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- User Since
- Mar 21 2014, 11:33 PM (559 w, 6 d)
May 10 2016
If anyone would like access to something like cursorObject before, you have my permission to go through the Asylum Altis or Stratis life mission file and do a search for life_cursorTarget. It works the same way I expect cursorObject will and is how we've been able to target trees, bushes, and all houses.
32 votes and no response yet. Ever get the feeling you're being ignored?
Bohemia, this is causing LOADS of issues. Please correct it!
Looking at the target and pressing T (target/lock mode) will make cursorTarget work properly on that object again.
How has this not yet been addressed? It's EXTREMELY critical!
How has this not been assigned? 25 votes, so much time, and nothing? This is a horrible issue.
This seems to be the case for enableSimulation, not just when "Global". For example if you create an NPC in the mission and in it's init have "this enableSimulation false" it will have the same affect.
This seems to be the cause: http://feedback.arma3.com/view.php?id=19246
Did you try several buildings? Some seem ok, while others are broken. It's the same for everyone on the server, too.
PS: The NPC/AI that was having this issue also had allowDamage false and enableSimulation false, in case one might be related.
Pretty easy to reproduce. Place a crate in a house, run hint str cursorTarget and you'll see it's hard as hell to target that crate.
Notice the changelog here:
http://dev.arma3.com/spotrep-00020
"maybe it is time to add parseArray method? http://feedback.arma3.com/view.php?id=16568 [^]"
Could you not use call compile to do that?
_blah = call compile "[33,44,55]"