01:00:12.700 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = POSTGAME 01:00:14.571 SCRIPT (E): Virtual Machine Exception Reason: NULL pointer to instance Class: 'SCR_GameOverScreenManagerComponent' Function: 'StartEndGameFade' Stack trace: scripts/Game/GameOverScreen/SCR_GameOverScreenManagerComponent.c:55 Function StartEndGameFade scripts/Game/GameOverScreen/SCR_GameOverScreenManagerComponent.c:477 Function OnInitDelayedEndGame scripts/Game/game.c:821 Function OnUpdate
After the end of a round of Conflict, often (but not always) my server encounters this exception. It becomes stuck in this unplayable POSTGAME state until manual intervention.