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Apr 24 2017

T-Bone updated the task description for T124550: Characters don't blink eyes in Arma 3.
Apr 24 2017, 10:15 AM · Arma 3
T-Bone created T124550: Characters don't blink eyes in Arma 3.
Apr 24 2017, 10:14 AM · Arma 3

May 10 2016

T-Bone added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

@joostSidy motivate that.

May 10 2016, 12:36 PM · Arma 3
T-Bone added a comment to T85388: Port Arma 2 vehicles and weapons to Arma 3?.

@Koala, it's suggesting a completely different thing from what's proposed in my ticket

May 10 2016, 12:36 PM · Arma 3
T-Bone edited Additional Information on T85388: Port Arma 2 vehicles and weapons to Arma 3?.
May 10 2016, 12:36 PM · Arma 3
T-Bone added a comment to T84907: 1.54 Fatigue decrease when moving DOWNHILL.

I agree, should be fatigued a lot less when moving down hill, however seeing how devs are slacking (not strict on implementing features, nor even fixing whats already implemented, messed up and needs fixing), I now highly doubt this will be corrected :D

May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

@wastedmikemarsoc, content is already functioning just like standard if you turn off all the RHS options in the RHS settings (like additional physics tweaks and etc). The only feature that will need to be implemented is to make RHS settings being server controlled, so the host will decide what will be turned on or off for everyone.

May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.

Shields, u need Old Spice :D

May 10 2016, 12:20 PM · Arma 3
T-Bone set Category to category:featurerequest on T84906: How about allowing RHS: Escalation to become a free DLC for Arma 3?.
May 10 2016, 12:20 PM · Arma 3
T-Bone added a comment to T82691: Angle of missile locking from helicopters (Blackfoot and Kajman) is limited (updated, with video demonstration).

Well, as long as you fly low and look to the sides, the situation more or less acceptable, see the vid

May 10 2016, 11:12 AM · Arma 3
T-Bone edited Additional Information on T82691: Angle of missile locking from helicopters (Blackfoot and Kajman) is limited (updated, with video demonstration).
May 10 2016, 11:12 AM · Arma 3
T-Bone edited Steps To Reproduce on T82597: Fixed wing aircrafts still have no separate damageble parts.
May 10 2016, 11:09 AM · Arma 3
T-Bone set Category to category:editor on T82573: Implement C&C series type of scripting for the editor.
May 10 2016, 11:08 AM · Arma 3
T-Bone added a comment to T82562: Incredibly low FPS when in multiplayer servers. When the status "reviewed" will change to "resolved"?.

U re by far not alone man!

May 10 2016, 11:08 AM · Arma 3
T-Bone edited Steps To Reproduce on T82541: [resolved] UAV bag floating in the village clearing mission.
May 10 2016, 11:06 AM · Arma 3
T-Bone edited Additional Information on T82477: AH-99 Blackfoot doesn't sound like a 5 blade propeller helicopter nor does UH-80 Ghost Hawk..
May 10 2016, 11:04 AM · Arma 3
T-Bone set Category to category:von on T82445: ..
May 10 2016, 11:03 AM · Arma 3
T-Bone set Category to category:visualgui on T82325: [CLOSED].
May 10 2016, 10:59 AM · Arma 3
T-Bone set Category to category:featurerequest on T82289: Implement Direct X 12 support.
May 10 2016, 10:58 AM · Arma 3
T-Bone added a comment to T81761: USB controller detection fail/loss.

PabloTheGreat1, don't bother messing with your profile, power options for your USB device (it won't help) simply because that's not your job, that's the job of developers. F.... no swearing, yeah, trying to stop

May 10 2016, 10:41 AM · Arma 3
T-Bone added a comment to T81761: USB controller detection fail/loss.

Related to this:
http://feedback.arma3.com/view.php?id=14924
http://feedback.arma3.com/view.php?id=20950
http://feedback.arma3.com/view.php?id=21856

May 10 2016, 10:41 AM · Arma 3
T-Bone added a comment to T81760: setUnitRecoilCoefficient doesnt work!.

still broken....

