thank you, resolved for one of the upcoming updates (
1.2.0.64 and higher)
Hello Socrates.
Can you provide any reproduction steps for this issue? Or does it occur upon doing something specific?
Resolved for the upcoming hotfix.
Regards,
Geez
Hello Mikael65.
Please upload the configuration files which affect the spawning so we can check if everything is set up correctly.
Regards,
Geez
Resolved for the upcoming hotfix.
Thank you for the report.
We will investigate with BattlEye.
Regards,
Geez
Resolved for the upcoming update/hotfix.
Also please use the xbox section for xbox related issues.
Regards,
Geez
In T182075#2624001, @camcantrun wrote:So it has just happened again with the new mods, I want to get you the proper information as it has reproduced so ya'll can figure this bad boy out so no one else goes through it.
I am going to attach the LOGS AND RPT but I'm not sure which of theses associative is the cause or if any are. It happened around 9:24 AM my time which was about three hours ago now so I got the closest .crash files and .rpt files to the time it occured. Hope all is well my friends, all the best.
DayZServer_2024-06-11_22-24-16.RPT2 MBDownloadscript_2024-06-11_22-24-21.log294 KBDownloadcrash_2024-06-11_22-24-21.log30 KBDownloaderror.log42 KBDownload
Hello Scronkyy.
Our philosophy is that once something becomes ruined, it is in a state that renders the item completely unusable. With this in mind, it makes no sense for us to spawn any items in a ruined state or even store those items on server and cause unnecessary strain on our servers. That is why we even use a special timer in "globals.xml" that makes sure we quickly get rid of any unusable items. From our testing, we have discovered that you can indeed spawn ruined items, but only if you set these items to spawn in this specific manner. If you set a quality range for item, those items will truly never spawn ruined, even if that range includes this state. Currently we do not consider what you have described as an issue due to the reasons mentioned above. Thank you for your feedback
Hello EricTViking.
Can you please try to update your gpu drivers or do a clean install?
Are you doing something specific before the crash occurs?
And if you are more advanced user, you could try to install radeon developer panel for advanced crash reports. https://gpuopen.com/rdp/
Regards,
Geez
packed again, signed again. worked this time.
Uhhgg... Yeah. NOT FIXED!
Had it happen in the exp as well just last night. The only consistent thing that i can find is when big fights are happening or about to, and you try to spam grenades as fast as possible.
Just spawned at Entre knowing the other team was at 90% capped. Started trying to chuck both my RDG's as fast as possible at the command tent. first one goes out and the second one stuck. I ended up just trying to surrender before getting wasted by a guy... who was empathizing with me and complaining about the bug... Before sending hot 5.56 right into my brain.
Jun 16 2024
Having this issue still in 2024, the player has the collateral damage objective cancelled despite not even being remotely responsible for it failing, as the enemy AI just decides to run over some civilian and the game counts that as the player's fault.
Also would be great to have the revive healing loophole fixed where people go down in order to get fully healed by the end of the revive, instead only full healing if they're healed for the same conditions as a normal heal would reach you to 100%(being healed by a person with medic trait + medikit)
This was not done by design, it is presumed to be done by design by the BI Wiki Editor, don't misconstrue.
It either way does not make much sense to change this value only when revive is enabled, as it would largely cause the Medkit(and the medic trait) to lose about half its effectiveness on the field which is being able to full-heal units.