Page MenuHomeFeedback Tracker

FanHe (Johanna)
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 22 2023, 6:58 PM (22 w, 6 d)

Recent Activity

Dec 8 2023

FanHe added a comment to T177743: Medical Profession Feedback.

I think one of the biggest issues with medics (in public conflict servers) is also the respawn times for most servers are super short, and supplies are usually abundant enough to be more worth to respawn at full health within 5 secs, or even the 30 from spawning on radio man compared to waiting over a minute to wake up or waiting for medic to attend you, another issue is that we currently cannot drag / carry injured teammates so it's often a suicide to try to get the wounded when they're out in the open, even with smokes, also, morphine waking up doesn't make sense I think, think saline makes more sense (think it's also currenlty more important to wake up? unsure) or a new element, arma 3 ace had something else... epinephrine injectors?

Dec 8 2023, 9:45 PM · Arma Reforger

Dec 7 2023

FanHe added a comment to T177648: [Conflict Feedback] Deployed radios can be used to "solo" the match - this is not right and needs to change.

I mean, the alternative is to disable deployed radio spawns altogether, which is dumb because then the chance to be competitive is to force one player to not play (or remove the spawn on radio all together, which would be bad cause players can still spawn on the objective being taken, at an excessive rate should I add) and stay hidden with a radio themselves, it's limited to 10 spawns anyway, what's absurd is you can do the teleport to objective from map (that mechanic I don't think is well designed on the first place) with a radio on you, effectively nullifying the CD of everyone else

Dec 7 2023, 4:37 AM · Arma Reforger

Dec 2 2023

FanHe added a comment to T177518: [Conflict Feedback] "Transport request to objective" capability needs to be removed.

can some one explain to me how this feature work.
you can teleport only on your squadleader every 10 mins, right?

Dec 2 2023, 4:03 AM · Arma Reforger
FanHe added a comment to T177614: Conflict: Official servers; bodies & entities do not de-spawn .

Same in official conflict Arland servers, aggravated by Living Quarter Spam where players may place over 10 living quarters in a single base, rapidly converting into a meatgrind and therefore huge ammount of corpses

Dec 2 2023, 3:53 AM · Arma Reforger

Nov 29 2023

FanHe added a comment to T177518: [Conflict Feedback] "Transport request to objective" capability needs to be removed.

Yes, frankly speaking, I’ve played 100 hours without knowing about this retarded feature. When defending, I’ve been searching in the woods for Mobile HQ, Radioman, Deployed radio/Rally point, but didn’t find anything. But all this time, because of the enemy’s radio signal/connection to the point they’ve been just instantly teleporting to our objective from the their main base

Nov 29 2023, 9:26 PM · Arma Reforger
FanHe created T177557: Sharpshooter scopes cause weapon to slide when dropped upon death.
Nov 29 2023, 4:31 PM · Arma Reforger
FanHe changed Severity from severity:none to severity:minor on T177556: Humvees can't go over small bumps.
Nov 29 2023, 4:30 PM · Arma Reforger
FanHe created T177556: Humvees can't go over small bumps.
Nov 29 2023, 4:17 PM · Arma Reforger

Nov 22 2023

FanHe added a comment to T177151: [1.0.0.47] AIs respawn at Living Quarters too quickly.

It's absurd, people place these many barracks, AI just keep spawning and spawning, in the picture it's all small barracks, 4x 16 = 64 AI per minute, mind this is a conflict arland server, max team size is 16

Nov 22 2023, 7:04 PM · Arma Reforger