May 10 2016, 10:41 AM · Arma 3
T-Bone set Category to category:multiplayer on T81681: Add a feature to filter servers by add-on / multiple add-ons!.
May 10 2016, 10:38 AM · Arma 3
T-Bone added a comment to T80712: [Feature request] Fast Roping.

I think with PhysX it's very possible!

May 10 2016, 10:07 AM · Arma 3
T-Bone edited Steps To Reproduce on T80608: SWAT 4 style speech recognition for AI Bots commanding in Arma 3.
May 10 2016, 9:58 AM · Arma 3
T-Bone edited Steps To Reproduce on T80417: Allow us to map certain functions on the same button (toggle functions for joystick users).
May 10 2016, 9:52 AM · Arma 3
T-Bone edited Steps To Reproduce on T80409: ..
May 10 2016, 9:52 AM · Arma 3
T-Bone edited Steps To Reproduce on T80311: Fences in Arma 3 are animated and have no physical properties (with video).
May 10 2016, 9:49 AM · Arma 3
T-Bone added a comment to T80214: Add an option to re scan available joysticks in case game lost the joystick (or auto re scan when going to key binding options)!.

I did that, this is still the issue for me, and looks like for everybody who got Win 8 or Win 8.1

May 10 2016, 9:46 AM · Arma 3
T-Bone edited Steps To Reproduce on T80214: Add an option to re scan available joysticks in case game lost the joystick (or auto re scan when going to key binding options)!.
May 10 2016, 9:46 AM · Arma 3
T-Bone added a comment to T80170: Sub-par performance despite meeting recommended system settings.

Give it up bro, there is a huge ticket named CPU/GPU Utilization, no update ever since Beta :)

May 10 2016, 9:45 AM · Arma 3
T-Bone added a comment to T80169: I have to disable all the addons to join servers which don't have these addons.

Iceman, why will BIS not implement a feature so that clients couldn't use (or at all see) the addons which they have, but server doesn't have instead? I understand that, but it's seriously is a pain in the arse to untick and tick addons all the time. Would be nice to tick them once and never ever bother about them any more

May 10 2016, 9:45 AM · Arma 3
T-Bone edited Steps To Reproduce on T80169: I have to disable all the addons to join servers which don't have these addons.
May 10 2016, 9:45 AM · Arma 3
T-Bone edited Steps To Reproduce on T80168: Both servers and clients should have a .bikey file to addon, in order to make this addon work? [CLOSED] Reason: Not fixable.
May 10 2016, 9:45 AM · Arma 3
T-Bone edited Steps To Reproduce on T80134: [CLOSED].
May 10 2016, 9:43 AM · Arma 3
T-Bone added a comment to T79959: Option in video settings for lens flares.

rogerx, well, at least these lights seemed better and far more realistic than they are now, in a current version of Arma III with "General availability (GA)" state, in reality it still has more bugs and unfinished features that it's a shame to even give it a Beta state...

May 10 2016, 9:38 AM · Arma 3
T-Bone edited Steps To Reproduce on T78329: [CLOSED].
May 10 2016, 8:49 AM · Arma 3
T-Bone edited Steps To Reproduce on T77953: Waypoint added to the building (with building position) is not movable.
May 10 2016, 8:39 AM · Arma 3
T-Bone edited Steps To Reproduce on T77940: Implement patrol dogs (or K9s).
May 10 2016, 8:39 AM · Arma 3
T-Bone edited Steps To Reproduce on T77930: Arma 3 addon making tools = the nightmare.
May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77906: Make doors in all vehicles real!.

Renz, kk

May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77906: Make doors in all vehicles real!.

Renz, Grand Theft Auto type of doors would be the best (when doors are freely opening and closing when you drive car and you didn't close the door properly)
Since game already have PhysX, that would be easy to do!

