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May 10 2016

papyrabbit08 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

Resolved according to last dev report

May 10 2016, 7:07 AM · Arma 3
papyrabbit08 added a comment to T74224: AAF don't speak Greek!.

Yes, I agree...

May 10 2016, 7:07 AM · Arma 3
papyrabbit08 added a comment to T74224: AAF don't speak Greek!.

I think -as the game is mainly in english- that it's the best solution: english with an accent. I think it should also be the case for the iranian forces... Like it was in OFP red hammer: english with an accent. Everybody can understand, but the voices are differents...
That's why I down vote... Sry

May 10 2016, 7:07 AM · Arma 3
papyrabbit08 added a comment to T74203: Please remove the "never fire" act. mi-48 in the last mission or take another idea to show the MI-48.

+1, strange... A lit bit the COD effect, but as theses heli are more powerfull, and that you are on the top of the hill, it gets bad...

May 10 2016, 7:06 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74175: Minor bug in the mission with Nikos.
May 10 2016, 7:06 AM · Arma 3
papyrabbit08 added a comment to T74152: Unable to connect to the drone terminal.

Actually not a bug: I finally understood that there was a special location for the drone terminal in the inventory. Playing since the begging on Arma 3, maybe a newbie would not get it either... :S

May 10 2016, 7:05 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74152: Unable to connect to the drone terminal.
May 10 2016, 7:05 AM · Arma 3
papyrabbit08 added a comment to T74150: halt on loading camp maxwell chapter.

I read on the french forum it is because of that problem: http://feedback.arma3.com/view.php?id=14498

May 10 2016, 7:05 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74149: Danger mode in the forest, 2nd mission.
May 10 2016, 7:05 AM · Arma 3
papyrabbit08 added a comment to T74146: My character will not run or sprint.

I doubt this is a bug, try posting on a forum, because here, it's difficult to understand where's the problem... try http://forums.bistudio.com/index.php

May 10 2016, 7:05 AM · Arma 3
papyrabbit08 added a comment to T74121: The not reappearing campaign introduction screen causes motion sickness.

How could you all say this game is so buggy?! I mean, try to remember that the lauch was in september, NOT in march! And for the second, did you play the same campaign in Arma 2 as me ?!?!?! (because I read here that it's 'the weakest relase of any game BIS has done to date') I had to wait for 5 patch to finish the Arma 2 campaign. I mean, I could play this first episode with only one bug! But everything went fine anyway! I really don't understand :S

May 10 2016, 7:04 AM · Arma 3
papyrabbit08 added a comment to T74118: Make JSRS sound mod a default feature!.

I prefer the defaults...

May 10 2016, 7:04 AM · Arma 3
papyrabbit08 added a comment to T74114: 'Blackfoot Down' Combat Life Saver will not retreat.

What I did: I didn't fight like a hero, so all my teammates were killed exept him. So then he gets the leader and he move. I don't know if it work for everyone...

May 10 2016, 7:04 AM · Arma 3
papyrabbit08 added a comment to T74114: 'Blackfoot Down' Combat Life Saver will not retreat.

I came here to report this :)

May 10 2016, 7:04 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74012: Men in destroyed building stay hanged in the air.
May 10 2016, 6:56 AM · Arma 3
papyrabbit08 added a comment to T73991: In the submarine, with the door open, nobody have the mask.

Still existing 13.07.14

May 10 2016, 6:56 AM · Arma 3
papyrabbit08 added a comment to T73991: In the submarine, with the door open, nobody have the mask.

Why down vote? Something wrong?

May 10 2016, 6:56 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73991: In the submarine, with the door open, nobody have the mask.
May 10 2016, 6:56 AM · Arma 3
papyrabbit08 added a comment to T73770: Rifle Clipping.

In a way, I wonder if it is not normal. If you are very near an object, you can see over it through your sight, but if you shoot, you'll shoot in the object. Try to do it IRL...

