Many thanks for the reply.
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Jul 22 2024
Jul 21 2024
Vanilla Stanag Magazines
Sooo, if you can't remember the last server you were on you are SOL? Does anyone know if there is a way to look up the last server I was logged in to on Xbox?
The game is absolutely ruined on official with this glitch . Needs to be fixed ASAP and a full wipe is the only way this will be resolved
@Geez Hope you had a good weekend. Checking in to see if there has been any update on this.
@Geez Can we get an answer as to whether the problem will be addressed?
Maybe close this ticket as obsolete?
I'd say this is more than a minor issue. Makes it difficult to navigate vehicles. I depended on the HUD for vehicle speed/fuel consumption and don't like to drive in 1st person; makes me a little dizzy. I can confirm same happens for Windows 11 Pro x64 10.0.222631. Will this be fixed soon?
Thanks, should be fixed with next data update
This seems to be related to the magazine being deleted when fired - if the magazine is modified to be deleteIfEmpty = 0; the effect plays
Jul 20 2024
This is still an issue after the latest hotfix.
Is there any update on this? This is a significant, game-breaking issue that heavily impacts player immersion. It would be great to know if there are any plans or timelines for a fix.
Just an update from today: Need to make a small HotFix... Prefab Update with 4kb size but had to upload 3,8GB... makes no fun
Please fix this problem, I spent most of it playing on that server
DayZ Experimental works absolutely fine by the way...
Oops, my mistake. In my example I forgot that this game does not count the magazine in the gun to be part of the magazine count number when it is your personal weapon, only the graphic box that shows how many bullets are left tells you about the condition of the gun itself. (And it should be the same system for all the mounted weapons too, and in the case of multiple guns in the same vehicle none of the magazines that any of the guns are currently using should be counted as available extra magazines)
Joys of lag, I've had this before, passenger said I drove right into a pole.
What server was it.
You hit this wall
I’m on ps5 1440p and I hardly lag unless it’s a high pop server or a big base. Other than that it’s really smooth 60fps 1440p
i tried to undervolt and underclock my gpu but still got the same gpu hang errors. by the looks of logs its something with direct x
i have noticed this happens all the time too akol, im glad im not the only one who noticed :D
default settings in amd adrenaline hot spot temp got tops 90 but sits around 85-87c most time. i did fur mark before never crashed and let it run for a good while and temps maxed at around 90 while running that. tried to underclock and undervolt and game wouldn't launch. it seems like its the game itself that's making it crash. @Geez
Update: Copy pasting old backup default works as a temporary fix, but error might show up after awhile. The only thing I tweaked/touched in the Default layer is the TimeandWeatherManager. It's not solved yet then.
Update: Nevermind, problem is back after ive only placed down some concrete prefabs and adjusted the weather a little bit.
Solved my problem by copy pasting a Default layer from a older back up save to my new save. Not sure which entity inside of my default layer caused the problem. But atleast I know somewhat where the issue was located. You may lock close this task.
Jul 19 2024
I hope this is why they brought that Lad onto the team.
I will do that.
@Geez
This issue seems to have been resolved in the 1.2.0.92 update, so this ticket can now be closed.
Respectfully,
Commander_Falcon
@Geez
I cannot reproduce that. I'm not able to induce timeout errors resulting in disconnects.
Logs from that game session:
What are the current restrictions? I don't know how many I need. Can you provide a configurable parameter?
I saw that the last increase was in 2022
this one here is from a modded server i tried joining its actually a different error code
another try at it
and how do i get a crash dump if the game decides not to give me one?
There are bugs there but not being able to reload is not it. The Armed chopper only has two magazines to start with. Both are already loaded into a their respective guns. So when you try to reload after the magazine is empty the only other magazine on the chopper is already loaded to the other machine gun. If you would try reload before the magazine is empty, the reload animation, sounds and the graphic on the ammo counter will play, but afterwards you are back with the same magazine.
The original issue actually happens with all armed vehicles. Description updated.
Hello again.
Does the problem persist even after the latest update?
In T182953#2640308, @Mischkov wrote:In T182953#2640179, @Geez wrote:Hello.
Can you please describe the issue and its reproduction steps in English?Issue description : Impossible to reload UH-1H Armed transport helicopter guns when their magazine is empty.
Tested directly as local game master
- Spawn a UH-1H Armed transport helicopter
- Spawn any character and take control of it
- Take a sit as gunner in the helicopter (left gunner in my test)
- Fire all rounds from your magazine (500x)
- Press "R" key to reload
- After the reload cycle is finished : you will still not be able to fire (nothing actually happened, the gun is still empty).
I tested the right gun too : same problem.
Resolved for one of the future updates (1.3)
In T182953#2640179, @Geez wrote:Hello.
Can you please describe the issue and its reproduction steps in English?
Should no longer be an issue on the latest version
Updated title and description to [1.2.0.92]. No change noticeable since previous version.
Confirmed still in 1.2.0.92
Unscribing from this report (deprecated with the time), so I can focus on Arma Reforger/Enfusion engine. (feel free to delete this report)