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VasliyP (Vasiliy)
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User Since
Jun 18 2020, 7:52 AM (202 w, 4 d)

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Mon, Apr 15

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Has there been a solution to this problem?

Mon, Apr 15, 8:47 PM · DayZ Modding, DayZ

Mar 11 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
Mar 11 2024, 6:08 PM · DayZ Modding, DayZ

Mar 5 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Apparently we won't get an answer)))

Mar 5 2024, 7:35 PM · DayZ Modding, DayZ

Feb 29 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

It would be very good if you make the OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true) function work not only on the client, but also on the server

Feb 29 2024, 4:39 PM · DayZ Modding, DayZ

Feb 28 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I still have a question: will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?

Feb 28 2024, 7:56 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

It looks like DayZPlayerConstants.STANCEIDX_RAISED and the like can no longer be used((

Feb 28 2024, 1:43 PM · DayZ Modding, DayZ

Feb 27 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 9:20 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 7:47 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 7:46 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
	{
		HumanInputController hic = GetInputController();

		float movementSpeed;
		vector movementDirection;
		hic.GetMovement(movementSpeed, movementDirection);

		// Only raise if player is moving
		if (movementSpeed > 0)
		{
			hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true);
		}

		super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished);
	}
}
Feb 27 2024, 12:51 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 27 2024, 12:48 PM · DayZ Modding, DayZ

Feb 25 2024

VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

int unit_Raised;

void Raised()
{

		HumanAnimInterface hai = m_Unit.GetAnimInterface();
		if (!hai) return;
		
		unit_Raised = hai.BindVariableBool( "Raised" );
		
		if (!m_Unit.IsRaised())
			m_Unit.AnimSetBool(unit_Raised, true);

}

Feb 25 2024, 8:19 PM · DayZ Modding, DayZ
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

I confirm that after trying to raise your hands, this state is immediately reset

Feb 25 2024, 8:07 PM · DayZ Modding, DayZ

Jun 18 2020

VasliyP created T151926: Exp 1.08 SampleNavmeshPosition crash server.
Jun 18 2020, 8:24 AM · DayZ Modding, DayZ