Should be fixed in current dev branch version. Marking as resolved.
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May 10 2016
Hi, could you please add a screenshot of given building or better the coordinates of it? Thanks
Thanks for letting us know! Marking as resolved.
Thank you, I was able to reproduce it now. This seems to be an issue only in the stable branch. It should be fixed after the next stable branch update.
I will check it and close this issue eventually after the next stable branch update. Thanks for your feedback!
Unable to reproduce. In my case I can hear the sound a little longer than I should (2-4 s?) but nothing like 30 s of sound after the effect is ended. Could you please check it one more time in current version of the game? And add simple repro mission in case you will be still able to reproduce it? Thanks
That video helped. You cannot connect to UAV via the action menu, but you can use the Terminal Screen. Thanks for the feedback, we will look at it.
I am unable to reproduce this issue (tested in current dev + stable). Could you please attach a simple repro mission in case you still observe this issue? Thanks
Should be fixed in the next dev branch update.
Inventory for Taru pod disabled as well. There shouldn't be inventory available for ammo containers/pods.
This fix should be a part of the next dev branch update (probably tomorrow). Marking as resolved. Thanks for feedback!
Damage have been tweaked in the meantime, it should be more accurate now. Marking as resolved. Thanks for the feedback!
There is no change in the behaviour of this scripting command or the sling loading feature.
Except the mass, vehicle needs to have set proper memorypoints and parameters in model/config as well. If you change the mass for a vehicle, which has these parameters properly set, it works fine. If you change the mass for a vehicle, which is not prepared to be sling loaded (=there are not memorypoints or/and paremeters in config), you won't be able to sling load it. It works this way from the beginning.
Hi, Feedback Tracker is not designed for similar questions. It is better to use official forums (http://forums.bistudio.com/) in similar cases. Thank you for understanding.
Btw. the answer to your question is no. You don't need to play on official servers. You only need to play an official mission, but it can be hosted by anyone.
See above comments. This feature is already in there. Marking as resolved.
Thanks for the feedback. Marking as fixed.
Thanks for the feedback. I am able to reproduce it now and it seems, that there is a smoke trail but is very transparent and practically invisible from an airplane. Thanks!
Hi, I was unable to reproduce this issue (tested with Tigris and Wipeout). Are you able to reproduce this even in a simple mission created in the editor? Do you use any user-created mods? Thanks!
Thanks for the info and your feedback. Marking as resolved.
Are you experiencing this error even when playing with no mods? Thanks
Thanks for the feedback!
This issue should be fixed in current version of dev branch. Fix should be a part of the next stable update.
Hi, I wasn't able to reproduce this issue. Are you playing with mods? Are you able to reproduce this issue even with no mods enabled? Could you please attach your save files? Thanks
For questions related to Arma 3 please use our official forums (http://forums.bistudio.com/). Thank you
As a workaround, you can destroy ropes or winch with your rifle. You should be able to free the vehicle this way.
Hi, could you please look into "How to guide" (link in the right upper corner) and attach all necessary files mentioned in the part "How to report a crash"? Thank you
Should be fixed in current dev branch version of the game.
Marking as resolved based on the reporter's comment. Thanks for the feedback and cooperation!
Closing as duplicate, but this issue should be already solved. In case you experience any similar issues, please report them in http://feedback.arma3.com/view.php?id=21263. Thanks!
Thanks for the feedback! Marking as resolved.
Hi, I am not able to reproduce this issue. Are you still able to reproduce it? Do you use any mods? Thanks
In-game UGV is based on the Crusher UGV. Weight of this vehicle is significantly bigger (more than 4 tons, see: http://www.nrec.ri.cmu.edu/projects/crusher/) than weight of an average car (1-2.5 tons). Helicopters available currently in the game are able to carry up to 4 tons.
Marking as not a bug.
