playercontrolled returns player even when player is remote controlling another unit (both in MP and SP): http://www.youtube.com/watch?v=cZm1qQ1xAz0
Description
Description
Details
Details
- Legacy ID
- 858249398
- Severity
- None
- Resolution
- Suspended
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
create civ unit
point at it
execute
player remoteControl cursorTarget;
hint str [player, playerControlled, player == playercontrolled];
both player and playercontrolled return the same object.