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May 10 2016

DarkDruid added a comment to T81154: UGL Weapon recoil.

Should be fixed in current dev branch version. Marking as resolved.

May 10 2016, 10:22 AM · Arma 3
DarkDruid added a comment to T80892: Shooting interior of Office Building emits dirt.

Hi, could you please add a screenshot of given building or better the coordinates of it? Thanks

May 10 2016, 10:13 AM · Arma 3
DarkDruid added a comment to T80875: Fatigue is not restored after Course of Fire restart.

Thanks for letting us know! Marking as resolved.

May 10 2016, 10:13 AM · Arma 3
DarkDruid added a comment to T80858: Extinguishing fireplace causes fire SFX to get stuck in player's ears.

Thank you, I was able to reproduce it now. This seems to be an issue only in the stable branch. It should be fixed after the next stable branch update.

I will check it and close this issue eventually after the next stable branch update. Thanks for your feedback!

May 10 2016, 10:12 AM · Arma 3
DarkDruid added a comment to T80858: Extinguishing fireplace causes fire SFX to get stuck in player's ears.

Unable to reproduce. In my case I can hear the sound a little longer than I should (2-4 s?) but nothing like 30 s of sound after the effect is ended. Could you please check it one more time in current version of the game? And add simple repro mission in case you will be still able to reproduce it? Thanks

May 10 2016, 10:12 AM · Arma 3
DarkDruid added a comment to T80849: Can't connect UAV when setCaptive is true.

That video helped. You cannot connect to UAV via the action menu, but you can use the Terminal Screen. Thanks for the feedback, we will look at it.

May 10 2016, 10:12 AM · Arma 3
DarkDruid added a comment to T80849: Can't connect UAV when setCaptive is true.

I am unable to reproduce this issue (tested in current dev + stable). Could you please attach a simple repro mission in case you still observe this issue? Thanks

May 10 2016, 10:12 AM · Arma 3
DarkDruid added a comment to T80826: Removed.

Closing - empty ticket.

May 10 2016, 10:11 AM · Arma 3
DarkDruid added a comment to T80663: teamswitch command brings up teamswitch dialog even if disabled.

Should be fixed in the next dev branch update.

May 10 2016, 10:00 AM · Arma 3
DarkDruid added a comment to T80581: Taru Ammo Pod (Land_Pod_Heli_Transport_04_ammo_F) can't be used as container/ammobox.

Inventory for Taru pod disabled as well. There shouldn't be inventory available for ammo containers/pods.

This fix should be a part of the next dev branch update (probably tomorrow). Marking as resolved. Thanks for feedback!

May 10 2016, 9:57 AM · Arma 3
DarkDruid added a comment to T80342: Fireplace has a large fire damage radius then normal.

Damage have been tweaked in the meantime, it should be more accurate now. Marking as resolved. Thanks for the feedback!

May 10 2016, 9:50 AM · Arma 3
DarkDruid added a comment to T79978: setMass no longer works to make vehicles (un slingable) slingable..

There is no change in the behaviour of this scripting command or the sling loading feature.

Except the mass, vehicle needs to have set proper memorypoints and parameters in model/config as well. If you change the mass for a vehicle, which has these parameters properly set, it works fine. If you change the mass for a vehicle, which is not prepared to be sling loaded (=there are not memorypoints or/and paremeters in config), you won't be able to sling load it. It works this way from the beginning.

May 10 2016, 9:38 AM · Arma 3
DarkDruid added a comment to T79885: Do you need to join an Official Hosted Support in Multiplayer to Unlock Airbridge & Dust-Off Achievements?.

Hi, Feedback Tracker is not designed for similar questions. It is better to use official forums (http://forums.bistudio.com/) in similar cases. Thank you for understanding.

Btw. the answer to your question is no. You don't need to play on official servers. You only need to play an official mission, but it can be hosted by anyone.

May 10 2016, 9:36 AM · Arma 3
DarkDruid added a comment to T79856: Zeus - Teleport Via Map Right-Click.

See above comments. This feature is already in there. Marking as resolved.