Hi, there is no such surrender system in the vanilla game. If you are playing the modded game with surrender system, then please report this issue to the author of given mod. We can't fix user-made mods. Thank you
Hi, I wasn't able to reproduce this issue anymore. Are you still observing this issue? Thanks
No need for another ticket at this moment. Fixing of this issue hopefully fixes the attack helicopter issue as well.
Ok, I am able to reproduce it now. We will check this issue, thanks for feedback!
I just tried this issue in the dev branch (1.33.127690) and I am not able to reproduce it. Your video with F-18 is basically how it works for me even with Greyhawk. Are you able to reproduce this issue even in current version of the dev branch? Do you use any mods? Thanks
Marking as resolved. Thanks for the feedback!
Hi, there is currently no "Cancel Follow" action when you click on followed unit. You can cancel following of any unit by setting of new waypoint.
Thanks! Marking as fixed.
This has been tweaked recently. Could you please check it in dev branch? Thanks
More info in this matter here: http://forums.bistudio.com/showthread.php?152866-General-Discussion-%28dev-branch%29&p=2920807&viewfull=1#post2920807
Should be fixed in the next dev branch update (probably tomorrow).
The function returns an empty array without any error, if you use an empty array as argument.
Hi, there was a lot of changes recently, are you still observing this issue? Thanks
I see no issue here. There is a lot of GPS navigations on the market which can display a bigger part of the map (not only close surroundings) or basically the entire map stored in it. There is no reason to think, that a navigation used by Army (in 2035, but I am pretty sure they can do it already now) can't do this as well. Marking as not a bug.
Thanks for letting us know! Marking as resolved.
Hi, there were some synchronization issues, but it should be fine now. Are you still observing this issue? Thanks
Marking as resolved. Thanks for feedback!
UAV means Unmanned Autonomous Vehicle (see Field Manual > UAV > UAV Basics) in this case and the UGVs (Unmanned Ground Vehicle) are sub-group of this group of vehicles. At least this is the logic behind these abbreviations used in the game.
Of course, we can discuss about it and try to find something less confusing. On the other hand, I am not sure if "Drone" is going to solve the issue. It is usually used only for aerial vehicles (http://en.wikipedia.org/wiki/Unmanned_vehicle).
Closing on author's request.
Marking as resolved.
Marking as resolved. Thank you for the feedback!
Marking as resolved. Thank you for the feedback!
Should be fixed in the next dev branch update. Marking as resolved.
Summary edited - it is useful to use more descriptive summary. Thanks for the proposal/feedback!
It works exactly how TakeHomeTheCup described. You can use command "join" instead and the result is a change of unit's side. Marking as resolved.
Hi, these entries in the error messages don't seem to be ours. Are you able to reproduce this issue with no mods enabled?
Marking as fixed. Thanks for your feedback!
See L3TUC3's comment. We can't fix user-made content, you need to report this issue to the author of given mod/mission. Thanks
Hi, we are not able to help you without more information. Which version of the game do you play? Are you using any mods? Thanks
Thank you for your feedback! Marking as resolved.
Offroad (and any other ground vehicle except AAs) doesn't have a radar. That thing which looks like radar is only compass. You can't see any targets on it.
Duplicate of 19804.
We have made some changes in presets and colors. This shouldn't be an issue anymore. Marking as resolved.
Hi, you can change color of these texts in Configure > Game Options > Colors > Menu > Background. Anyway, it is more workaround than proper solution, because this will change more than just texts in Field Manual.
We will look at this issue and try to find more suitable solution. Thanks for feedback!
Thanks! Marking as fixed.
Thanks for the feedback! All mentioned errors should be fixed in dev branch after the next update (it comes today probably). Could you please check it and let me know, if everything is fixed? Thank you
There is already ability to do this via Ctrl+T shortcut. Closing as duplicate of 19252.
Should be fixed in current dev branch version.
I am unable to reproduce this issue. Do you use any mods? Are you able to reproduce this issue even without any mod? Is there anyone else who is observing similar issue? Thanks!