May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77906: Make doors in all vehicles real!.

Renz, only animations isn't enough

May 10 2016, 8:38 AM · Arma 3
T-Bone edited Steps To Reproduce on T77906: Make doors in all vehicles real!.
May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

blastermike, Renz, I think the way it is implemented right now is really really stupid, no better description is applicable. I would go with indestructible tires when obstacle are being hit if I couldn't properly design/implement a tire destruction. The AI can't drive carefully off-road, that's what you should have in mind.
This Arma 3 game is very sadly, like that at everything, Devs start something but never finish or finalize it until a really acceptable level.
Same thing with flash lights and light sources which penetrate walls.
Same thing with flares which stuck and jitter in the ground.
Same thing with otter ridiculous way to eject a fixed wing aircraft, when you just appear near it HALO jumping after being "ejected"

I can go on with an infinite list, this so much seems that developers are doing quickies and performing a bad quality work.

May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

Renz, it's "simulator", get it right or pay the price.

I know, but when you are on the mission, hit something on speed of 40 km/h, lost front tires completely and you didn't happen to have the toolkit to fix the car, you literally forced to leave the vehicle and continue running through Altis on foot, with your 7 km/h and the dude choking to death like a freaking untrained rookie - smoker with lame stamina...

So what, even if it's not simulator, what stops devs from making things prettier and moving the environment closer to real and making things much more enjoyable?

May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

joostSidy, yes, I sell tires for your mom, so far it's only she who buys them from me :D

Hands growing from the right place will do everything right!
Don't say "it might hinder game performance it unbalances the vehicle damage model" the true secret is the will and passion. If devs really wanted to implement something big like this (or at least fix the engine performance first), they would do it a long time ago and if they also wanted to implement something big without making a performance worse, they would also successfully do it.

If community asks them and they see, that's what people want, this means that they need to implement it (or fix it)

Another psychological thing in all of us humans, which is so important is a presence of deadline for anything you would like to achieve! If you know your dead line is in a year, you ll stretch your "2 day" work for the whole year.
If you know your deadline is tomorrow you ll do your 2 day task for an hour!
The most important thing is not to get too fancy with the time...
But that's only if you at all obey deadlines and not a mentally weak person!

If I can't do anything or achieve my goal because I lack knowledge, I don't sit and wait for the rain to star pouring in Thursday.
I do my best to find material to read, people or contacts who have that experience which they could share! World isn't by far as hopeless as you imagine it to yourself!

Why don't BIS instead of picking something in the code, meet with someone who made perfectly optimized engines? For example creators of Cry Engine or Unreal 4?
If it's still difficult, why don't they expand dev team?

May 10 2016, 8:38 AM · Arma 3
T-Bone added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

what the hell is wrong with you people... Are you really enjoying Arma to simulate real life the worst way?
It is a simulator so...

May 10 2016, 8:38 AM · Arma 3
T-Bone edited Steps To Reproduce on T77905: [removed] Reason, unified with other ticket --> #0003265.
May 10 2016, 8:38 AM · Arma 3
T-Bone edited Steps To Reproduce on T77853: No jump off animations in the game (no falling physics applied to character).
May 10 2016, 8:36 AM · Arma 3
T-Bone added a comment to T77852: Light from flashlight and chemlight penetrates through walls or objects (not being blocked by walls or objects).

Cenwulf, yes, but you do not need to draw every single one of them on the whole Altis, 30 quadratic meters could be enough!

May 10 2016, 8:36 AM · Arma 3
T-Bone added a comment to T77852: Light from flashlight and chemlight penetrates through walls or objects (not being blocked by walls or objects).

Cenwulf, facepalm.... I am not talking about objects you can add yourself with the editor.... I am talking about houses and majority of static objects already existing on the map and I am also talking about the flashlight!!!

