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Medical Profession Feedback
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Description

My $0.02 on the medic profession:

The new 1.0 update introduced some good additions, such as the medic bag enabling medics to fully heal if near an ambulance or field hospital, and loading people into ambulances. These additions give a lot of depth to the profession, but is unfortunately undermined by a few things:

  • People wake up from unconscious by themselves.
  • People fully heal/recover over time by themselves.
  • Drag/carry is a huge gap that is missing.

This directs people to behave a certain way, such as not bothering to heal team mates because they will either wake up by themselves to heal on their own, or they don't want to also get shot because they can't drag bodies to a safe location to medic them.

IMO, big changes can be made here by tweaking the following:

  • If keeping the ability to wake up by yourself, create a minimum uncon time to make medicing desirable - otherwise require morphine to wake up at all.
  • Bandage, tourniquet, saline remains unchanged. Only difference is that injury debuffs are permanent unless healed by a medic at an ambulance/field hospital.
  • Injury debuffs should be more noticeable.
  • Dragging/carrying should 100% be a thing.
  • I also think the interaction points are really difficult to find. I see a bleeding leg I want to bandage, but I cant find the prompt to bandage unless I'm in exactly the right spot. Perhaps some UI features could be changed here too.

Just my thoughts.

Details

Severity
Tweak
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

Ironbeard created this task.Dec 8 2023, 7:52 PM
FanHe added a subscriber: FanHe.EditedDec 8 2023, 9:45 PM

I think one of the biggest issues with medics (in public conflict servers) is also the respawn times for most servers are super short, and supplies are usually abundant enough to be more worth to respawn at full health within 5 secs, or even the 30 from spawning on radio man compared to waiting over a minute to wake up or waiting for medic to attend you, another issue is that we currently cannot drag / carry injured teammates so it's often a suicide to try to get the wounded when they're out in the open, even with smokes, also, morphine waking up doesn't make sense I think, think saline makes more sense (think it's also currenlty more important to wake up? unsure) or a new element, arma 3 ace had something else... epinephrine injectors?

Agree on injury debuffs, they need to have a bit more weight than they currenlty do IMO, +1 as well on interaction points, think a common point that either opens a card or opens all other body parts would be benefitial

Geez changed the task status from New to Feedback.Dec 11 2023, 11:22 AM