Yes, it could be something temporary. I am going to close this ticket as unable to reproduce, but feel free to report it again in case you will find a way how to reproduce it with future updates. Thanks!
I don't think proposed script command can solve the issue in attached example code, because that script suspension before ("if") check can occur even with that "push" script command. However, the issue of two script commands ("set" and "count") could be solved by using of "+" operator. At least it worked fine for me in all cases. Do you observe similar issues even with the solution attached bellow this text?
ARRAY = ARRAY + [ANYTHING];
As far as it is already fixed in dev branch and the fix should be moved to stable with the next stable branch update, marking as resolved.
Closing on author's request.
- I'm not sure about this as expected behaviour. The EpeContact event handler is triggered only when PhysX collision happens (https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#EpeContact). Foot soldiers are not a part of the PhysX scene and collisions with them are computed different way. Because of this, collision between soldier and any vehicle is not triggering the EpeContact type of event handler.
- I have tested it with manually driven UAV and collisions were much better. Both, soldier and UAV, got some damage according to speed of UAV and they were destroyed in high speeds. Could you please give me some repro for testing used in that video? I guess createVehicle and setVelocity script commands are used? Thanks!
Should be fixed in dev branch.
Closed on author's requested.
Closed - requested by the author.
Yes, it stays locked even when you release the UAV controls. Script command for camera locking added: http://community.bistudio.com/wiki/lockCameraTo
Marking as resolved.
You can lock the camera on followed unit by Ctrl+T shortcut (only in dev branch so far). This way a UAV operator can decide himself whether to lock the camera on a followed unit or not.
Should be fixed in current dev branch version of the game. Marking as resolved.
Should be fixed in current version of dev branch. Could you please check it and let me know? Thanks!
Should be fixed in current version. Issues caused by http://feedback.arma3.com/view.php?id=19246 will be solved in that bug. Marking this one as resolved. Thanks for feedback!
Duplicate of 19229.
This effect is not a part of vanilla Arma 3. Like was already mentioned, this is probably a part of the Blastcore mod. Try to download the latest version of the mod and in case it doesn't help, report this issue to the author. We are not able to fix user-made mods. Thanks
No reaction for almost a month. Marking as resolved - not a bug.
The black screen overlay is signalizing how much oxygen you have and when you are going to drown. I am not sure if we are talking about the same thing, but the overlay which I am talking about is not related to depth in any way and it is not present if you are diver with rebreather.
If you are talking about something else, could you please post a screenshot of this issue? Thanks
No reaction for a long time, I guess it works fine without mods. Closing.
I can see in attached files that you are using few mods. Does the game crash even with all mods disabled? Thanks
Duplicate of 19022.
Duplicate of 19022.
I would like to ask for more info about this issue. There is no "offline mode" feature in Arma 3 and I am not sure what you mean by offline mode. Is your Steam application switching to the offline mode after closing of the game?
No reaction for more than a month. Closing.
techienumber1:
This is not related to this bug. If you have any issue related to Arma 3 which you want to report, please use a ticket dedicated to this issue or create a new ticket in case it is not reported yet. Thanks!
There is no radar on given tank, that is the reason your tank doesn't show enemy units on the radar. This is intended situation, your friends in MP probably had vehicles with radar (AA vehicles). Closing as not a bug.
Resolved according to Additional Info from user.
Could you please attach a simple repro mission? Thanks!
I can see the cursor flickering, but I don't experience the fps drop. My frame rate is going up actually (70-90% more with the dialog displayed in the repro mission).
Do you have any mods in the game? Are you able to reproduce this issue without them? Is anyone else able to reproduce this issue? Thanks for help!
Marking as resolved on author's request. Thanks!
Should be fixed in the next dev branch update.
Duplicate of 18684.
Should be fixed in current dev branch and even in current stable branch (hotfix released).