Even though dynamic shadows exist in the game, they are stencil, not shadow maps... It's incorrect due to an odd CPU utilization instead of GPU

May 10 2016, 8:36 AM · Arma 3
T-Bone edited Steps To Reproduce on T77852: Light from flashlight and chemlight penetrates through walls or objects (not being blocked by walls or objects).
May 10 2016, 8:36 AM · Arma 3
T-Bone edited Steps To Reproduce on T77836: [CLOSED].
May 10 2016, 8:36 AM · Arma 3
T-Bone added a comment to T77092: Global chat is laggy in almost every server.

Terox, yep, really good point, I've experimented as well, we might want to bash devs about this to fix ASAP, this VON bug is really really annoying...

May 10 2016, 8:18 AM · Arma 3
T-Bone added a comment to T77092: Global chat is laggy in almost every server.

I am guessing, because Arma 3 using UDP connectivity in multiplayer, the laggy voice chat might be the result of lost packets and Arma 3 doesn't have a packet tracer to ensure that every data packet sent from a sender has reached it's destination. Easy solution would be to move voice chat to TCP connectivity, a harder would be to implement CRC for current UDP connectivity.
Also, implemintation of compressed data would be nice, this would make voice chat flexible, in case sender gets slow connectivity (for example Skype is really good at reducing sound quality when sender gets a slow connectivity)

May 10 2016, 8:18 AM · Arma 3
T-Bone added a comment to T75964: Cant activate trigger with trigger.

MulleDK19, that's the point, I do not want condition field to be used, I want my trigger activation change state of another trigger to "True"

May 10 2016, 7:49 AM · Arma 3
T-Bone edited Steps To Reproduce on T75964: Cant activate trigger with trigger.
May 10 2016, 7:49 AM · Arma 3
T-Bone edited Steps To Reproduce on T75960: [CLOSED].
May 10 2016, 7:48 AM · Arma 3
T-Bone edited Steps To Reproduce on T75642: [CLOSED].
May 10 2016, 7:41 AM · Arma 3
T-Bone added a comment to T75629: For some reason bug resolving got so slow! With such tempos Arma 3 is hopeless! (Developers must see!).

Why don't they use additional hands? Good people from community could help them! The total amount of managers here is so little over reporters, its like a fly landed on the elephant saying "you are mine now"

May 10 2016, 7:40 AM · Arma 3
T-Bone edited Steps To Reproduce on T75629: For some reason bug resolving got so slow! With such tempos Arma 3 is hopeless! (Developers must see!).
May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75627: Please make doors real (physical doors with hand snapping)!.

AD2001, you re guessing wrong :/

May 10 2016, 7:40 AM · Arma 3
T-Bone edited Steps To Reproduce on T75627: Please make doors real (physical doors with hand snapping)!.
May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75621: ..

zGuba, Вот и хорошо! :D

May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75621: ..

Average usage of all cores! Measuring via HWInfo64! For sore reason game utilizes all cores from 20% to 30% some cores jump to 40% (I have 4 physical 4 logical)

May 10 2016, 7:40 AM · Arma 3
T-Bone edited Steps To Reproduce on T75621: ..
May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).

Nowadays it's a standard for every supersonic military jet to have ejectable seats! (Otherwise it's a jet for corn pollination) Regarding L-159, look on a picture http://upload.wikimedia.org/wikipedia/commons/1/12/CIAF_2009_Alca_L-159_2.jpg
Do you see that beige colored block behind the seat? This tells us that the seat is ejectable!

May 10 2016, 7:40 AM · Arma 3
T-Bone edited Steps To Reproduce on T75617: Very improper fixed wing aircraft Ejection in Arma 3 (partially fixed).
May 10 2016, 7:40 AM · Arma 3
T-Bone added a comment to T75406: Stupid AI ignores Friendlies when driving a vehicle or engaging the enemy.

BIS Presents
A super smart artificial intelligence version -300
Get it now and make your controlled units so smart so that they will even find a way to get out of your screen and join you in real life!