May 10 2016, 6:51 AM · Arma 3
papyrabbit08 added a comment to T73751: AT-soldier fire with rocket launcher on static AA-launcher.

I don't know, I just report it. If it is not a bug, the devs will close it! (in a way even if it is not a bug, then this tread is to show that it's a little bit stupid...)

May 10 2016, 6:50 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73751: AT-soldier fire with rocket launcher on static AA-launcher.
May 10 2016, 6:50 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73749: Need a possibility to say 'area is clear' in the order menu.
May 10 2016, 6:50 AM · Arma 3
papyrabbit08 added a comment to T73731: Request for a command to hide all waypoinrts.

What does the shift-leftClick add more?

May 10 2016, 6:50 AM · Arma 3
papyrabbit08 added a comment to T73729: Arrow keys ALWAYS issue movement orders when the player is commander.

Yea, by the way, here's the ticket I posted some weeks ago! http://feedback.arma3.com/view.php?id=11745

May 10 2016, 6:50 AM · Arma 3
papyrabbit08 added a comment to T73729: Arrow keys ALWAYS issue movement orders when the player is commander.

There's still no way to bind the key for the direction order... Sad. (I have the problem for W, A, S, D on my QWERTZ keybord)

May 10 2016, 6:50 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73728: Wrong translation in French for the formation 'file'.
May 10 2016, 6:50 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73586: Inventory empty sometimes.
May 10 2016, 6:45 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73563: When loosing a mission using BIS_fnc_endMission, the subtitles shall have the same color as the title.
May 10 2016, 6:45 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73522: addWaypoint command doesn't work well.
May 10 2016, 6:44 AM · Arma 3
papyrabbit08 added a comment to T73521: Add sounds for breath hold/resume.

I totally agree, but I would add also a progress bar for showing for how long the player can hold his breath.

May 10 2016, 6:44 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73483: Beginning a new scenario doesn't reset the title, description and weather..
May 10 2016, 6:43 AM · Arma 3
papyrabbit08 added a comment to T73429: No binocular/rangefinder after previewing a mission with Shift+Enter.

Could be closed!

May 10 2016, 6:41 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73429: No binocular/rangefinder after previewing a mission with Shift+Enter.
May 10 2016, 6:41 AM · Arma 3
papyrabbit08 added a comment to T73429: No binocular/rangefinder after previewing a mission with Shift+Enter.

@Koala: You're starting to annoy me! You posted that on my first post, and I closed it because I trusted you. But you're telling bullisht. It's absolutely not the same.

May 10 2016, 6:41 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73427: AI driving in tanks is still terrible.
May 10 2016, 6:41 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73424: No more binoculars available since latest update.
May 10 2016, 6:41 AM · Arma 3
papyrabbit08 added a comment to T73215: Very low sounds.

+1 for the helis

May 10 2016, 6:32 AM · Arma 3
papyrabbit08 added a comment to T73085: Triggers are problematic with big areas.

Wasn't able to reproduce

May 10 2016, 6:29 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T73085: Triggers are problematic with big areas.
May 10 2016, 6:29 AM · Arma 3
papyrabbit08 added a comment to T72968: Set task Destination.

Of course it's possible to reproduce. It's a known problem, but it got corrected today, by this way:
"Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)"

http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog/page13

May 10 2016, 6:26 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72969: Unable to see the 'help notifications'.
May 10 2016, 6:26 AM · Arma 3
papyrabbit08 added a comment to T72967: Flash light from the IFV-6c Panther is present without firing (+Mi-48).

O.O ok... I thought the pictures were proof...

May 10 2016, 6:26 AM · Arma 3
papyrabbit08 added a comment to T72967: Flash light from the IFV-6c Panther is present without firing (+Mi-48).