May 10 2016, 9:35 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Thanks for the feedback. Marking as fixed.

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Thanks for the feedback. I am able to reproduce it now and it seems, that there is a smoke trail but is very transparent and practically invisible from an airplane. Thanks!

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79841: No Anti Aircraft (SAM) Rocket Smoke Trails.

Hi, I was unable to reproduce this issue (tested with Tigris and Wipeout). Are you able to reproduce this even in a simple mission created in the editor? Do you use any user-created mods? Thanks!

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79838: Can't finish the Faction Showcase, but there are achievements for it?.

Thanks for the info and your feedback. Marking as resolved.

May 10 2016, 9:34 AM · Arma 3
DarkDruid added a comment to T79760: Config Error for 12 gauge ammo: No entry "bin\config.bin.hitArmor"..

Are you experiencing this error even when playing with no mods? Thanks

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Thanks for the feedback!
This issue should be fixed in current version of dev branch. Fix should be a part of the next stable update.

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79751: can't enter boat in Tipping point mission.

Hi, I wasn't able to reproduce this issue. Are you playing with mods? Are you able to reproduce this issue even with no mods enabled? Could you please attach your save files? Thanks

May 10 2016, 9:32 AM · Arma 3
DarkDruid added a comment to T79663: Max file size for pbo.

For questions related to Arma 3 please use our official forums (http://forums.bistudio.com/). Thank you

May 10 2016, 9:29 AM · Arma 3
DarkDruid added a comment to T79655: Emergency landing - the rope prevents a car to move - unable to detach the rope manually.

As a workaround, you can destroy ropes or winch with your rifle. You should be able to free the vehicle this way.

May 10 2016, 9:29 AM · Arma 3
DarkDruid added a comment to T79644: Game crashes without any error box saying it stopped responding - errors in config for Mi-290 Taru.

Hi, could you please look into "How to guide" (link in the right upper corner) and attach all necessary files mentioned in the part "How to report a crash"? Thank you

May 10 2016, 9:28 AM · Arma 3
DarkDruid added a comment to T79635: Firing from / to the CH-67 Huron.

Should be fixed in current dev branch version of the game.

May 10 2016, 9:28 AM · Arma 3
DarkDruid added a comment to T79632: ArmA 3 crashing on main menu.

Marking as resolved based on the reporter's comment. Thanks for the feedback and cooperation!

May 10 2016, 9:28 AM · Arma 3
DarkDruid added a comment to T79629: can't access helicopters when purchased DLC bundle..

Closing as duplicate, but this issue should be already solved. In case you experience any similar issues, please report them in http://feedback.arma3.com/view.php?id=21263. Thanks!

May 10 2016, 9:28 AM · Arma 3
DarkDruid added a comment to T79591: Arma 3 Publisher Won't Upload PBO.

Thanks for the feedback! Marking as resolved.

May 10 2016, 9:27 AM · Arma 3
DarkDruid added a comment to T79589: Helicopter showcase.

Hi, I am not able to reproduce this issue. Are you still able to reproduce it? Do you use any mods? Thanks

May 10 2016, 9:27 AM · Arma 3
DarkDruid added a comment to T79528: The UGVs and their armed variants cannot be airlifted even though the UAV variants can be.

In-game UGV is based on the Crusher UGV. Weight of this vehicle is significantly bigger (more than 4 tons, see: http://www.nrec.ri.cmu.edu/projects/crusher/) than weight of an average car (1-2.5 tons). Helicopters available currently in the game are able to carry up to 4 tons.

Marking as not a bug.

May 10 2016, 9:24 AM · Arma 3
DarkDruid added a comment to T79510: no surrender key or un surrender.

Hi, there is no such surrender system in the vanilla game. If you are playing the modded game with surrender system, then please report this issue to the author of given mod. We can't fix user-made mods. Thank you

May 10 2016, 9:24 AM · Arma 3
DarkDruid added a comment to T79461: Camera shake in helicopters never stops.