May 10 2016, 7:35 AM · Arma 3
T-Bone added a comment to T74791: Money back petition for bad game optimization!.

Actually my PC is 3 times faster than the recommended specs

May 10 2016, 7:19 AM · Arma 3
T-Bone added a comment to T74791: Money back petition for bad game optimization!.

My computer is up to date, trust me, Find low GPU/CPU utilization issue here on bug tracker, it's still not fixed

May 10 2016, 7:19 AM · Arma 3
T-Bone edited Steps To Reproduce on T74791: Money back petition for bad game optimization!.
May 10 2016, 7:19 AM · Arma 3
T-Bone edited Steps To Reproduce on T74131: Bohemia Interactive are so slow and should get together to fix old bugs marked as assigned since Apha version ASAP.
May 10 2016, 7:04 AM · Arma 3
T-Bone added a comment to T73283: Opening joystick config in game results in joystick disappearing as input option.

Same issue, Logitech Extreme 3D, Windows 8 64 Bit!!!

May 10 2016, 6:34 AM · Arma 3
T-Bone added a comment to T70860: Suppressors are too silent which is unrealisitc.

Devs are too lazy again!

May 10 2016, 5:27 AM · Arma 3
T-Bone added a comment to T70860: Suppressors are too silent which is unrealisitc.

Yeh :D

May 10 2016, 5:27 AM · Arma 3
T-Bone added a comment to T70860: Suppressors are too silent which is unrealisitc.

In this case, who gives a damn about Bureau of Alcohol, Tobacco, Firearms and Explosives, this doesn't have any sh*t to do with the military :D

My point was, that they can't be called silencers!

May 10 2016, 5:27 AM · Arma 3
T-Bone added a comment to T70860: Suppressors are too silent which is unrealisitc.

People, please, research first before voting down, ask any military spec op if you know anyone, if silencers exist, so they will look at you like on a COD fan, with both eyes out and mustache falling off!

May 10 2016, 5:27 AM · Arma 3
T-Bone edited Steps To Reproduce on T70860: Suppressors are too silent which is unrealisitc.
May 10 2016, 5:27 AM · Arma 3
T-Bone added a comment to T70394: Add optional stub wings for AH 99 Blackfoot.

N3croo, if you are talking about agility, Comanche isn't nearly as agile and maneuverable in Arma 3 as it was in real life, in fact it's very badly and improperly simulated.
The Comanche's stealth cover doesn't give any effect in the game at all, it's as easy to spot and lock on as any other vehicle in the game and this was probably made for balancing (radio reflective covers / shapes are not simulated in Arma 3).
I see no problem with Comanche's engine power in the game, you can simply slightly increase it's force while changing config.cfg file, to give us an alternative more combat version of comanche with stub wings

Edit: I just checked datasheet of a real Comanche and it's actually the fact that it should be capable to carry stub wings with additional rockets or fuel tanks.

May 10 2016, 5:11 AM · Arma 3
T-Bone edited Steps To Reproduce on T70394: Add optional stub wings for AH 99 Blackfoot.
May 10 2016, 5:11 AM · Arma 3
T-Bone added a comment to T69839: Allow helicopter cockpit monitors to switch to other tools.

Devs are lazy!

May 10 2016, 4:50 AM · Arma 3
T-Bone added a comment to T69839: Allow helicopter cockpit monitors to switch to other tools.

It is realistic trust me, why do you think there are a lot of different buttons around these screens in real helicopter? Its to switch these screens into different modes and views. Look how Apache cockpit looks if you don't believe to me

May 10 2016, 4:50 AM · Arma 3
T-Bone added a comment to T69839: Allow helicopter cockpit monitors to switch to other tools.

Thumbs up NodUnit, good info out there!

May 10 2016, 4:50 AM · Arma 3
T-Bone edited Steps To Reproduce on T69839: Allow helicopter cockpit monitors to switch to other tools.
May 10 2016, 4:50 AM · Arma 3
T-Bone added a comment to T69343: Add in Naval Combat.

