Hello YouCanCallMeAlex.
Do you possibly have coordinates of this particular spot? As we cannot seem to reproduce the issue on our end.
Regards,
Geez
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Feb 19 2025
In T188989#2755722, @intenso2891 wrote:on this hosting work 3 servers, and problem only with one.
@Geez pls help, i attach all mdmp, pls tell why server crash...
Resolved in the next experimental.
Thank you, confirmed!
<3
In T169724#2748299, @PR9INICHEK wrote:In T169724#2624917, @Yamachinu wrote:For those who don't know you can fix it. but it's situational. If you drop from a far enough height it resets your character to what it's really doing. This obviously isn't always possible especially if you can't do actions, but it has saved me before for what it's worth. Sand bags, armories, small ledges, and decent sized rocks will all snap you out of it.
@falcon91 hi 👋
Maybe add this workaround to a separate section - additional information?
Feb 18 2025
According to the BattlEye team the ban is valid.
Please contact them for further information or appeals.
on this hosting work 3 servers, and problem only with one.
In T188989#2755456, @intenso2891 wrote:In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
I don't understand what the server crash and the game crash and ping have to do with it. the server cannot crash from ping.
Vanilla PlayerBase::CommandHandler, line 2990 (1.27):
Any update to this? Considering the coming changes with "re-texture" options @Geez
In T189163#2755716, @lava76 wrote:This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
This is not my code, that is vanilla code. The vanilla PlayerBase::CommandHandler uses the stale pCurrentCommandID.
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Hello lava76.
This is intended. When you need the current command ID, use 'Human.GetCurrentCommandID'. For a reference in scripts, see the comment above 'ActionManagerClient.Update'.
any news about ?^^
Thank you for the report.
All hacking incidents are being investigated by BattlEye.
Regards,
Geez
Resolved for the next experimental version.
Regards,
Geez
Amazing, thanks!
In my case (with emtied addons -directory) the server start errors in the same mod (RHS - Status Quo) or another, seemingly random like original poster said.
[...]
` BACKEND : RHS - Status Quo: >____________________ 0% 0/0 MB
BACKEND : Download speed 11744.26 KB/s
BACKEND (E): Fragmentizer: Unable to create file '/tmp/596330D9AF34AF38/data.pak//d84ccd496bb5bfebb6e486a99a913f98e6efa233dcb37fae793e0cfd823d419b29d84e16745b828bd45e351eff5c89d2b07f23686d23afa192a64cb2dc256eec'
BACKEND (E): Failed to fetch addon details from workshop API! Repeat later or try different mods.
ENGINE (E): Unable to initialize the game
ENGINE : Game destroyed.
RPL : Pip::Destroy
RESOURCES (E): ==== Resource leaks ====
RESOURCES (E): ui/fonts/robotomono_msdf_28.edds 1`
[...]
Hello! With upcoming changes to the launcher, I wanted to ask if this could be tackled as well. Figured I'd shoot my shot. Thanks!
Hello Anurai_Tawkamiya.
We have tested the issue but we are unable to reproduce it on our end.
Regards,
Geez
Thank you for your feedback purechaos.
It has been forwarded to the dev team and it is going to be reviewed.
Regards,
Geez
Hi Guys,
Feb 17 2025
This also doesn't work unfortunately(
disabled hardware accelerated GPU scheduling on Windows
The crash happened inside Microsofts XAudio code. Nothing we can do about that. We cannot fix Microsoft's errors.
Not at this time, however I was directed by a BI staff member to downgrade my graphics drivers to 555.85 to see if this resolves the problem. I will report back when I have had more time to test.
Looks like it's fixed in the latest Experimental 1.3.0.76.
Well I don't know either...
You have submitted 7 crashes.
Each of these is something different, and they all look random and seem to make no sense, and I have never seen any of them before.
The crashing thing seems to be some joystick that you have attached, "vJoy Device"
The crash is actually inside a windows library, nothing we can do about that. Probably just remove your joystick or gamepad.
In the rpt log I also see there are some issues with your joystick
Hello, I tried everything according to your instructions, but unfortunately the problem still persists.
My drivers are up to date.
I have observed this problem already with the first version 1.3 released in December.
I do not have this problem with the stable version.
I played in SP Game master mode, searched dozens of dead bodies and everything seemed fine. Then I started SP Conflict mode and the FPS crashed
It happened at the start of the mission.
Thank you.
@Geez Please take 5 minutes of your time. I can't find the reason for the crashes.
In T188989#2755353, @BaconBuns wrote:should try a net latency tracker and see if there are latency spikes over 250ms anything over 250 seems to freeze or crash the game. packetstats.com are simple hand page just let it run for hour and look at what the max ping latency is..
Hello gnif.
Have you tried to run vanilla non modded version to see if these crashes persist?
Lag Switcher: Freemym4
If it's of any use, this is the crash as it occurred as it was being recorded at the time.
Well spotted. I didn't even see it was moved to the lower left corner...
It used to be in the middle of the screen just like the "Get on" message box which makes much more sense in my opinion.
Additional information from console.log