Hi, no because it appeard only 2 times, once playing the mission 'armed assault', and once playing the mission 'gunship'. It apparently comes randomly, but it is possible that it comes after loading a save. But I'm not sure. Sorry if I can't help you more.
I'm not using any mods, and I use the stable build. (latest)

May 10 2016, 6:26 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72967: Flash light from the IFV-6c Panther is present without firing (+Mi-48).
May 10 2016, 6:26 AM · Arma 3
papyrabbit08 added a comment to T72962: Set OPFOR language to the same as Bluefor/Primary Language of the installer..

+1 for the option, or like the greek language (english with an accent), that's the best way!

May 10 2016, 6:26 AM · Arma 3
papyrabbit08 added a comment to T72895: Action UseWeapon does not work correctly.

Really? I've tried all the index number, he only pick up something in the air, but never fire. But I only tried it with another AI, never with the player.
Edit: Ok, it work with the player, even if the pick up animation might be a bug (I think). It still doesn't work for other AI (habitual use)
Edit2: Ok, the AI fires if he's himself the target, but then the animation is still not normal...

May 10 2016, 6:24 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72895: Action UseWeapon does not work correctly.
May 10 2016, 6:24 AM · Arma 3
papyrabbit08 added a comment to T72726: [SHOWCASE] Combined arms; I didn't manage to capture the industrial complexe.

Happened a 2nd time, but this time, I manage to complete the task, a guy was hidding in a tower, took me 15 minutes to find him, after searching in every building in the area, maybe you should do something about that. It's just my opinion.

May 10 2016, 6:20 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72726: [SHOWCASE] Combined arms; I didn't manage to capture the industrial complexe.
May 10 2016, 6:20 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72714: [MISSPELLINGS] Misspellings in french, in the main menu (stable release).
May 10 2016, 6:19 AM · Arma 3
papyrabbit08 added a comment to T72714: [MISSPELLINGS] Misspellings in french, in the main menu (stable release).

Resolved

May 10 2016, 6:19 AM · Arma 3
papyrabbit08 added a comment to T72296: The AI in the M2A1 cannot target anything.

Yeah, possibly

May 10 2016, 6:09 AM · Arma 3
papyrabbit08 added a comment to T72296: The AI in the M2A1 cannot target anything.

I saw it when the tanks were released, but never again...

May 10 2016, 6:09 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72296: The AI in the M2A1 cannot target anything.
May 10 2016, 6:09 AM · Arma 3
papyrabbit08 added a comment to T72069: Request UPDATE button for steam workshop instead of updating everytime automatically.

Yeah, I guess so. They'll probably not change the system anymore!

May 10 2016, 6:03 AM · Arma 3
papyrabbit08 added a comment to T72069: Request UPDATE button for steam workshop instead of updating everytime automatically.

Partially fixed.

May 10 2016, 6:03 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T72069: Request UPDATE button for steam workshop instead of updating everytime automatically.
May 10 2016, 6:03 AM · Arma 3
papyrabbit08 added a comment to T71450: Steam Workshop Scenarios Re-Download Every Time.

Related to: http://feedback.arma3.com/view.php?id=13710

May 10 2016, 5:46 AM · Arma 3
papyrabbit08 added a comment to T71409: ARMA 3 sound is still extremely basic (no acoustic simulation) very important audio features from ARMA 2 are missing.

No, what i say is that they used a worse sound for the MX than the default sound. According to me..

May 10 2016, 5:44 AM · Arma 3
papyrabbit08 added a comment to T71409: ARMA 3 sound is still extremely basic (no acoustic simulation) very important audio features from ARMA 2 are missing.

As said before: Devs, take a look at:..... JSRS!

May 10 2016, 5:44 AM · Arma 3
papyrabbit08 added a comment to T71409: ARMA 3 sound is still extremely basic (no acoustic simulation) very important audio features from ARMA 2 are missing.