+1, would be great with at least frigate class ships even if aircraft carriers won't get implemented (but in perfection, aircraft carriers would be also nice!!!). Maybe on later stage also some submarines (if problem of walking on the ship surfaces while they are in the sea, or surface of the ship is under the water level will be solved)

May 10 2016, 4:32 AM · Arma 3
T-Bone edited Steps To Reproduce on T68659: Wrong smoke position and muzzle bug on Comanche.
May 10 2016, 4:03 AM · Arma 3
T-Bone added a comment to T68142: Comanche is unable to fly sideways at 180km/h.

Keep in mind, that it should ALSO be able to turn full 45 degrees both sides while keep moving forward!

May 10 2016, 3:43 AM · Arma 3
T-Bone edited Steps To Reproduce on T67735: AI can walk though walls.
May 10 2016, 3:30 AM · Arma 3
T-Bone edited Steps To Reproduce on T67683: Flare round jittering when you shooting it directly into the ground or buildings (with video)..
May 10 2016, 3:29 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

Stilton, this ticket initially was submitted 2013-06-08 12:10, and was related to flashlight brightness / light distance issue only (rogerx can back me up on that), however developers set this as reviewed and forgot, I only added up other problems half a year ago, as issue will get partially fixed somewhere, I will update this ticket and notify about progress of overall issue being fixed somewhere.
It's better to create one reviewed ticket than many reviewed tickets which are stuck with this status for the lifetime. I see no reason for creating a mess of many tickets...

May 10 2016, 3:29 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

rogerx, They shouldn't screw with brightness of the game at all, only flash lights, as it's a ticket with the problem related to flash lights.

  1. What we are asking them to begin with is to implement a light source for flash lights (and basically everything what does emit a light: flares, car lights, helicopter/plane lights, street lights etc.) so they will not light though any objects / obstacles.
  1. Increase brightness and distance of a light source for flash lights (and fine tune it's focus)
  1. Make NVGs being sensitive to a direct light or any light source!

I think they probably made DLC's first to get your cash, otherwise paying for employees wouldn't be profitable for BIS. And the quality of work on the programming side in this game is ridiculous. However, the design work is done very good, I would like to give a credit to designers, modellers!
The only problem everyone is suffering from is a poor engine which is so poorly programmed, or maybe it used to work well before, only it needs a proper overwork.

BIS here is the tip for you: Hire some Russian, Korean, Indian, Chinese or Japanese programmers who should also have a good experience with developing games :D

May 10 2016, 3:29 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

MDCCLXXVI, thanks for a good video, added it to the ticket :)

May 10 2016, 3:29 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

rogerx, no, it was reviewed since 2013-06-08

May 10 2016, 3:28 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

rogerx, change weather to storm and rain (set the forecast bar to the full), make it 1:00 AM and then check how,you see things now!

May 10 2016, 3:28 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

coltti, by the way, I stumbled on this issue when I was trying to create Spy vs Mercenary type mission from Splinter Cell :)

May 10 2016, 3:28 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

Penlight is much better than it is in Arma III right now, the kind of flashlight we see in Arma 3 is WWII flashlight, so they should fix this!

May 10 2016, 3:28 AM · Arma 3
T-Bone added a comment to T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).

mwnciboo,
Ok, what if you want to make night mission without NVGs, lets say, your chief didn't give you night vision, what will you do? Walk around and not see anything at all?

I think if idea with flashlight was started, it must be a good flashlight, why not? Otherwise its useless.
I think you wouldn't like if someone gave you a grip from a pistol instead of a whole pistol, exactly like with useless flashlight here.

May 10 2016, 3:28 AM · Arma 3
T-Bone edited Steps To Reproduce on T67681: Flashlight is too dim, unfocused, never blinds you, especially when you wear NVG and it lights though walls (In short, it SUCKS).
May 10 2016, 3:28 AM · Arma 3