Hi, I wasn't able to reproduce this issue anymore. Are you still observing this issue? Thanks

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

No need for another ticket at this moment. Fixing of this issue hopefully fixes the attack helicopter issue as well.

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

Ok, I am able to reproduce it now. We will check this issue, thanks for feedback!

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79447: UAV attack drone camera shaking in multipalyer.

I just tried this issue in the dev branch (1.33.127690) and I am not able to reproduce it. Your video with F-18 is basically how it works for me even with Greyhawk. Are you able to reproduce this issue even in current version of the dev branch? Do you use any mods? Thanks

May 10 2016, 9:22 AM · Arma 3
DarkDruid added a comment to T79441: PIP view of static autonomous GMG/HMG is wrong [fixed].

Marking as resolved. Thanks for the feedback!

May 10 2016, 9:21 AM · Arma 3
DarkDruid added a comment to T79402: Cancel Follow will not Cancel Follow.

Hi, there is currently no "Cancel Follow" action when you click on followed unit. You can cancel following of any unit by setting of new waypoint.

May 10 2016, 9:20 AM · Arma 3
DarkDruid added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

Thanks! Marking as fixed.

May 10 2016, 9:20 AM · Arma 3
DarkDruid added a comment to T79389: Reverse speed for amphibious vehicles is greater than forward speed in water..

This has been tweaked recently. Could you please check it in dev branch? Thanks

More info in this matter here: http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2920807&viewfull=1#post2920807

May 10 2016, 9:20 AM · Arma 3
DarkDruid added a comment to T79356: BIS_fnc_sortNum and empty array.

Should be fixed in the next dev branch update (probably tomorrow).

The function returns an empty array without any error, if you use an empty array as argument.

May 10 2016, 9:19 AM · Arma 3
DarkDruid added a comment to T79335: addonbuilder steam crash.

Hi, there was a lot of changes recently, are you still observing this issue? Thanks

May 10 2016, 9:17 AM · Arma 3
DarkDruid added a comment to T79329: GPS should not be able to display entire map.

I see no issue here. There is a lot of GPS navigations on the market which can display a bigger part of the map (not only close surroundings) or basically the entire map stored in it. There is no reason to think, that a navigation used by Army (in 2035, but I am pretty sure they can do it already now) can't do this as well. Marking as not a bug.

May 10 2016, 9:17 AM · Arma 3
DarkDruid added a comment to T79309: Installing workshop mission throught steam doesn't work anymore.

Thanks for letting us know! Marking as resolved.

May 10 2016, 9:16 AM · Arma 3
DarkDruid added a comment to T79309: Installing workshop mission throught steam doesn't work anymore.

Hi, there were some synchronization issues, but it should be fine now. Are you still observing this issue? Thanks

May 10 2016, 9:16 AM · Arma 3
DarkDruid added a comment to T79159: NATO pilot missing in editor.

Marking as resolved. Thanks for feedback!

May 10 2016, 9:11 AM · Arma 3
DarkDruid added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

UAV means Unmanned Autonomous Vehicle (see Field Manual > UAV > UAV Basics) in this case and the UGVs (Unmanned Ground Vehicle) are sub-group of this group of vehicles. At least this is the logic behind these abbreviations used in the game.

Of course, we can discuss about it and try to find something less confusing. On the other hand, I am not sure if "Drone" is going to solve the issue. It is usually used only for aerial vehicles (http://en.wikipedia.org/wiki/Unmanned_vehicle).

May 10 2016, 9:11 AM · Arma 3
DarkDruid added a comment to T79000: RCO Incorrect Reticle (Closed).

Closing on author's request.

May 10 2016, 9:06 AM · Arma 3
DarkDruid added a comment to T78858: Disableai "move" won't allow for units rotate on the spot.

Marking as resolved.

May 10 2016, 9:02 AM · Arma 3
DarkDruid added a comment to T78840: Intense flickering when moving mouse over ORBAT markers.

Marking as resolved. Thank you for the feedback!

May 10 2016, 9:02 AM · Arma 3
DarkDruid added a comment to T78827: ORBAT flickering.

Marking as resolved. Thank you for the feedback!