What's sad with this JSRS mod, is for the default rifle, the sound if perfect in the vanilla version. I went shooting on saturday, and I mean, it does exactly the same sound! I don't understand why the changed it for a worse sound... For everything other, I really really think the game need some change as you said. For all the distance sound, and stuff like that... I hope they'll do something!

May 10 2016, 5:44 AM · Arma 3
papyrabbit08 added a comment to T71044: Typo in audio options: "Autmoatically adjusts microphone sensitivity. [sic]".

+1...

May 10 2016, 5:33 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T71002: [SHOWCASE] Error message in showcase 'SUPPORT'.
May 10 2016, 5:31 AM · Arma 3
papyrabbit08 added a comment to T70749: [SHOWCASE] Error message in showcase 'NIGHT'.

We have here a real bug, easy to fix, but no, continue to use this feedback tracker for discussing 3d scopes and weapons with bipods...

May 10 2016, 5:23 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70749: [SHOWCASE] Error message in showcase 'NIGHT'.
May 10 2016, 5:23 AM · Arma 3
papyrabbit08 added a comment to T70748: Requesting text 2 speech capability.

Totally for it. Ok it wouldn't be great for screaming 'fire in the hole', but for the message, like 'you're next objective is to go to the lighthouse', I think it is perfect...

May 10 2016, 5:23 AM · Arma 3
papyrabbit08 added a comment to T70641: (feature) Very simple way to manage objectives.

That's what I mean with variables... Otherwise, with longer checks or with temporary variable (ex: when you reach a waypoint, you can set a variable temp as true, and that could be the condition for the objective). I already work like this. The idea there is to regroup everything on one window! So it take 2 minutes for the objectives and they are easily modifiable.

May 10 2016, 5:20 AM · Arma 3
papyrabbit08 added a comment to T70641: (feature) Very simple way to manage objectives.

Yeah, I hope the dev get an eye on my idea :)

May 10 2016, 5:20 AM · Arma 3
papyrabbit08 added a comment to T70641: (feature) Very simple way to manage objectives.

Moderator, please delete the first attached file, it was an error!

May 10 2016, 5:20 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70641: (feature) Very simple way to manage objectives.
May 10 2016, 5:20 AM · Arma 3
papyrabbit08 added a comment to T70623: With the overcast settings set to max, I often have quite nice weather (see pic).

Depending on the video settings, can be closed!

May 10 2016, 5:19 AM · Arma 3
papyrabbit08 added a comment to T70623: With the overcast settings set to max, I often have quite nice weather (see pic).

What? I mean I didn't invented the pictures... And I didn't waited 10 hours for the best picture. It was a standard one.
This is what I call maximum overcast:
http://officeofstrategicinfluence.com/calm/chadjohnson.jpg

May 10 2016, 5:19 AM · Arma 3
papyrabbit08 added a comment to T70623: With the overcast settings set to max, I often have quite nice weather (see pic).

Don't know. Can't get in the game for now...

May 10 2016, 5:19 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70623: With the overcast settings set to max, I often have quite nice weather (see pic).
May 10 2016, 5:19 AM · Arma 3
papyrabbit08 added a comment to T70602: Add a hold breath sound.

As I said on the other post, I think it I would add also a progress bar for showing for how long the player can hold his breath (=feeling IRL which we can't have). Always boring to shoot when he release the breathing.

May 10 2016, 5:18 AM · Arma 3
papyrabbit08 added a comment to T70600: Inverse scrolling for the map editor.

All the "map" software use the same, like google maps for example...

May 10 2016, 5:18 AM · Arma 3
papyrabbit08 added a comment to T70587: Handcuffs and the movement of prisoners.

Yes, but the west countries armies -exept in the US- are having more and more a police activity... My military service was most about police activity!

May 10 2016, 5:18 AM · Arma 3
papyrabbit08 added a comment to T70587: Handcuffs and the movement of prisoners.

