While scripting, I suddenly got a sever problem: The local, experimental server would stop at the message: "Lade Mission" (ge. for Load Mission), there is no class description in DayZ Workbench and when closing the Workbench, it just crashes. Closing the local server would still let the process run in the backgroung, requiering me to end with the Taskmanager.
Looking at the crash log revealed nothig: it just seemed to stop working.
The Wordbench still gives me an error that I always ignore, since I could successfully create mods in the past. The only difference is that it crashes when I close the script editor and that I don't get any class descriptions and "intellisense".
Compiling the mod anew also makes no difference and also throws no errors.
After further researtch, I found actually 2 bugs, which you can try to replicate yourselfe, though, I do not know if it is just an exception for me.
There was actually an error thrown when opening the Workbench. However, this faulty code lies in the mission script module which get's overshadowed by another error in the game script module (above mentioned error that I ignore).