May 10 2016, 9:01 AM · Arma 3
DarkDruid added a comment to T78738: Wetsuit CSAT have a build in face !!!.

Should be fixed in the next dev branch update. Marking as resolved.

May 10 2016, 8:59 AM · Arma 3
DarkDruid added a comment to T78672: Realism slider in the settings for weapon sway and fatigue.

Summary edited - it is useful to use more descriptive summary. Thanks for the proposal/feedback!

May 10 2016, 8:57 AM · Arma 3
DarkDruid added a comment to T78637: Create command to set a unit's side.

It works exactly how TakeHomeTheCup described. You can use command "join" instead and the result is a change of unit's side. Marking as resolved.

May 10 2016, 8:56 AM · Arma 3
DarkDruid added a comment to T78563: Error message when adjusting ammo on MLRS.

Hi, these entries in the error messages don't seem to be ours. Are you able to reproduce this issue with no mods enabled?

May 10 2016, 8:54 AM · Arma 3
DarkDruid added a comment to T78452: Addon builder not binarizing rtm animation properly.

Marking as fixed. Thanks for your feedback!

May 10 2016, 8:52 AM · Arma 3
DarkDruid added a comment to T78407: Unable to revive unconcious players in MP.

See L3TUC3's comment. We can't fix user-made content, you need to report this issue to the author of given mod/mission. Thanks

May 10 2016, 8:51 AM · Arma 3
DarkDruid added a comment to T78393: weapons have no sound.

Hi, we are not able to help you without more information. Which version of the game do you play? Are you using any mods? Thanks

May 10 2016, 8:50 AM · Arma 3
DarkDruid added a comment to T78305: "Basic Ammo [NATO]" has tracers instead of standard rounds.

Thank you for your feedback! Marking as resolved.

May 10 2016, 8:48 AM · Arma 3
DarkDruid added a comment to T78168: Offroad HMG shouldn't have a radar.

Offroad (and any other ground vehicle except AAs) doesn't have a radar. That thing which looks like radar is only compass. You can't see any targets on it.

May 10 2016, 8:45 AM · Arma 3
DarkDruid added a comment to T78161: Compass angle makes it hard to read compared to Arma 2.

Duplicate of 19804.

May 10 2016, 8:44 AM · Arma 3
DarkDruid added a comment to T78159: Black Text In Various UI.

We have made some changes in presets and colors. This shouldn't be an issue anymore. Marking as resolved.

May 10 2016, 8:44 AM · Arma 3
DarkDruid added a comment to T78159: Black Text In Various UI.

Hi, you can change color of these texts in Configure > Game Options > Colors > Menu > Background. Anyway, it is more workaround than proper solution, because this will change more than just texts in Field Manual.

We will look at this issue and try to find more suitable solution. Thanks for feedback!

May 10 2016, 8:44 AM · Arma 3
DarkDruid added a comment to T78143: Karts DLC - Errors in Field Manual.

Thanks! Marking as fixed.

May 10 2016, 8:44 AM · Arma 3
DarkDruid added a comment to T78143: Karts DLC - Errors in Field Manual.

Thanks for the feedback! All mentioned errors should be fixed in dev branch after the next update (it comes today probably). Could you please check it and let me know, if everything is fixed? Thank you

May 10 2016, 8:44 AM · Arma 3
DarkDruid added a comment to T78118: AV Carmara with AR-2 Darter.

There is already ability to do this via Ctrl+T shortcut. Closing as duplicate of 19252.

May 10 2016, 8:43 AM · Arma 3
DarkDruid added a comment to T77889: Mirrors Disappear once switched to a AV.

Should be fixed in current dev branch version.

May 10 2016, 8:37 AM · Arma 3
DarkDruid added a comment to T77815: Tank guns: No muzzle flash + dust effects on firing.

I am unable to reproduce this issue. Do you use any mods? Are you able to reproduce this issue even without any mod? Is there anyone else who is observing similar issue? Thanks!

May 10 2016, 8:35 AM · Arma 3
DarkDruid added a comment to T77815: Tank guns: No muzzle flash + dust effects on firing.

