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Add sounds for breath hold/resume
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Description

I'd like to request sounds for breath holding/resuming. Currently, it can't be determined reliably, whether you actually did hold your breath when holding RMB and for what duration - and this time (and whether you actually can hold breath) vary greatly because of fatigue.

Without sounds (as it is now), it's very hard to do, given only the scope sway as the reference.

Proposed solution: add 2 sounds - for breath hold start (deep inhale) and for stopping holding (exhale). This will increase immersiveness and give more feedback for controls, as well as enhancing long-range sniper shooting.

Good examples of breath hold sounds:
Splinter cell games (scoped weapons)
Sniper: Ghost Warrior series (the game is terrible IMO, but the mechanics are good for this part)

Details

Legacy ID
227883995
Severity
None
Resolution
Duplicate
Reproducibility
N/A
Category
Feature Request

Event Timeline

DarkWanderer edited Additional Information. (Show Details)
DarkWanderer set Category to Feature Request.
DarkWanderer set Reproducibility to N/A.
DarkWanderer set Severity to None.
DarkWanderer set Resolution to Duplicate.
DarkWanderer set Legacy ID to 227883995.May 7 2016, 5:02 PM

I totally agree, but I would add also a progress bar for showing for how long the player can hold his breath.

ceeeb added a subscriber: ceeeb.May 7 2016, 5:02 PM
ceeeb added a comment.Oct 2 2013, 1:22 PM

Duplicate of #12243

Closing myself as a duplicate of #12243