I created an arma 3 mission with a respawn script where you can select your spawn location and your loadout.
There is an issue when using the Mk18 (classname: srifle_EBR_F,...) and the magazines of 20Rnd_762x51_Mag
After spawning I'm just having an Mk18 which is empty. The other classes are working fine. {F23999}
Description
Description
Details
Details
- Legacy ID
- 38972978
- Severity
- None
- Resolution
- Not A Bug
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- Create a new mission in the editor and paste the description.ext in your mission's folder (for example the attached one in description.zip)
- Paste this in your init.sqf:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
[west, "WEST2"] call BIS_fnc_addRespawnInventory;
[west, "WEST3"] call BIS_fnc_addRespawnInventory;
- Start up the editor and create a respawn module (Type: inf / side: BLUFOR) and an BLUFOR unit (player).
- Save and export it as an mp mission.
- Start up a LAN or internet server and select the mission.
- Join the game
- You should see a menu where you can select your spawn position and (on the second page) your loadout. All works fine, except the Mk18 (Recon Marksman class) which should be empty.
Additional Information
FIXED! After editing the script, then reopening the mission in the editor and saving and exporting it as an mp mission it worked. Closed.
Event Timeline
Comment Actions
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.