Yes, it could be something temporary. I am going to close this ticket as unable to reproduce, but feel free to report it again in case you will find a way how to reproduce it with future updates. Thanks!

May 10 2016, 8:35 AM · Arma 3
DarkDruid added a comment to T77805: "push" command is needed for working with arrays in scheduled environment [PICTURE].

I don't think proposed script command can solve the issue in attached example code, because that script suspension before ("if") check can occur even with that "push" script command. However, the issue of two script commands ("set" and "count") could be solved by using of "+" operator. At least it worked fine for me in all cases. Do you observe similar issues even with the solution attached bellow this text?

ARRAY = ARRAY + [ANYTHING];

May 10 2016, 8:35 AM · Arma 3
DarkDruid added a comment to T77750: InventoryOpened event handler does not receive container parameter.

As far as it is already fixed in dev branch and the fix should be moved to stable with the next stable branch update, marking as resolved.

May 10 2016, 8:34 AM · Arma 3
DarkDruid added a comment to T77742: [PLEASE CLOSE] "playerControlled" doesn't do exactly what it says on the tin! [VIDEO].

Closing on author's request.

May 10 2016, 8:33 AM · Arma 3
DarkDruid added a comment to T77688: UAV does not have collision with units, but units do [VIDEO].
  1. I'm not sure about this as expected behaviour. The EpeContact event handler is triggered only when PhysX collision happens (https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#EpeContact). Foot soldiers are not a part of the PhysX scene and collisions with them are computed different way. Because of this, collision between soldier and any vehicle is not triggering the EpeContact type of event handler.
  1. I have tested it with manually driven UAV and collisions were much better. Both, soldier and UAV, got some damage according to speed of UAV and they were destroyed in high speeds. Could you please give me some repro for testing used in that video? I guess createVehicle and setVelocity script commands are used? Thanks!
May 10 2016, 8:32 AM · Arma 3
DarkDruid added a comment to T77688: UAV does not have collision with units, but units do [VIDEO].

Should be fixed in dev branch.

May 10 2016, 8:32 AM · Arma 3
DarkDruid added a comment to T77663: Weapon shaking after running.

Closed on author's requested.

May 10 2016, 8:32 AM · Arma 3
DarkDruid added a comment to T77632: camshake.

Closed - requested by the author.

May 10 2016, 8:31 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Yes, it stays locked even when you release the UAV controls. Script command for camera locking added: http://community.bistudio.com/wiki/lockCameraTo

Marking as resolved.

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

You can lock the camera on followed unit by Ctrl+T shortcut (only in dev branch so far). This way a UAV operator can decide himself whether to lock the camera on a followed unit or not.

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77610: [REQUEST] Camera to Stay Locked In Uncontrolled UAV.

Should be fixed in current dev branch version of the game. Marking as resolved.

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77606: Update 1.22 - supply crates model center is offset 12m.

Should be fixed in current version of dev branch. Could you please check it and let me know? Thanks!

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77599: cursorTarget returns null inside buildings.

Should be fixed in current version. Issues caused by http://feedback.arma3.com/view.php?id=19246 will be solved in that bug. Marking this one as resolved. Thanks for feedback!

May 10 2016, 8:30 AM · Arma 3
DarkDruid added a comment to T77586: Game crashed while CSAT boat unloaded units.

Duplicate of 19229.

May 10 2016, 8:29 AM · Arma 3
DarkDruid added a comment to T77573: strange error in arma file.

This effect is not a part of vanilla Arma 3. Like was already mentioned, this is probably a part of the Blastcore mod. Try to download the latest version of the mod and in case it doesn't help, report this issue to the author. We are not able to fix user-made mods. Thanks

May 10 2016, 8:29 AM · Arma 3
DarkDruid added a comment to T77572: _PLEASE_ remove the black screen overlay when diving deeper and find a better solution.

No reaction for almost a month. Marking as resolved - not a bug.

May 10 2016, 8:29 AM · Arma 3
DarkDruid added a comment to T77572: _PLEASE_ remove the black screen overlay when diving deeper and find a better solution.

