--------------------------------------------- Log /home/container/serverprofile/error.log started at 11.06. 22:24:21 SCRIPT (W): @"scripts/3_Game/gameplay.c,911": Missing script declaration for method 'MenuData.GetLastSteamQueryPort' ANIMATION (E): Can't load @VPPAdminTools/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @MuchStuffPack/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @MuchFramework/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @Ear-Plugs/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @CodeLock/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @CF/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load @BaseBuildingPlus/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 ANIMATION (E): Can't load ""/Anims/cfg/skeletons.anim.xml ANIMATION (E): Failed to open file, line 0, column 0 SCRIPT (W): @"MuchStuffPack/InventoryFixSolo/scripts/4_World/player_base.c,25": Missing ';' at the end of line SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,321": FIX-ME: Overriding function 'IsRaidable' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,326": FIX-ME: Overriding function 'IsFancyBBPItem' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,399": FIX-ME: Overriding function 'CreateConstructionKit' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,404": FIX-ME: Overriding function 'GetKitSpawnPosition' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,416": FIX-ME: Overriding function 'GetConstructionKitType' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\bbp_base.c,827": FIX-ME: Overriding function 'OnSetSlotLock' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_floor\bbp_bfloor\bbp_bfloor.c,14": FIX-ME: Overriding function 'isFloor' but not marked as 'override' SCRIPT (W): @"CodeLock/scripts/4_world/gui\setcodemenu.c,31": FIX-ME: Overriding function 'CheckState' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_stair\mstair\bbp_bstair.c,24": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\webhooksmanager\classes\webhookmessagebase.c,53": Possible variable name conflict 'title' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\webhooksmanager\classes\webhookmessagebase.c,53": Possible variable name conflict 'color' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_barb_fence\bbp_barb.c,28": FIX-ME: Overriding function 'CreateAreaDamage' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_barb_fence\bbp_barb.c,78": FIX-ME: Overriding function 'UpdateBarbedWireAreaDamagePos' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_pillar\bpillar\bbp_bpillar.c,9": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_floor\bbp_sfloor\bbp_sfloor.c,14": FIX-ME: Overriding function 'isFloor' but not marked as 'override' SCRIPT (W): @"CodeLock/scripts/4_world/gui\guestcodemenu.c,29": FIX-ME: Overriding function 'SendRPC' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/overrides\construction.c,189": FIX-ME: Overriding function 'SpawnConstructionMaterialPiles' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_mesh_fence\bbp_barb.c,28": FIX-ME: Overriding function 'CreateAreaDamage' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_mesh_fence\bbp_barb.c,78": FIX-ME: Overriding function 'UpdateBarbedWireAreaDamagePos' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_floor_hatch\bbp_floor_hatch.c,49": FIX-ME: Overriding function 'isFloor' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_half_wall\bbp_half_swall\bbp_swall.c,14": FIX-ME: Overriding function 'isSmall' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_stair\bstair\bbp_bstair.c,15": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/overrides\construction.c,72": FIX-ME: Overriding function 'DropNonUsableMaterialsServer' but not marked as 'override' SCRIPT (W): @"CodeLock/scripts/4_world/gui\claimcodemenu.c,27": FIX-ME: Overriding function 'SendRPC' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_floor\bbp_floor_mesh\bbp_mesh.c,14": FIX-ME: Overriding function 'isFloor' but not marked as 'override' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\webhooksmanager\classes\messagetypes\joinleavemessage.c,7": Possible variable name conflict 'guid' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\webhooksmanager\classes\messagetypes\joinleavemessage.c,7": Possible variable name conflict 'details' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_slope_roof\bbp_slope_roof.c,14": FIX-ME: Overriding function 'isflat' but not marked as 'override' SCRIPT (W): @"CodeLock/scripts/4_world/gui\entercodemenu.c,37": FIX-ME: Overriding function 'SendRPC' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_ramp\bramp\bbp_bramp.c,24": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_stair\sstair\bbp_sstair.c,24": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_mesh_gate\bbp_mesh_gate.c,63": FIX-ME: Overriding function 'CreateAreaDamage' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_mesh_gate\bbp_mesh_gate.c,113": FIX-ME: Overriding function 'UpdateBarbedWireAreaDamagePos' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/bbp_building\bbp_pillar\spillar\bbp_spillar.c,9": FIX-ME: Overriding function 'isDismantle' but not marked as 'override' SCRIPT (W): @"BaseBuildingPlus/scripts/4_World/items\admintool\admin.c,16": FIX-ME: Overriding function 'isBBPAdminTool' but not marked as 'override' SCRIPT (W): @"CodeLock/scripts/4_world/actions\continuous\actiondestroycodelockontent.c,73": Possible variable name conflict '_Health' SCRIPT (W): @"CodeLock/scripts/4_world/actions\continuous\actiondestroycodelockonfence.c,67": Possible variable name conflict '_Health' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\chatcommandmanager\classes\chatmodules\argumentcommands\spawning\spawnongroundmodule.c,32": FIX-ME: Undefined function 'ItemBase.SetupSpawnedItem' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\itemmanager\itemmanager.c,225": FIX-ME: Undefined function 'ItemBase.SetupSpawnedItem' SCRIPT (W): @"VPPAdminTools/4_World/vppadmintools\plugins\pluginbase\admintools\admintools.c,60": No need to use 'Cast' for up-casting SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuobjectmanager\menuobjectmanager.c,203": Missing ';' at the end of line SCRIPT (W): @"EarPlugs/scripts/5_Mission/earplugs\ingamehud.c,6": FIX-ME: Overriding function 'IsHudVisible' but not marked as 'override' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuitemmanager\menuitemmanager.c,201": FIX-ME: Undefined function 'DayZGame.GetMousePos' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\uihelpers\mouseevents\vppmouseeventbase.c,53": FIX-ME: Undefined function 'CGame.GetMouseState' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\vppadminhud.c,126": Unsafe down-casting, use 'MenuObjectManager.Cast' for safe down-casting SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuesptools\esptoolsmenu.c,580": Unsafe down-casting, use 'EntityAI.Cast' for safe down-casting SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\uihelpers\infoboxinstance.c,61": FIX-ME: Undefined function 'DayZGame.GetMousePos' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\uihelpers\mouseevents\vppholdleftclickevent.c,13": FIX-ME: Undefined function 'CGame.GetMouseState' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\uihelpers\tooltiphandler.c,38": FIX-ME: Undefined function 'DayZGame.GetMousePos' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuplayermanager\menuplayermanager.c,71": FIX-ME: Callbacks do not properly support overloaded methods 'OnUpdate' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\vppuimanager.c,183": FIX-ME: Undefined function 'CGame.GetMouseState' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\missiondebug.c,38": Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuobjectmanager\menuobjectmanager.c,862": FIX-ME: Undefined function 'DayZGame.GetMousePos' SCRIPT (W): @"VPPAdminTools/5_Mission/vppadmintools\gui\submenus\menuxmleditor\menuxmleditor.c,264": FIX-ME: Undefined function 'DayZGame.GetMousePos' MATERIAL (E): Object dz/characters/zombies/z_hermit_m.xob - cannot load material Material_1.emat MATERIAL (E): Object dz/characters/bodies/player_testing.xob - cannot load material cross_red.emat DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=14661826 index not removed NETWORK (E): server: Player dpid=17831956 index not removed NETWORK (E): server: Player dpid=17424298 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=55505399 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=36042577 index not removed NETWORK (E): server: Player dpid=46674613 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=29246174 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing SCRIPT (E): NULL pointer to instance Function: 'BuildList' Stack trace: VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:253 VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:296 VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:224 VPPAdminTools/5_Mission/vppadmintools\missionserver.c:482 VPPAdminTools/5_Mission/vppadmintools\missionserver.c:264 scripts/5_Mission/mission\missionserver.c:243 scripts/5_Mission/mission\missionserver.c:98 JM/CF/Scripts/5_Mission/communityframework\mission\missionserver.c:58 scripts/3_Game/dayzgame.c:2834 JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23 VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211 DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing AI (W): SetGroupTarget::FindPath failed, from=(12205.958984, 209.633179, 7926.286621), to=(12293.200195, 262.187805, 7385.979980) DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=1525019017 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=15357644 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=79009243 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing AI (W): SetGroupTarget::FindPath failed, from=(10297.402344, 209.469131, 5881.563965), to=(11637.500000, 261.607819, 6290.000000) DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=214653824 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:130 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:239 scripts/4_World/entities\manbase\playerbase.c:2928 SCRIPT (E): NULL pointer to instance Class: 'ActionOpenFence' Function: 'ActionCondition' Stack trace: BaseBuildingPlus/scripts/4_World/actions\vanilla\actionopenfence.c:13 scripts/4_World/classes\useractionscomponent\actionbase.c:728 scripts/4_World/classes\useractionscomponent\actionbase.c:745 scripts/4_World/classes\useractionscomponent\actionmanagerserver.c:291 scripts/4_World/entities\manbase\playerbase.c:2928 DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing SCRIPT (E): NULL pointer to instance Function: 'BuildList' Stack trace: VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:253 VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:296 VPPAdminTools/3_Game/vppadmintools\playerlist\playerlist.c:224 VPPAdminTools/5_Mission/vppadmintools\missionserver.c:482 VPPAdminTools/5_Mission/vppadmintools\missionserver.c:264 scripts/5_Mission/mission\missionserver.c:243 scripts/5_Mission/mission\missionserver.c:98 JM/CF/Scripts/5_Mission/communityframework\mission\missionserver.c:58 scripts/3_Game/dayzgame.c:2834 JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23 VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211 DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing AI (W): UpdateGroupTarget::FindPath failed, from=(227.474548, 167.173401, 7108.949707), to=(244.447388, 170.537491, 7078.208008) DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing NETWORK (E): server: Player dpid=304731527 index not removed DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing DEFAULT (E): AnimPhysCommandHumanMelee2:: Leaving melee hit without noticing