Just let us save loadouts on our client, don't list a loadout if it's not possible to build it or have it greyed out, pretty much like Virtual Arsenal loadouts worked in Arma 3, why not use the same system here? even the arsenal itself, I'm not sure why we went back to Virtual Ammobox days, takes so much longer to find whatever you need
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jun 13 2024
Jun 11 2024
Think it would really improve logistics, non-game-breaking handy tool
Dec 8 2023
I think one of the biggest issues with medics (in public conflict servers) is also the respawn times for most servers are super short, and supplies are usually abundant enough to be more worth to respawn at full health within 5 secs, or even the 30 from spawning on radio man compared to waiting over a minute to wake up or waiting for medic to attend you, another issue is that we currently cannot drag / carry injured teammates so it's often a suicide to try to get the wounded when they're out in the open, even with smokes, also, morphine waking up doesn't make sense I think, think saline makes more sense (think it's also currenlty more important to wake up? unsure) or a new element, arma 3 ace had something else... epinephrine injectors?
Dec 7 2023
I mean, the alternative is to disable deployed radio spawns altogether, which is dumb because then the chance to be competitive is to force one player to not play (or remove the spawn on radio all together, which would be bad cause players can still spawn on the objective being taken, at an excessive rate should I add) and stay hidden with a radio themselves, it's limited to 10 spawns anyway, what's absurd is you can do the teleport to objective from map (that mechanic I don't think is well designed on the first place) with a radio on you, effectively nullifying the CD of everyone else
Dec 2 2023
In T177518#2539554, @blackburn wrote:can some one explain to me how this feature work.
you can teleport only on your squadleader every 10 mins, right?
Same in official conflict Arland servers, aggravated by Living Quarter Spam where players may place over 10 living quarters in a single base, rapidly converting into a meatgrind and therefore huge ammount of corpses
Nov 29 2023
In T177518#2537983, @Kislyi wrote:Yes, frankly speaking, I’ve played 100 hours without knowing about this retarded feature. When defending, I’ve been searching in the woods for Mobile HQ, Radioman, Deployed radio/Rally point, but didn’t find anything. But all this time, because of the enemy’s radio signal/connection to the point they’ve been just instantly teleporting to our objective from the their main base
Nov 22 2023
It's absurd, people place these many barracks, AI just keep spawning and spawning, in the picture it's all small barracks, 4x 16 = 64 AI per minute, mind this is a conflict arland server, max team size is 16