The black screen overlay is signalizing how much oxygen you have and when you are going to drown. I am not sure if we are talking about the same thing, but the overlay which I am talking about is not related to depth in any way and it is not present if you are diver with rebreather.

If you are talking about something else, could you please post a screenshot of this issue? Thanks

May 10 2016, 8:29 AM · Arma 3
DarkDruid added a comment to T77380: it always crash in altis.

No reaction for a long time, I guess it works fine without mods. Closing.

May 10 2016, 8:25 AM · Arma 3
DarkDruid added a comment to T77380: it always crash in altis.

I can see in attached files that you are using few mods. Does the game crash even with all mods disabled? Thanks

May 10 2016, 8:25 AM · Arma 3
DarkDruid added a comment to T77379: it always crash in altis.

Duplicate of 19022.

May 10 2016, 8:25 AM · Arma 3
DarkDruid added a comment to T77378: it always crash in altis.

Duplicate of 19022.

May 10 2016, 8:25 AM · Arma 3
DarkDruid added a comment to T77350: Arma 3 does by itself in the offline mode..

I would like to ask for more info about this issue. There is no "offline mode" feature in Arma 3 and I am not sure what you mean by offline mode. Is your Steam application switching to the offline mode after closing of the game?

May 10 2016, 8:24 AM · Arma 3
DarkDruid added a comment to T77350: Arma 3 does by itself in the offline mode..

No reaction for more than a month. Closing.

May 10 2016, 8:24 AM · Arma 3
DarkDruid added a comment to T77343: Typing error in BIS_fnc_curatorObjectPlaced function.

techienumber1:
This is not related to this bug. If you have any issue related to Arma 3 which you want to report, please use a ticket dedicated to this issue or create a new ticket in case it is not reported yet. Thanks!

May 10 2016, 8:24 AM · Arma 3
DarkDruid added a comment to T77292: The vehicle radar doesn't work in ground vehicles..

There is no radar on given tank, that is the reason your tank doesn't show enemy units on the radar. This is intended situation, your friends in MP probably had vehicles with radar (AA vehicles). Closing as not a bug.

May 10 2016, 8:23 AM · Arma 3
DarkDruid added a comment to T77287: No ammo with the mk18 ABR using a respawn script.

Resolved according to Additional Info from user.

May 10 2016, 8:23 AM · Arma 3
DarkDruid added a comment to T77232: AI won't do what I assign them to do [editor].

Could you please attach a simple repro mission? Thanks!

May 10 2016, 8:22 AM · Arma 3
DarkDruid added a comment to T77192: Flickering cursor when creating child dialog on map.

I can see the cursor flickering, but I don't experience the fps drop. My frame rate is going up actually (70-90% more with the dialog displayed in the repro mission).
Do you have any mods in the game? Are you able to reproduce this issue without them? Is anyone else able to reproduce this issue? Thanks for help!

May 10 2016, 8:21 AM · Arma 3
DarkDruid added a comment to T77155: [RESOLVED] Key assignment for "Plane Movement - Fast forward" linked to "Helicopter Movement - Cyclic forward".

Marking as resolved on author's request. Thanks!

May 10 2016, 8:19 AM · Arma 3
DarkDruid added a comment to T77057: F1 "Scripting Help" window. Cannot scroll down to view all information in window..

Should be fixed in the next dev branch update.

May 10 2016, 8:17 AM · Arma 3
DarkDruid added a comment to T77052: Start Menu.

Duplicate of 18694.

May 10 2016, 8:16 AM · Arma 3
DarkDruid added a comment to T77042: Error: PhysX3_x86.dll Game locks up and cannot minimize FORCED HARD SHUT DOWN.

Duplicate of 18684.

May 10 2016, 8:16 AM · Arma 3
DarkDruid added a comment to T77030: "submunitionAmmo" projectiles spawn in amounts proportional to number of players in the game.

Should be fixed in current dev branch and even in current stable branch (hotfix released).

May 10 2016, 8:16 AM · Arma 3