+1

May 10 2016, 5:18 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70470: Multiplayer mission "Air Base Sabotage" is not playable anymore.
May 10 2016, 5:13 AM · Arma 3
papyrabbit08 added a comment to T70457: Showcase Helicopters is totally bugged with the beta.

Note: I tried to reproduce it, and I didn't manage to... So I only got it once.

May 10 2016, 5:13 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70457: Showcase Helicopters is totally bugged with the beta.
May 10 2016, 5:13 AM · Arma 3
papyrabbit08 added a comment to T70456: The shots are blocked by objects.

Totally agree, one of the biggest problems. But sadly I think it is something difficult to resolve :S

May 10 2016, 5:13 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70105: The AT rifleman shoots on infantry with his AT-weapon.
May 10 2016, 4:59 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T70104: It is not possible to change the key-controls for the car direction ORDER.
May 10 2016, 4:59 AM · Arma 3
papyrabbit08 added a comment to T70051: SDAR inaccuracy.

Yeah, it was mine at the beggining and then, the moderator renamed my post, because he thought it was something to do with the ammo, not with the gun.

May 10 2016, 4:58 AM · Arma 3
papyrabbit08 added a comment to T70051: SDAR inaccuracy.

http://feedback.arma3.com/view.php?id=5684

May 10 2016, 4:58 AM · Arma 3
papyrabbit08 added a comment to T69500: Walking while weapon is lowered.

Totally agree with this post!

May 10 2016, 4:37 AM · Arma 3
papyrabbit08 added a comment to T69316: can't kill ai playing cutscenes animation..

Totally agree with this thread!

May 10 2016, 4:31 AM · Arma 3
papyrabbit08 added a comment to T67168: The sound inside buildings is exactly the same as outside....

For the rain also. +1

May 10 2016, 3:09 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66769: Toggling between the optics modes makes a disturbing zoom in-and-out effect.
May 10 2016, 2:54 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66768: Ejecting from a boat in full speed makes the player lose the control.
May 10 2016, 2:54 AM · Arma 3
papyrabbit08 added a comment to T66660: AT soldiers animations: Odd Behaviour.

Maybe a video should be nice

May 10 2016, 2:51 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66590: In stealth mode, the voices should not be screaming.
May 10 2016, 2:48 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66523: View as driver in Ifrit HMG after changing place is misplaced.
May 10 2016, 2:45 AM · Arma 3
papyrabbit08 added a comment to T66453: More use of tactical glasses.

Up, I still hope the devs will do this once! It's sad they did all these glasses to not use them as they should. And I think giving them an effect would take 1 day of programming... For me the important would not be the tactical side, but protecting from sun, dust, etc...

May 10 2016, 2:42 AM · Arma 3
papyrabbit08 added a comment to T66453: More use of tactical glasses.

According to the previous post http://feedback.arma3.com/view.php?id=15093 that got closed, it could be nice if the SUNglasses could do their job, with a simple color filter in game... That can be seen especially in the campaign's first episod, where we get often sunlight direct in the eyes!

May 10 2016, 2:42 AM · Arma 3
papyrabbit08 added a comment to T66379: unit removeItem/removeWeapon "NVGoggles" doesn't work!.

@Nicolii: Thanks! You're right! But I still think this might be a bug...

May 10 2016, 2:39 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T66379: unit removeItem/removeWeapon "NVGoggles" doesn't work!.
May 10 2016, 2:39 AM · Arma 3
papyrabbit08 added a comment to T66379: unit removeItem/removeWeapon "NVGoggles" doesn't work!.

Note: if you add NVGoggles to a civilian, then you can take them back. It just doesn't work with an OPFOR soldier that has them by default.

May 10 2016, 2:39 AM · Arma 3
papyrabbit08 added a comment to T66368: enableIRLasers command doesn't work in 'aware mode'.

Ok, like this it works. But the command doesn't allow to use it while in 'aware' mode... The topic status shall be changed!

May 10 2016, 2:39 AM · Arma 3