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cursorTarget returns null inside buildings
Closed, ResolvedPublic

Description

CursorTarget function returns null when targeting something inside a building. This is VERY URGENT as it destroys Life missions with NPCs located inside buildings.

Details

Legacy ID
3996780802
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

Place AI inside a building. Run a command like "hint str cursorTarget" and you'll get NULL-object. Seems to happen in 90% of building classes.

Event Timeline

Paratus edited Steps To Reproduce. (Show Details)Jun 18 2014, 7:59 PM
Paratus edited Additional Information. (Show Details)
Paratus set Category to Scripting.
Paratus set Reproducibility to Always.
Paratus set Severity to None.
Paratus set Resolution to Fixed.
Paratus set Legacy ID to 3996780802.May 7 2016, 6:46 PM

works for me on todays dev

Paratus added a subscriber: Paratus.May 7 2016, 6:46 PM

Did you try several buildings? Some seem ok, while others are broken. It's the same for everyone on the server, too.

PS: The NPC/AI that was having this issue also had allowDamage false and enableSimulation false, in case one might be related.

Should be fixed in current version. Issues caused by http://feedback.arma3.com/view.php?id=19246 will be solved in that bug. Marking this one as resolved. Thanks for feedback!

MadDogX added a subscriber: MadDogX.May 7 2016, 6:46 PM

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.