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Triggers are problematic with big areas
Closed, ResolvedPublic

Description

I thought this bug was known since long ago, but it seems not to be...

Triggers with big areas and many units in it that need to be activated with the presence of the player for example, or a vehicle are activated very randomly...

We have all seen this since OFP, when a trigger doesn't activate when it has to. It is difficult to reproduce it because it is very randomly.
But now I know that if it is a big area+if there's many unit already in it, it becomes buggy.
EDIT: many units in it is even not necessary.

Details

Legacy ID
3534037265
Severity
None
Resolution
No Bug
Reproducibility
Sometimes
Category
Editor
Steps To Reproduce

1.Add a trigger in the editor, area 1000-2000, place 50 OPFOR units in it.
2.Place a blufor helicopter far away, and player as driver.
in the trigger's condition: vehicle player in thislist (above, put anyone or blufor and present; or you can also group the trigger with the player's vehicle).
3.In activation: hint "hello world".
4.Fly until the trigger's area, but do a save 100m before you get in.
5.Get in and load, many times, you'll see that you don't get each time the message.

Additional Information

It's very important that the triggers work again, because at the moment, it's not possible to trust them, I think. It's too randomly...

Edit: the problems is probably mostly with choppers, and maybe also, there's a problem with the chopper's position, when it comes in the area and is inclined at the same time. Difficult to know exactly when the problem appears.

Event Timeline

papyrabbit08 edited Additional Information. (Show Details)
papyrabbit08 set Category to Editor.
papyrabbit08 set Reproducibility to Sometimes.
papyrabbit08 set Severity to None.
papyrabbit08 set Resolution to No Bug.
papyrabbit08 set Legacy ID to 3534037265.May 7 2016, 4:49 PM
papyrabbit08 added a subscriber: papyrabbit08.

Wasn't able to reproduce