Hello kawalec.
Do you still experience this on the current version? As we cannot reproduce this on our end.
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Jun 4 2024
In T181684#2618722, @Geez wrote:Apologies, but just to clarify.
We need the data from official servers.
Tested with the latest profiling branch - has indeed been fixed. Tyvm!
Tested with the latest profiling branch - has indeed been fixed. Tyvm!
Hello ammez.
Have you recruited these AI's? From the screenshot it does not look like you have.
Appears to be working correctly with today's profiling branch update.
Thank you kawalec.
This is known but there is no estimate as to when this will be addressed.
Another related issue is that backpack UGV which uses similar model and same texture re-textures differently, would love both vehicle and backpack to be made re-texturable together.
DayZ EU - DE 1263
46.251.235.5:10500
6:12 am cst
Dayz us - la 8901
95.156.194.84:11700
Steam linked above
Hello Zemka.
This looks like a freeze, not a crash. Also seems like some files are being generated
Can you please send these?
In T181684#2618763, @_4CB_ wrote:In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
GeezServer ID: QDAYZ [DeathMatch] | Vanilla Gun | CHERNO | 194.147.90.85:2304
Time of occurence - 10:48 UTC
Link to my steam acc - https://steamcommunity.com/profiles/76561199581676709/
I also regularly had this error on the server MIDNIGHT 3PP | LIVONIA PLUS | WIPE 27.05, every 15 minutes of my game, between 6:00 UTC and 8:00 UTC
In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
Server ID: QDAYZ [DeathMatch] | Vanilla Gun | CHERNO | 194.147.90.85:2304
Time of occurence - 10:48 UTC
Link to my steam acc - https://steamcommunity.com/profiles/76561199581676709/
I also regularly had this error on the server MIDNIGHT 3PP | LIVONIA PLUS | WIPE 27.05 195.18.27.177:2302, every 15 minutes of my game, between 6:00 UTC and 8:00 UTC
In T181823#2618687, @Geez wrote:_4CB_
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
The issue with no -bulldozer parameter is that I cannot generate any errors and cannot join any server. Please, advise me what should I do to provide you a comprehensive crash report for fixing this error. Because for straight 1 week the error is the same and I cannot join Dayz via any of the cloud gaming providers. Thanks!
Unfortunately, I cannot provide the crash report as there is no crash report generated without the Bulldozer parameter enabled. I am attaching 2 video recordings with no bulldozer parameter{F4024955}
Should be resolved in 1.26
Hello Just_Nikl.
Unfortunately from this video we cannot see where the claymore was placed and where the enemy player was when it was triggered. And because we cannot see that, we have no idea if the 40mm grenade should be triggered by the explosion as well.
Closing due to not enough information.
Apologies, but just to clarify.
We need the data from official servers.
Hello ProfessionalDead.
We have been unable to reproduce this on our end. Can you please let us know after the next update/hotfix if you still have this problem?
Regards,
Geez
Happened again as I wrote the last message 5:26 am cst
In T181684#2618685, @Geez wrote:Hello everyone.
Can you please send us the following:server ID(name/IP)
Time of occurrence
Link to your Steam accountRegards,
Geez
Resolved for the next update/hotfix.
_4CB_
Can you please send us the following:
Hello everyone.
Can you please send us the following:
Thank you kenkennf.
We will investigate with BattlEye.
Regards,
Geez
Hello Zemka.
Two of the crash dumps seem to be occurring when you have -bulldozer parameter enabled. Please make sure the parameter is disabled. Then there is one more crash dump which seems to be corrupted and we cannot analyse that.
Regards,
Geez
fairly sure this is intended and is quite useful - the command is mainly for debugging purposes after all
Thank you! Glad to hear the issue was resolved for you.
I mean the vehicle literally just isn't there in-game. see the attached video:
All this can be replaced by getCameraProjMatrix with https://community.bistudio.com/wiki/matrixMultiply
It would be so neat if that were a simple thing to do.
probaly a matrixFromTransform [position, direction] as a helper to get a position matrix.
and matrixInvMultiply?
Picture this: you're deep into an Arma 3 roleplay scenario. Your squad is gathered around a campfire, the flickering flames casting eerie shadows on your faces as you plan the next mission. Now, imagine those faces aren't just generic masks, but custom-crafted visages that reflect the personalities and histories of each character. Doesn't it make the story richer, the interaction more genuine?
Worked perfectly
will this get a fix some day? =)
In T181572#2618118, @LydHosting wrote:In T181572#2618116, @Geez wrote:In T181572#2618098, @gjvdheuvel wrote:Reading all this again, so there are many different reasons for this crash. Our server encounters it on spawning in certain objects.
@Geez do we have any update from your side if all the logs and minidumps are enough info to provide more info? Can we do something else to assist? Sorry for tagging.Unfortunately not much updates I can provide. The devs have checked some dumps on this ticket but it appears that everyone is submitting crash dumps for different issues/causes.
Thank you for your reply. Beyond the logs provided in this ticket, has the problem not been reproduced on a test server on your side? Wouldn't it be a good idea to try and provide a ZIP of a server experiencing this problem? With the idea of helping developers to reproduce and better identify the source of the problem.
Hello Leviathanl.
Can you please specify?
What does it mean that "it does not spawn correctly?" There were issues in the past where trucks would spawn in small sheds - that should no longer happen though.
Hello Justdawonguy.
Can you please upload the videos to this ticket? You can do so by drag and dropping the files to the comment window or using the cloud with arrow icon at the top of the comment bar.
Hello APolitePanda.
In order to make the favourites work you will have to delete your saved data for DayZ. Doing this will clear all of your old favorites and settings, but luckily will not affect your characters on any servers, official or community.
I’ll add on my own behalf, I also played this game for 2200+ hours without problems, but with patch 1.25, or rather from its first minutes, I ran into a problem: just like people from above are kicked every 15 minutes, almost all the methods that were indicated above by me have also been tried, and they also did not bring success
Maybe leave it like that. It's a feature, not a bug.
anyone got any idea how to stop this?
Just to clarifying why their is so much frustration around zombies. Dayz overall feels very good and has seen some crazy improvements over the past 10 years. One of the major immersion breaking things still around is the zombie AI as their movement and interaction is very buggy. You can’t really fight them indoors because the blocking mechanism always requires you to walk back and they ultimately bug you into any asset. If you are more than one person they switch aggro in a non logical and comprehensive way. Your buddy is 30 meters away and you Aggro a zombie and it still runs to your buddy then switches back. Zombies circle jump over a fence 5 times before actually reaching. When you try to trap them inside houses they often can’t find a path in and run around the front door several times. When you get shot at a close range I often find myself getting chased by several zombies while the person shooting doesn’t have any zombies on him although he was only 5 meters away from me when he shot and his sound source was much louder then the impacts of the bullets.
I adore this game as well and snow rider cherish the enjoyment it has brought me.
Land_Mil_Control towers also{F4024077}
Recommended Update:
- Separate the custom sound file size limit setting from the custom face size limit setting.
- Update the settings for Official Zeus servers to allow custom faces up to a reasonable, but HD size.
Would it be possible to get the custom faces and custom sounds separated in a QoL change, similar to the change done to VoN and Direct Chat, in order to enable the use of custom faces again, or would this prove too cumbersome and unnecessary as it is?