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PIP view of static autonomous GMG/HMG is wrong [fixed]
Closed, ResolvedPublic

Description

When the player is connected to a static autonomous weapon system (HMG,GMG) and activates the PIP view (no default key afaik), the view of the static weapon is pitched down and shows the barrel of the gun instead of where the gun is actually pointing at.

Not to be mistaken with the turret view when controlling the gun directly, only the PIP is affected. Also the AI of the static weapon should be disabled. {F24940}

Details

Legacy ID
756130163
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce

Go to editor
Place a static autonomous weapon (HMG/GMG on a tripod)
Place a UAV operator of the same faction
Connect to the autonomous gun, deactivate the AI and activate the PIP overlay
Notice that the view is not the same as when taking control of the turret

Event Timeline

pops edited Steps To Reproduce. (Show Details)Oct 10 2014, 1:10 AM
pops edited Additional Information. (Show Details)
pops set Category to Visual-Weapons.
pops set Reproducibility to Always.
pops set Severity to None.
pops set Resolution to Fixed.
pops set Legacy ID to 756130163.May 7 2016, 7:34 PM
Bohemia added a subscriber: rogerx.Oct 10 2014, 1:10 AM
pops added a subscriber: pops.May 7 2016, 7:34 PM
pops added a comment.Jan 21 2015, 7:30 PM

This has been fixed as of 21.01.2015.

Marking as resolved. Thanks for the feedback!

Many including I, do not know how to setup an autonomous static (HMG/GMG) emplacement.

Matter of fact, pairing the backpacks themselves can be extremely difficult due to the lack of descriptions.

Care to elaborate a little on how to setup and use an autonomous emplacement?

pops added a comment.Mar 15 2015, 9:49 PM

You'll need matching backpacks (same camouflage/colouring). Place one of them on the ground. With the other on your back approach the one on the ground. When you look at it, you can select the option "Assemble XYZ" in the action menu. Mind that the direction you're facing while assembling the static weapon matters, so if you want an autonomous HMG to cover down a road, you need to be facing down the road while putting it together. Just give it a go in the VA.

I've long ago figured-out static (AA, AT, GMG, HMG, Mortar) emplacements. Along with facing direction, as well as assembling them up in the military towers.

However, I've never figured-out autonomous (GMGa, HMGa, ...) emplacements. I have set-up some (GMGa, HMGa) autonomous emplacements, but I never were able to use them or instruct them.

There's also an "Auto Machine Gun" emplacement class which seems to have no tripod, and the only use for it seems to be for setting and looking nice on the ground.

I have had few problems using the autonomous aircraft, etc. So just the autonomous static emplacement GMGa and HMGa are troublesome or seemingly non-user intuitive!

FYI: I tried the above within the recent version of ARMA 3, and have yet to be able to control a static GMG/HMG. However, I have little problem controlling a UAV aircraft or UAV vehicle. I haven't seen anybody using autonomous static emplacements recently.

pops added a comment.Mar 27 2015, 12:00 AM

Maybe you should take this to the forums, I used static autonomous guns today, and besides this bug, they work just fine. http://feedback.arma3.com/view.php?id=23311